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  1. - Top - End - #1
    Titan in the Playground
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    Default And The Flowers Turn Towards You... (PEACH)

    Survaria Flower
    Size/Type: Tiny Plant
    Hit Dice: 2d8+2 (10 hp)
    Initiative: +0
    Speed: Immobile
    Armor Class: 15 (+2 size, +3 Dex), touch 12, flat-footed 12
    Base Attack: +1
    Attack: Beam +5 ranged (1d8+2)
    Full Attack: Beam +5 ranged (1d8+2)
    Space/Reach: 1 ft./1 ft.
    Special Attacks: Beam
    Special Qualities: Tremorsense 120 ft., Immune (Fire), Plant Immunities, Light Sensitivity
    Saves: Fort +3, Ref +4, Will +1
    Abilities: Str 6, Dex 16, Con 12, Int -, Wis -, Cha -
    Feats: Weapon Focus (Beam)
    Environment: Nervena Plains (Island of Naudia Diva, subplane of the Beastlands)
    Organization: Patch (4-8), Garden (5-30), or field (20-100)
    Challenge Rating: 3
    Treasure: None
    Alignment: Always neutral
    Advancement: 2-6 HD (Tiny); 7-15 HD (Small)
    Level Adjustment:

    A field of bright flowers lies before you. The blossoms appear to be made of metal and shimmer in the sun. You can see a rabbit wander near the flowers, and suddenly each flower turns in unison, bending its petals to focus their reflected light into a vicious beam. They focus on the rabbit, and it ignites. Only when the rabbit is still do the flowers return to their basking.

    Survaria flowers are a step in evolution up from simple plants. They protect themselves using intense beams of focused light to burn anything that moves within their territory.

    Seeing as their attacks burn, most other plants tend to die in the surrounding areas around Survaria flowers, which provides new territory for the Survaria flowers to sow their seeds. Most farmers see Survaria flowers as a major threat to their crops and will do everything within their power to destroy them on sight.

    Survaria flowers survive off of sunlight alone, closing their petals and becoming dormant during the night.

    Combat
    Being mindless, Survaria flowers do not enter "combat" per se. Instead, they react to anything they sense with their tremorsense by focusing beams of light at them.

    Beam (Ex)
    The beam of a Survaria flower deals 1d8+2 points of fire damage. This is a ranged touch attack, and is considered a ray with a range of 240 feet.

    Light Sensitivity (Su)
    Casting any light spell onto a Survaria flower (or a group of Survaria flowers) will cause it's beam to deal an additional point of fire damage per caster level of the spell for the normal duration of the spell.

    Casting any darkness spell onto a Survaria flower (or a group of Survaria flowers) will cause it to close up and become dormant for the duration of the spell.

    Fire Immuntity (Su)
    Since their entire physical nature derives from heat, Survaria flowers are immune to fire.

    Plant Immunities
    Like all plants, Survaria flowers are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), as well as poison, sleep effects, paralysis, polymorph, and stunning. They are also not subject to critical hits.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Peregrine's Avatar

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    Default Re: And The Flowers Turn Towards You... (PEACH)

    I like these... I really like these. ;D That's a huge range on their ray and tremorsense, though. Do they really count their 'territory' to be that large?
    I support paladins and the alignment system.

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  3. - Top - End - #3
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Peregrine
    I like these... I really like these. ;D That's a huge range on their ray and tremorsense, though. Do they really count their 'territory' to be that large?
    Yes, though I suppose they'd get less accurate the further out they go. Maybe I'll change the ray range increment to 60', to a maximum of 240'.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Mike_Lemmer's Avatar

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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Besides, if the main point of the rays is to kill other plants, how do they detect them with tremorsense?
    PCs: Horacio, Gorby, Helionaluxis

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  5. - Top - End - #5
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Mike_Lemmer
    Besides, if the main point of the rays is to kill other plants, how do they detect them with tremorsense?
    It's not. It's to kill predators.

    The plants just happen to get in the way. Since the flowers don't actually have vision, just tremorsense, they fire in straight lines towards whatever's nearest on the ground.

    And if another plant's in the way...well, you end up with crispy plant, and potentially a forest fire (which the flowers will survive, being immune to fire and all).

  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Rays don't have range increments, just hard limits. If the idea is that it's light, not magic, so it shouldn't just fizzle out (and certainly not at short range), then you could just give the tremorsense a shorter range. (Then you're more likely to have them 'accidentally' shoot things way out of tremorsense range -- starting forest fires and the like.)
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
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    <name of homebrew here> Copyright <year first posted>, T. Pederick

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Howzabout that?

  8. - Top - End - #8
    Ogre in the Playground
     
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    How about something where they all delay to act together? 'Cause that way you're hit with all the beams at once.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
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  9. - Top - End - #9
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Seffbasilisk
    How about something where they all delay to act together? 'Cause that way you're hit with all the beams at once.
    That'd require them to be intelligent or have a hive mind, of which they have neither.

    They'd burn each other to bits if they weren't immune to their own rays.

  10. - Top - End - #10
    Halfling in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    I think the extra d8 damage per caster level of spells that use the [Light] descriptor is a bit to much m'self. Perhaps toning that extra damage down so that it only gives like +1 damage per caster level to a maximum of whatever would be more appropriate, the the +d8 (which is quite large)
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  11. - Top - End - #11
    Barbarian in the Playground
     
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    This monster gives me a massive case of deja vu. The sheer creepiness it evokes is extremely familiar, but at the same time I think I'd remember something like that. And I just can't place it. Were these inspired by anything?

    I mean, other than the Daisyworld hypothesis. I don't think Lovelock was imagining killer flower-beams.
    "'To know, to do, and to keep silent.' Crowley had the first two down pat."

  12. - Top - End - #12
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by SpiderBrigade
    This monster gives me a massive case of deja vu. The sheer creepiness it evokes is extremely familiar, but at the same time I think I'd remember something like that. And I just can't place it. Were these inspired by anything?

    I mean, other than the Daisyworld hypothesis. I don't think Lovelock was imagining killer flower-beams.
    Ringworld, I think. I say &quot;think&quot; because when I got the idea for these I got deja vu too.

    As for the light spells? Yeah, good call.

  13. - Top - End - #13
    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Fax_Celestis
    That'd require them to be intelligent or have a hive mind, of which they have neither.

    They'd burn each other to bits if they weren't immune to their own rays.
    So they can't tell if the ones around them are firing?

    Why not some bonus of sorts if one nearby fires?
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  14. - Top - End - #14
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Seffbasilisk

    So they can't tell if the ones around them are firing?

    Why not some bonus of sorts if one nearby fires?
    Hm. I have an idea of what you're saying, but I don't know how to implement it.

  15. - Top - End - #15
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    The Vorpal Tribble's Avatar

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    Default Re: And The Flowers Turn Towards You... (PEACH)

    This reminds me alot of 'Sentenced to Prism' by Alan Dean Foster. Basically the life on that world was mostly silicon based, and all life gathered the sun to spark their inner electrical workings. Some of the plants could keep spare power about and would throw off the energy to discourage grazers.

  16. - Top - End - #16
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by The Vorpal Tribble
    This reminds me alot of 'Sentenced to Prism' by Alan Dean Foster. Basically the life on that world was mostly silicon based, and all life gathered the sun to spark their inner electrical workings. Some of the plants could keep spare power about and would throw off the energy to discourage grazers.
    Haven't read it, unfortunately.

    I like springing weird things on my players. Especially areas of moral ambiguity like this: they're going to kill a bunch of people and take over a whole region of farmland, but they're just little plants protecting themselves and they don't have brains.

    What to do?

  17. - Top - End - #17
    Pixie in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    I have a strong hunch that this idea is from Larry Niven, but from World of Ptavvs, not Ringworld.

    It seems like it must be some Niven, since three of us thought of it. . . wait! I'm right. Here.
    The Tnuctipun invented most of the technologies from that era, including Stage Trees (whose structure incorporates a rocket engine), Sunflowers (flowers with integral parabolic mirrors that can focus sunlight to deadly effect), and stasis fields (a time dilation device). . . . The true nature of some of their inventions became clear. . . Sunflowers turned against their masters and burned Thrint homes to the ground. Other Tnuctip inventions were designed to shape Thrint society to weaken it. Sunflowers encouraged a trend for the slavers to live in isolated manors, surrounded by slaves.

  18. - Top - End - #18
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Piotr_Zak
    I have a strong hunch that this idea is from Larry Niven, but from World of Ptavvs, not Ringworld.

    It seems like it must be some Niven, since three of us thought of it. . . wait! I'm right. Here.
    I still say Ringworld, if anyhting, considering that's the only Niven I've read.

  19. - Top - End - #19
    Barbarian in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Fax, you're collaborating to make a world where everything can kill you, aren't you. Next we have to worry about air. Or maybe dirt.

  20. - Top - End - #20
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by NullAshton
    Fax, you're collaborating to make a world where everything can kill you, aren't you. Next we have to worry about air. Or maybe dirt.
    You don't have to worry about the dirt. You have to worry about what's under the dirt.

  21. - Top - End - #21
    Barbarian in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Crud... I hated the level with things like that on this one game...

    Are cities still safe?

  22. - Top - End - #22
    Barbarian in the Playground
     
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by Fax_Celestis
    I still say Ringworld, if anyhting, considering that's the only Niven I've read.
    I did some digging...it is Ringworld. In that, they're called &quot;Slaver Sunflowers&quot; and have taken over a good-sized continent, if I remember correctly.
    "'To know, to do, and to keep silent.' Crowley had the first two down pat."

  23. - Top - End - #23
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by SpiderBrigade

    I did some digging...it is Ringworld. In that, they're called &quot;Slaver Sunflowers&quot; and have taken over a good-sized continent, if I remember correctly.
    Well, anyway, Niven apparently liked them, and my subconscious liked them enough to dredge them up and make a D&amp;D monster out of them while giving me a case of deja vu.

  24. - Top - End - #24
    Pixie in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Yeah, whenever I hear Tnuctipun I just think World of Ptavvs, but since I don't remember Ringworld real well, I don't disbelieve you.

  25. - Top - End - #25
    Titan in the Playground
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    Default Re: And The Flowers Turn Towards You... (PEACH)

    Quote Originally Posted by NullAshton
    Crud... I hated the level with things like that on this one game...

    Are cities still safe?
    ...what cities?

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