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Thread: Mothman Race
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2006-05-03, 10:30 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Ohio
Mothman Race
I was hoping you guys on these boards could help me with my custom Mothman race.
Here is what I have so far:
+2 Con -2 Cha
Medium
Base Land Speed: 30 feet
Compound Eyes: -2 on spot checks, but cannont be caught flat-footed by things it can see.
Wings: +4 to Jump checks acts as if under the Feather Fall spell
The mothman looses both bonuses if he either looses his wings or wears unmodified armor (Modification 1d6x50)
Exoskeletal Plating: +1 to AC
Edit: LA: 1Too bad your life has to end here, we could have been friends
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2006-05-03, 05:15 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Judecca
Re: Mothman Race
Are you inventing an original race of anthropomorphic moths, or basing them on the actual urban legend? If the latter, I'd suggest some natural affinity for divination spells.
"...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."
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2006-05-03, 05:37 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- over there *points*
- Gender
Re: Mothman Race
edit, oops i made a post in the wrong thread orginaly
Umm... Whats the level adjustment you were going for, also with wings you should beable to glide in a direction i think isntead of having feather fall, or perhaps both.
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2006-05-03, 07:08 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- PA these days
- Gender
Re: Mothman Race
LA +1 or +2 i think. Constant feather fall, +4 to a skill, +1 AC
but has to wear modified armor? LA +1 I think.Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
Greatest number of kills In Valhalla Round 1 with Hsams Goht
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2006-05-03, 09:08 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Toronto
- Gender
Re: Mothman Race
Originally Posted by Yargldeeflick!
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2006-05-03, 10:55 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Mothman Race
The WotC Mothfolk:
+2 Str and Dex, +4 Wis
2 racial Outsider Hit Dice
+2 Natural Armour
Fear Aura (Su): All within 20 feet must take a Will save (DC 10+1/2 hit dice + Cha mod) or be affected as by a fear spell.
Large
Fly speed 300ft (good)
60ft darkvision
+4 to Balance, Climb, Listen and Move SilentlyThanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-05-03, 11:06 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Judecca
Re: Mothman Race
Originally Posted by Dhavaer
What's the LA on that sucker?
"...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."
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2006-05-03, 11:22 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Mothman Race
Technically, LA is +1, but that's because it uses Modern rules. In D&D, maybe +2?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-05-03, 11:28 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Judecca
Re: Mothman Race
+2 at least, maybe even +3 to compensate for the fly speed.
"...so as it turned out, it was a really good thing I took those ranks in Craft: Leatherworking. And that's the story of how I became a blackguard."
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2006-05-04, 12:01 AM (ISO 8601)
- Join Date
- Aug 2004
- Location
- NS, Canada
Re: Mothman Race
how high can the wisdom of a creature be, that likes to kill itself in fire?
Your Fighter wants to Learn Reaving Strike...Which Move would you delete?
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2006-05-05, 01:04 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- over there *points*
- Gender
Re: Mothman Race
Originally Posted by Dhavaer
Perhaps if you take this, and change the wis from +4 to say -2 you would have LA+0 or would you have to take away the strengh bonus to get it down to 0
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2006-05-05, 01:08 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Mothman Race
To get it to +0 LA you'd have to reduce it to medium size, so -2 Str +2 Dex. -2 Wis, No fear aura, fly speed down to about 50 ft..
Even then, you still have the Racial Hit Die to deal with.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-05-05, 05:36 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
Re: Mothman Race
That fly speed seems way too brokenly fast.
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2006-05-05, 05:37 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Mothman Race
Well since it's not intended to be a PC race, that's not really a problem.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-05-06, 02:58 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Ohio
Re: Mothman Race
So i stummbled onto this a few days ago but have no memory of posting it. When i went to school the next day and talked to a friend of mine he told me i forgot to log off and he posted it and forgot to tell me.
It looks to me as if he was trying to make a new pc race. The other race shouldn't be played as a pc race.Too bad your life has to end here, we could have been friends
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2006-05-09, 04:57 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Mothman Race
Bah. They'd be terrible in a dungeon. You can't use a torch without singeng them.