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2009-06-08, 11:30 AM (ISO 8601)
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- Aug 2007
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gestalt artificer what should the second class be?
I am setting this guy up as an encounter for a 21st level gestalt party(though while they all have powerful characters, some of them are new to this level of play and forgot to protect themselves from things like negative levels), but that is not why I am here. What I want to know is, what class do you think would most complement an artificer's strengths in a gestalt game?
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2009-06-08, 11:32 AM (ISO 8601)
- Join Date
- Aug 2006
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- England
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Re: gestalt artificer what should the second class be?
Barbarian!
Manly manliness complements every class perfectly.
edit: if only you could gestalt Barbarian//Barbarian...Last edited by JellyPooga; 2009-06-08 at 11:33 AM.
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2009-06-08, 11:35 AM (ISO 8601)
- Join Date
- May 2009
Re: gestalt artificer what should the second class be?
The Artificer's probably the most versatile class in D&D in terms of its role. That makes this a bit tricky.
But Factotum means more actions. And more actions are everything.
Erudite might be the other option. Just so you have access to all spell effects and all of psionics.Last edited by Goatman_Ted; 2009-06-08 at 11:38 AM.
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2009-06-08, 11:36 AM (ISO 8601)
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- Jun 2008
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- England
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Re: gestalt artificer what should the second class be?
I'd suggest Wizard.
Gives you more spells to work with when crafting, saving you from making checks for items that don't use infusions. Also gives you normal battle options rather than having to prepare a minute in advance.
And beides that Wizards rock assPiratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-06-08, 11:38 AM (ISO 8601)
- Join Date
- Mar 2007
Re: gestalt artificer what should the second class be?
+1 to the Factotum faction.
Double Wand Wielder? Metamagic(Quicken) Spell Trigger? Taking extra standard actions? You suddenly cast 4 spells a round from wands.
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2009-06-08, 11:39 AM (ISO 8601)
Re: gestalt artificer what should the second class be?
How do you plan on using said artificer? Melee, spells, etc? What kind of support (if any) will the boss have?
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2009-06-08, 11:39 AM (ISO 8601)
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- Aug 2007
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Re: gestalt artificer what should the second class be?
Edit: What ^ said.
++1 Factotum.
Add some levels in rogue for skills if you feel like it, as well as perhaps a dip in a PrC that has it's own spellcasting for some versatility, and there you go.
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2009-06-08, 11:59 AM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: gestalt artificer what should the second class be?
As mentioned, you can rarely go wrong with Factotum.
As for other options...
If you Intelligence is high, Wizard is always a good choice, and Archivist might fit as well, depending on you character's philosophy. Psion is a good one as well...can't go wrong with Arcane/Divine items and Psionic powers. If you're more melee-centric, Warblade has some nice Intelligence synergy, and is decently powerful to boot. Considering all the buffs you can make for yourself, it might be a decent choice...note that it also hands you a d12 HD, full attack bonus, strong Fortitude save (I believe), and full maneuver progression...
If your Charisma is higher, Sorcerer isn't a bad choice, necessarily, although you can probably do better. Duskblade might be interesting, although you need Int and Cha to make that work.
Binder might also be a powerful choice...with all your items, gaining a bunch of features that have variety and also don't take up body slots is a good thing, and the class packs a punch in its own little way. Remember that WotC put up some Epic Vestige feats if you go down this path, though.
Also, Epic Spells are never a bad thing.Last edited by Djinn_in_Tonic; 2009-06-08 at 12:02 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-06-08, 12:09 PM (ISO 8601)
- Join Date
- Feb 2006
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- Seattle, WA
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Re: gestalt artificer what should the second class be?
Artificer21//Factotum11/Chameleon10
or
Artificer21//Factotum13/Chameleon8
depending on your choice of special features.
Have fun with your 20+ page long character sheet!
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2009-06-08, 12:25 PM (ISO 8601)
- Join Date
- Feb 2008
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- No, that other place
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Re: gestalt artificer what should the second class be?
You can! You just end up being a normal Barbarian however, not that it matters however, because your *so* manly you don't need to have any other classes!
Or, you know, go Barbarian//Warrior (the generic PC class, not the NPC), which is pretty damn manly.
Or, if you can hoodwink your DM, Barbarian X//Warrior 1 / Barbarian X-1 is also a very entertaining blend of getting every power up twice (double the rages a day and DR as well as better saves etc).
About artificer however? Warlock can be quite fun for an energiser bunny-esque character.
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2009-06-08, 12:25 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Soviet Canuckistan
Re: gestalt artificer what should the second class be?
I'll go counter to all expressed opinions, and suggest Warblade.
Lets you melee well, you've got tons of neat armour/weapon buffs, and Int is a synergy (since Warblades add Int to confirm crits, flanking damage, etc.)
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2009-06-08, 01:03 PM (ISO 8601)
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- Aug 2008
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- Midwest, not Middle East
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Re: gestalt artificer what should the second class be?
Monk! Maybe with the feat to let you key monk abilities off of Int instead of Wis. It'll give you all good saves, evasion, random abilities, but mainly it's to keep you alive. That's supposedly what monks are best at, why not steal that power for yourself?
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2009-06-08, 01:04 PM (ISO 8601)
- Join Date
- Aug 2005
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2009-06-08, 01:11 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
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Re: gestalt artificer what should the second class be?
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2009-06-08, 01:39 PM (ISO 8601)
- Join Date
- Jan 2007
Re: gestalt artificer what should the second class be?
+Factotum
Also: would it be possible for Factotum to enter Ruby Knight Vindicator to reap additional swift actions as well (and abuse Rod of Quicken)? If not, follow Factotum to the level that gives additional standard action and then take whatever you like to enter RKV. I can't give explicit build, because i don't have source books at hand. It looks interesting in my head, but i don't guarantee, that it would work.In a war it doesn't matter who's right, only who's left.
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2009-06-08, 02:04 PM (ISO 8601)
- Join Date
- Nov 2006
- Gender
Re: gestalt artificer what should the second class be?
Warlock would be entertaining. You would have a fun item creation synergy and access to all divine spells, and your mode of attack leaves your hands empty so you can use any magic item you want. Plus you could easily re-flavor Eldritch Blast to be a Ray/Laser gun.
No, unless you have a different wording available Quicken Spell can only be used once a round in any case.Last edited by Tokiko Mima; 2009-06-08 at 02:09 PM.