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  1. - Top - End - #1
    Dwarf in the Playground
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    Default The Supplicant (AVOCADO)

    The psionic counterpart to the cleric, for use in my new 'supercool' world.

    Alignment

    Any.

    Hit Die

    d6.

    Base Attack Bonus

    +3/4 HD.

    Saving Throws

    Fort/Will: Good
    Reflex: Poor

    Class Skills

    The supplicant's class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Heal (Wis), Knowledge [History] (Int), Knowledge [Religion] (Int), Knowledge [The Planes] (Int), Knowledge [Psionics] (Int), Profession (Wis), and Psicraft (Int).

    Skill Points at 1st Level

    (2 + Int modifier) ×4.

    Skill Points at Each Additional Level

    2 + Int modifier.

    Class Features

    All the following are class features of the supplicant.

    Weapon and Armor Proficiency

    Supplicants are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).

    Power Points/Day

    A supplicant’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Supplicant. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

    Powers Known

    A supplicant begins play knowing two supplicant powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.

    Choose the powers known from the supplicant power list. A supplicant can manifest any memorized power that has a power point cost equal to or lower than his manifester level. Supplicants may never take the feat Expanded Knowledge.

    The total number of powers a supplicant can manifest in a day is limited only by his daily power points.

    A supplicant's knowledge of his powers is implanted into his mind by a diety. Unlike many other psionic classes, a supplicant must prepare the psionic powers he will use each day before he can manifest them. By meditating in prayer to his god for one hour, he gains knowledge of the powers that he will use throughout the day. He can prepare three powers at first level, and an additional power at every level after that. He must get a good night’s sleep each day to regain all his spent power points.

    The Difficulty Class for saving throws against supplicant's powers is 10 + the power’s level + the supplicant’s Wisdom modifier.

    Maximum Power Level Known

    A supplicant begins play with the ability to learn 1st-level powers. As he attains higher levels, he gains the ability to master more complex powers.

    To learn or manifest a power, a supplicant must have a Wisdom score of at least 10 + the power’s level.

    Deity, Paths, and Path Powers

    A supplicant’s deity influences his alignment, what powers he can perform, his values, and how others see him. A supplicant chooses three paths from among those belonging to his deity. A supplicant can select an alignment path (Chaos, Evil, Good, or Law) only if his alignment matches that path.

    If a supplicant is not devoted to a particular deity, he still selects three paths to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.

    Each path gives the supplicant access to a pathed power at each power level he can manifest, from 1st on up, as well as a granted ability. The supplicant starts with the granted ability of one of the paths at first level, and gains access to additional abilities at 6th level, and again at 11th level.

    A supplicant must prepare at least one power from each path each day.

    Table: The Supplicant

    {table][tr][td]Level[/td][td]Power Points/Day[/td][td]Powers Known[/td][td]Powers Prepared[/td][td]Maximum Power Level[/td][/tr]
    [tr][td]1[/td][td]2[/td][td]3[/td][td]3[/td][td]1st[/td][/tr]
    [tr][td]2[/td][td]5[/td][td]5[/td][td]4[/td][td]1st[/td][/tr]
    [tr][td]3[/td][td]8[/td][td]7[/td][td]5[/td][td]2nd[/td][/tr]
    [tr][td]4[/td][td]13[/td][td]9[/td][td]6[/td][td]2nd[/td][/tr]
    [tr][td]5[/td][td]18[/td][td]11[/td][td]7[/td][td]2nd[/td][/tr]
    [tr][td]6[/td][td]23[/td][td]13[/td][td]8[/td][td]3rd[/td][/tr]
    [tr][td]7[/td][td]30[/td][td]15[/td][td]9[/td][td]3rd[/td][/tr]
    [tr][td]8[/td][td]37[/td][td]17[/td][td]10[/td][td]4th[/td][/tr]
    [tr][td]9[/td][td]44[/td][td]19[/td][td]11[/td][td]4th[/td][/tr]
    [tr][td]10[/td][td]53[/td][td]21[/td][td]12[/td][td]4th[/td][/tr]
    [tr][td]11[/td][td]62[/td][td]23[/td][td]13[/td][td]5th[/td][/tr]
    [tr][td]12[/td][td]71[/td][td]25[/td][td]14[/td][td]5th[/td][/tr]
    [tr][td]13[/td][td]82[/td][td]27[/td][td]15[/td][td]6th[/td][/tr]
    [tr][td]14[/td][td]93[/td][td]29[/td][td]16[/td][td]6th[/td][/tr]
    [tr][td]15[/td][td]104[/td][td]31[/td][td]17[/td][td]6th[/td][/tr]
    [tr][td]16[/td][td]117[/td][td]33[/td][td]18[/td][td]7th[/td][/tr]
    [tr][td]17[/td][td]130[/td][td]35[/td][td]19[/td][td]7th[/td][/tr]
    [tr][td]18[/td][td]143[/td][td]37[/td][td]20[/td][td]8th[/td][/tr]
    [tr][td]19[/td][td]158[/td][td]39[/td][td]21[/td][td]8th[/td][/tr]
    [tr][td]20[/td][td]173[/td][td]41[/td][td]22[/td][td]8th[/td][/tr]
    [/table]
    **** the RAW

  2. - Top - End - #2
    Barbarian in the Playground
     
    Frojoe21's Avatar

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    Default Re: The Supplicant (AVOCADO)

    How would you prepare powers? I mean, they are integrated in your mind. You gain them from meditation and experimentation. I really don't see how you would prepare them.

    Still, a pretty cool class.
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  3. - Top - End - #3

    Default Re: The Supplicant (AVOCADO)

    Yeah. Divine psionics makes little to no sense. You could make a psionic healer class, I suppose--but other classes would snag their healing powers with Expanded Knowledge.

  4. - Top - End - #4
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Default Re: The Supplicant (AVOCADO)

    The "prepared" powers could work like the Spirit Shaman and her retrieved spells. Your deity (or whatever force you worship) simply lets you make use of them. Your mind doesn't contain powers, just raw psionic energy, which can be expended to manifest powers granted by your deity.
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  5. - Top - End - #5
    Dwarf in the Playground
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    Default Re: The Supplicant (AVOCADO)

    Supplicant Powers:

    First Level Powers:

    Astral Traveler
    Detect Psionics
    Detect Teleportation
    Inertial Armor
    My Light
    Call to Mind
    Empty Mind
    Missive

    Second Level Powers:

    Bestow Power
    Body Adjustment
    Body Purification
    Clairvoyant Sense
    Missive, Mass
    Sustenance
    Thought Shield

    Third Level Powers:

    Aura Sight
    Identify, Psionic
    Tongues, Psionic
    Dismiss Ectoplasm
    Solicit Psicrystal

    Fourth Level Powers:

    Steafast Perception
    Dispel Psionics
    Correspond
    Detect Remote Viewing
    Divination, Psionic
    Trace Teleport

    Fifth Level Powers:

    Adapt Body
    Catapsi
    Incarnate
    Metaconcert
    Psychic Reformation
    True Seeing, Psionic

    Sixth Level Powers:

    Aura Alteration
    Contingency, Psionic
    Dispelling Buffer
    Power Resistance
    Retrieve
    Suspend Life

    Seventh Level Powers:

    Divert Teleport
    Mind Blank, Personal
    Null Psionics Field
    Restoration, Psionic

    Eighth Level Powers:

    Bend Reality
    Mind Blank, Psionic
    Sequester, Psionic
    Timeless Body

    Psionic Paths

    The Path of Thunder

    Granted Ability: Sonic powers you manifest as a supplicant do double damage to objects and constructs.

    First: Energy Ray [Sonic]
    Second: Energy Adaptation [Sonic]
    Third: Control Air
    Fourth: Energy Burst [Sonic]
    Fifth: Disintegrate, Psionic
    Sixth: Null Psionics Field
    Seventh: Energy Wave [Sonic]
    Eighth: Tornado Blast

    The Path of Embers

    Granted Ability: May cast Control Flames as a psi ability 1/day.

    First: Matter Agitation
    Second: Energy Adaptation [Fire]
    Third: Energy Cone [Fire]
    Fourth: Weapon of Energy [Fire]
    Fifth: Energy Current [Fire]
    Sixth: Fiery Discorporation
    Seventh: Energy Conversion
    Eighth: Ultrablast [Fire]

    The Hammer

    Granted Ability: Weapon proficiency with the Warhammer.

    First: Hammer
    Second: Biofeedback
    Third: Telekinetic Thrust
    Fourth: Inertial Barrier
    Fifth: Oak Body
    Sixth: Decerebrate
    Seventh: Reddopsi
    Eighth: Iron Body, Psionic

    The Meditant

    Granted Ability: Gain psionic focus 1/day as an immediate action.

    First: Precognition, Defensive
    Second: Detect Hostile Intent
    Third: Cloud Mind
    Fourth: Mental Barrier
    Fifth: Cloud Mind, Mass
    Sixth: Temporal Acceleration
    Seventh: Moment of Prescience, Psionic
    Eighth: Fate of One

    The Destroyer

    Granted Ability: Get a +4 bonus to a single attack roll and +4d6 to damage, before the outcome is known, 1/day.

    First: Dissipating Touch
    Second: Recall Agony
    Third: Psionic Blast
    Fourth: Death Urge
    Fifth: Psychic Crush
    Sixth: Disintegrate, Psionic
    Seventh: Crisis of Life
    Eighth: Recall Death

    The Preserver

    Granted Ability: You get Psionic Body as a bonus feat.

    First: Vigor
    Second: Biofeedback
    Third: Fate Link
    Fourth: Wall of Ectoplasm
    Fifth: Incarnate
    Sixth: Immovability
    Seventh: Reddopsi
    Eighth: Iron Body, Psionic

    The Path of Restoration

    Granted Ability: You get Rapid Metabolism as a bonus feat.

    First: Body Adjustment
    Second: Empathic Transfer
    Third: Empathic Transfer, Hostile
    Fourth: Psychic Reformation
    Fifth: Restore Extremity
    Sixth: Restoration, Psionic
    Seventh: True Metabolism
    Eighth: Reality Revision

    The Path of Fate

    Granted Ability: You may roll twice for any skill check, saving throw, or attack once per day. You must declare the use of this ability before you roll; you take the higher roll.

    First: Precognition
    Second: Prescience, Offensive
    Third: Danger Sense
    Fourth: Fate Link
    Fifth: Second Chance
    Sixth: Precognition, Greater
    Seventh: Fate of One
    Eighth: Hypercognition

    The Psion

    Granted Ability: You gain knowledge of any one power of eigth level or lower, by way of the feat Expanded Knowledge. You may now take Expanded Knowledge as a feat.

    First: Mindlink
    Second: Read Thoughts
    Third: Dispel Psionics
    Fourth: Schism
    Fifth: Mind Probe
    Sixth: Co-opt Concentration
    Seventh: Moment of Prescience, Psionic
    Eighth: Psychic Chirurgery

    The Warlord

    Granted Ability: You gain proficiency with any one weapon

    First: Call Weaponry
    Second: Prowess
    Third: Keen Edge, Psionic
    Fourth: Weapon of Energy
    Fifth: Psychofeedback
    Sixth: Temporal Acceleration
    Seventh: Form of Doom
    Eighth: Iron Body, Psionic

    The Path of Shards

    Granted Ability: You gain Craft Cognizance Crystal as a bonus feat.

    First: Crystal Shard
    Second: Swarm of Crystals
    Third: Keen Edge, Psionic
    Fourth: Intellect Fortress
    Fifth: Hail of Crystals
    Sixth: Crystallize
    Seventh: Oak Body
    Eighth: Iron Body, Psionic

    The Creator

    Granted Ability: When you manifest Creation powers with an experience point cost, you only pay 80% of the requisite experience point cost.

    First: Minor Creation, Psionic
    Second: Call Weaponry
    Third: Ubiquitous Vision
    Fourth: Quintessence
    Fifth: Major Creation, Psionic
    Sixth: Fabricate, Greater Psionic
    Seventh: True Creation
    Eighth: Genesis

    The Path of the Beast

    Granted Ability: Your natural attacks are augmented as if by the Improved Natural Attack feat. This ability stacks with power augmentations such as Claws of the Beast.

    First: Bite of the Wolf, Claws of the Beast
    Second: Psionic Lion's Charge
    Third: Claws of the Vampire
    Fourth: Duodimensional Claw
    Fifth: Power Resistance
    Sixth: Temporal Acceleration
    Seventh: Mind Blank, Personal
    Eighth: Assimilate

    The Traveler

    Granted Ability: You gain Speed of Thought as a bonus feat.

    First: Burst
    Second: Body Equilibrium
    Third: Astral Caravan
    Fourth: Fly, Psionic
    Fifth: Teleport, Psionic
    Sixth: Dream Travel
    Seventh: Divert Teleport
    Eighth: Teleport, Psionic Greater

    The Abomination

    Granted Ability: Add +1 to the DC against Acid powers you manifest.

    First: Prevenom Weapon
    Second: Dissolving Touch
    Third: Exhalation of the Black Dragon
    Fourth: Truevemon Weapon
    Fifth: Fuse Flesh
    Sixth: Breath of the Black Dragon
    Seventh: Fission
    Eighth: Fusion

    The Path of Domination

    Granted Ability: Add +1 to the DC of Mind-Affecting powers you manifest.

    First: Charm, Psionic
    Second: Brain Lock
    Third: False Sensory Input
    Fourth: Dominate, Psionic
    Fifth: Shatter Mind Blank
    Sixth: Cloud Mind, Mass
    Seventh: Insanity
    Eighth: Microcosm

    The Path of Ectoplasmiosis

    Granted Ability: You gain the Boost Construct feat for free.

    First: Astral Construct
    Second: Ectoplasmic Cocoon
    Third: Ectoplasmic Form
    Fourth: Quintessence
    Fifth: Wall of Ectoplasm
    Sixth: Suspend Life
    Seventh: Ectoplasmic Cocoon, Mass
    Eighth: Astral Seed
    **** the RAW

  6. - Top - End - #6
    Retired Mod in the Playground Retired Moderator
     
    Gorbash Kazdar's Avatar

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    Default Re: The Supplicant (AVOCADO)

    This seems quite similar in both concept and execution to the Erudite, which was presented in Dragon #319.

    EDIT: Just looked at the Erudite, which is similar to this in that it would be a wizard/psion concept. I suggest checking it out - one tweak that might be useful is to modify it so that you can't pick only powers of your best levels. The Erudite avoids this by listing unique powers at each level - ie. 3 unique 1st level powers and 2 unique 2nd level powers.

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  7. - Top - End - #7
    Dwarf in the Playground
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    Default Re: The Supplicant (AVOCADO)

    How it works:

    As you see, the supplicant has more powers known than even a psion.

    However, they cannot use all of thier powers known each day. They have to prepare a more limited power list each day, based on the total number of powers known.

    Edit: Gorby, it may be, but I don't read Dragon. I wish I did, though. $$$ :-/
    **** the RAW

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