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  1. - Top - End - #1
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground

    Ghost Talons [Spell]

    Ghost Talons
    Conjuration (Summoning)
    Level: Druid 1, Rgr 1
    Components: V, S, DF
    Casting Time: 1 Standard action
    Range: Medium (100 ft. + 10 ft./level)
    Target: One creature
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    A massive ephemeral eagle bears down on the target, it's diamond talons shimmering before clawing deep into the scalp of your foe. The caster must succeed on an attack roll, with an attack bonus equal to their caster level plus their relevant ability score bonus. On a hit, the talons deal 2d4 damage, +1/level, maximum 2d4+10 at 10th level.
    Last edited by Icewalker; 2009-06-14 at 09:05 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: Ghost Talons [Spell]

    What, just so they will have something to go after Incorporeal creatures with at low levels?

    Almost double the damage of Magic Missile at first level (6 vs 3.5)... not sure if that is balanced by the fact it requires an attack roll... given the fluff, that could be balanced by making it a full-round or 1 round casting time...
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Mar 2009

    Default Re: Ghost Talons [Spell]

    Need for an attack roll is big, IMO. Big enough to make this spell pretty useless at high levels due to the non-scaling. But then again, CoDzilla knows every spell, ever, without any effort...

    Druids already have enough attack spells.

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