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Thread: Taint Beast
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2006-02-19, 08:31 PM (ISO 8601)
- Join Date
- Oct 2005
Taint Beast
This is a monster I've made for use in Urban Arcana, and I was wondering if anyone could give me advice on a challenge rating.
Taint Beast
Medium Magical Beast (Taint)
Hit Dice: 6d10+24 (57vp, 19wp)
Initiative: -1
Speed: 40 feet
Defence/Touch/f-f: 16/9/16 (-1 Dex, +7 Natural)
Attack: Gore +9 (1d8+4)
Full Attack: Gore +9 (1d8+4)
Space/Reach: 5x5/5
SA: Tainted Attack
SQ: Taint Subtype, Scent
SV: Fort +9, Ref +4, Will +0
Skills: +9 Jump, +6 Survival
Feats: Improved Natural Attack
Str 17, Dex 9, Con 19, Init 4, Wis 4, Cha 7
The Taint Beast looks like a large, black canine, except for the boar-like tusks that protrude from its muzzle.
Tainted Attack: On a critical, the damage dealt is Vile damage. It cannot be healed by magic, and heals 1 point per day of total rest.
Taint Subtype: Fire, Cold and Concussion resistance 10, Electricity Resistance 5, DR 10/Silver, takes double damage from Acid and Silver weapons.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-02-19, 08:35 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
Re: Taint Beast
Good god man! What have you got against players? A critical would be nearly fatal to most characters. If you're trying to pin a CR on it, I would use creatures like the Bodak for a reference; monsters that are not combatively dangerous, but one bad roll and you're heading for the nearest temple.
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2006-02-19, 08:45 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Taint Beast
Good point. I'll make it deal Vile damage instead.
Edit: Since Urban Arcana is fairly low magic, I've changed the rules for Vile damage.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-02-19, 08:48 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Taint Beast
My calculations come up with a CR of 4-5.
However, truth be told that monster there is barely intelligible. This is for 3.5, right?
A critical would be nearly fatal to most characters.
Its very strong, but not much compared to a CR 3 Cockatrice which is basically instant death every bite. However, I'd give a Fortitude save against the drain of Con.
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2006-02-19, 08:52 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Taint Beast
The reason the write-up looks a little funny is because it's for Urban Arcana, and uses Vitality, so the stats are a little different. Were there any other problems reading it?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-02-19, 08:55 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
Re: Taint Beast
You are right vorpal, but that's a lot of HP that you can lose and not heal back, and it isn't the loss of HP that concerns me... gods forbid you run into anything that makes you fort save. As for the cockatrice, I actually don't agree with its stated CR; but then I'm pretty much against instant death creatures anyway. Anyway, your suggestion of a fort save is good... but I like the vile damage solution better. It makes the overall CR easier to compute.
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2006-02-19, 09:01 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Taint Beast
Does it still look CR 4/5, Tribble?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2006-02-20, 02:22 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Taint Beast
I hadn't noticed all the details of the Subtype, so all in all I get a CR of 7, possibly 8.
I think concussion damage is usually refered to as force.
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2006-02-20, 02:36 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Taint Beast
Concussion damage is the same as sonic, but they use concussion when it's from a bomb rather than a spell.
That's one vote for 7 and one for 7/8.
Any other opinions?Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist