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Thread: Stopping Spell-like abilites
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2009-06-11, 09:38 PM (ISO 8601)
- Join Date
- Oct 2006
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- Grad. School
- Gender
Stopping Spell-like abilites
Ok, so we all know that spell-like abilites have no verbal, somatic or material components. Now, for certain spells like say Cone of Cold, it's probably pretty obvious where the spell is coming from. But what about mental control spells like say... Suggestion? I mean, yeah if you make your save you know that "someone" attempted to control your mind, but you still don't actually know who.
What's to stop something like say... a succubus from transforming into a halfling and just plinking away at the party while in the middle of a town? I mean, without magic you'd have no way of figuring which one was doing it to you.
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2009-06-11, 09:40 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Stopping Spell-like abilites
Obviously, but a simple casting of Magic Circle Against Evil or X Protection from Evil spells would instantly render the Succubus impotent. Pun intended.
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2009-06-11, 09:47 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Stopping Spell-like abilites
Spell like abilities, despite not having any components, are still recognizable because they provoke AoOs.
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2009-06-11, 09:48 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Stopping Spell-like abilites
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-06-11, 09:51 PM (ISO 8601)
- Join Date
- May 2006
Re: Stopping Spell-like abilites
Only for the spell's duration. What you need to cast is Arcane Sight or True Sight, either of which allows you to locate the shapechanger without too much of a problem.
Potentially. This may or may not be the case for all DM's. After all, most everyday tasks provoke attacks of opportunity. You could be doing something else that causes you to drop your gaurd.
Definately. I always forget how useful the skillmonkey can be.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2009-06-11, 10:00 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Grad. School
- Gender
Re: Stopping Spell-like abilites
Well as far as the disguise versus spot goes. A succubus as a CR 7 would have a +27 bonus. A level 7 rogue with maxed spot and a +5 item would have somewhere around around a +17. Then you start adding in the -2 penalty for for every 10 feet of distance... and yeah, you're gonna be hard pressed to actually beat that disguise check.
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2009-06-12, 07:41 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Stopping Spell-like abilites
Well, in the case of suggestion at least, there is a verbal component. At least, there must be a verbal suggestion which they are suggesting for you to follow. Otherwise, how would you know they suggested it? Basically, they have to be talking to you to use it.