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2009-07-03, 02:56 AM (ISO 8601)
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- Dec 2007
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Familiar Trade In (Plz respond ASAP)
I have a player who wants to trade in the familiar. She is not a specialist, doesn't want a different kind of familiar, and I won't let her take the Flaw (Loner).
What are your recommendations?
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2009-07-03, 02:57 AM (ISO 8601)
- Join Date
- Mar 2009
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- Switzerland
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Re: Familiar Trade In (Plz respond ASAP)
Last edited by Farlion; 2009-07-03 at 02:59 AM.
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2009-07-03, 02:58 AM (ISO 8601)
- Join Date
- May 2007
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- The Netherlands
Re: Familiar Trade In (Plz respond ASAP)
If it is only for flavor/rp reasons and not something she wants to do because it would be hugely mechanically superior. Why does she want to change familiars?
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2009-07-03, 03:11 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Wit's End
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Re: Familiar Trade In (Plz respond ASAP)
Technically not RAW-legal, but the PHBII gives Hexblades the option of replacing the Familiar with a Dark Companion (which is essentially a mobile debuffer thing). You could offer her the same substitution.
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2009-07-03, 03:21 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
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2009-07-03, 03:35 AM (ISO 8601)
- Join Date
- Jan 2006
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Re: Familiar Trade In (Plz respond ASAP)
A bonus feat or two would probably be a not-unreasonable trade. Alternatively, you could give her, say, an Artificer's craft reserve (bonus XP for item crafting). Depends on what she does want to do with her character. You can get a familiar with a feat, so getting a feat back in exchange is reasonable.
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2009-07-03, 03:36 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Familiar Trade In (Plz respond ASAP)
Technically they only get summon familiar, its also assumed you have done it. Just assumed she didn't. You don't have to use all your class features. I'm pretty sure a wizard won't particularly miss it.
Originally Posted by Alabenson
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2009-07-03, 04:10 AM (ISO 8601)
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- Dec 2007
- Gender
Re: Familiar Trade In (Plz respond ASAP)
Just is afraid of forgetting it exists and me as the DM forgetting it exists. Sort of like V's familiar. "It's been here this whole time!"
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2009-07-03, 04:12 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Familiar Trade In (Plz respond ASAP)
There is a feat that allows you to get a familiar, so trading a familiar for a feat sounds fair.
There are also a few wizard variants on the SRD and elsewhere that trade the familiar for things.
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2009-07-03, 04:15 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Switzerland
- Gender
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2009-07-03, 04:46 AM (ISO 8601)
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- Oct 2004
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Re: Familiar Trade In (Plz respond ASAP)
Shame about being a non-specialist wizard, nothing I can think of for them. Another reason they might not want a familiar is because they can be a TRAP for nasty DMs... maybe they have had a bad experience in the past.
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2009-07-03, 07:14 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Familiar Trade In (Plz respond ASAP)
There's not actually anything wrong with this. The wizard and the psion in the last D&D game I ran both never used their familiar/psicrystal for anything. Not once from level 4 to level 12. And that's fine.
Or, as BobVosh pointed out, they could just not have one. You don't HAVE to give them a consolation prize.
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2009-07-03, 09:31 AM (ISO 8601)
- Join Date
- May 2007
Re: Familiar Trade In (Plz respond ASAP)
My recommendation: Dragon 338 has the option for a wizard to trade in their ability to have a familiar for the ability to imbue a wizard staff. It also has a list of VERY USEFUL feats for use with the imbued staff. You can get the pdf from Paizo for about five dollars (and retain the right to download it from your account page).
If she's already summoned her familiar, I don't think there are any 'trade-in' options. By the RAW, dismissing a familiar carries the same penalties as allowing it to be slain, so that's no help. If she hasn't summoned it yet, she is under no obligation to do so. Honestly, a full casting class is powerful enough without any bonuses.
I recommend against the item familiar. It is an item that is far too much of an advantage if the character keeps it and far too much of a disadvantage if lost.
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sigLast edited by Irreverent Fool; 2009-07-03 at 09:32 AM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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2009-07-03, 12:34 PM (ISO 8601)
- Join Date
- Jun 2005
Re: Familiar Trade In (Plz respond ASAP)
Class Feature Equivalencies ahoy!
Unearthed Arcana has a specialist Wizard variant for each school of magic that a specialist can use instead of a familiar.
Edit: Oops, she's not a specialist. Well, you could consider letting her have one of those abilities anyway.
If you're uncomfortable just giving her an extra feat (which I assume, if you're not allowing the no-familiar flaw), maybe you could let her pick from a list of feats. Give her an extra Wizard bonus feat, maybe.
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2009-07-03, 12:37 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
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Re: Familiar Trade In (Plz respond ASAP)
A Familiar is about equivalent to a feat. Note that most of them give a feat as well as the familiar itself. Let her swap it for a Wizard bonus feat. Not overpowering. I'd also allow her to take any of the PHBII or UA ACFs except Abrupt Jaunt, they're not really OP and might add a bit of flavor.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-07-03, 12:45 PM (ISO 8601)
- Join Date
- Jun 2009
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2009-07-03, 02:53 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Familiar Trade In (Plz respond ASAP)
Give her a fight bonus feat.
Item Familiar looks okay to me except for the XP+ ability and the ridiculous drawback that if you lose it you are even worse off than if you had decided not to make one.Last edited by FMArthur; 2009-07-03 at 02:54 PM.
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2009-07-03, 08:57 PM (ISO 8601)
- Join Date
- May 2007
Re: Familiar Trade In (Plz respond ASAP)
That's the problem. I don't recall who posted it (or where), but someone made a very good argument about why item familiar is a bad idea. The XP option basically works out to free XP for anyone who takes the feat and the only thing that balances the item familiar is the threat of loss (notice that it requires nothing except character level 3rd. Even a fighter can take it). However, should the DM bring up a situation where the item is lost, the drawback is pretty extreme. So this item puts the DM in a 'damned if you do, damned if you don't' situation. If he NEVER takes it away, expect to see other characters taking item familiar. If he does take it away, expect to see the single character regretting ever taking the feat in the first place and likely feeling resentful.
All of the 'invest' options are like this. Should you lose the item, you lose what you invested in it forever. This is no way to balance a character option. I maintain my recommendation against item familiars unless they specifically provide some sort of purpose within a plot.
Posters above mentioned simply giving her a free feat (which is practically the same as letting her take the flaw). Since each of the familiars already grant a feat, that seems pretty reasonable. (Though I really like the imbued staff option).
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sigLast edited by Irreverent Fool; 2009-07-03 at 09:00 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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2009-07-03, 11:10 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Familiar Trade In (Plz respond ASAP)
Word of advice: You can pimp your familiar to the point that it's as powerful as you are. I had an idea for a Changeling Wizard that enters Recaster and pimps his familiar out with Grafts/skills.
Fun idea: The graft Dragonic Tail from Races of the Dragon allows any familiar to qualify for the Prehensile Tail feat from Savage Species. This, in turn, allows them to activate wands via UMD ranks. Can you say "abuse"?
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2009-07-04, 05:24 AM (ISO 8601)
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- Feb 2009
- Gender
Re: Familiar Trade In (Plz respond ASAP)
That someone was me, in my Truenamer thread. (It's in the spoiler marked "The Item Familiar Question.")[/plug]
Perhaps giving them an extra bonus spell would be a good option? Maybe not of their highest level, but perhaps of one less than their highest level... something like that, anyway. Or, allow them to add one or two skills (subject to approval, of course) as class skills.Last edited by Zaq; 2009-07-04 at 05:26 AM.
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2009-07-04, 09:31 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Familiar Trade In (Plz respond ASAP)
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2009-07-04, 09:45 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Familiar Trade In (Plz respond ASAP)
Scrolls too. Extra actions can be used for a number of options, such as Dimension Door wands to prevent attacks (this is bare minimum I would use such an ability for).
Then you get into Share Spells and spells like Body of War, Dragonic Polymorph, and GOD knows what else.
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2009-07-04, 10:20 AM (ISO 8601)
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- May 2009
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- Michigan
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Re: Familiar Trade In (Plz respond ASAP)
In unearthed arcana, there is the methed of replacing class features with feats, just do that. As for losing the familier hurting you???? Not necesarily. My current Wiz/Sor did the same thing, and its for safety reasons, (i know current dm will gun for it everytime, possibly even to the point of fudging rolls just to hit it. That and I have a huge thing of not even looking like a spellcaster, thanks to silent/still/invisible spell feats). So really like has been said before, its all about flavor and what you hope to accomplish with your caster.
also, there exists 3 or more improve familier, along with feats, level progression, and if your dm allows them to were magical items (or even take class levels), then yes, your familier can become extremely powerful. Still, i guess my mind is in 2nd edition on familiers. And you didnt take a familier unless you were prepared to take alot of tedius steps to protect it.
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2009-07-04, 08:24 PM (ISO 8601)
- Join Date
- May 2007
Re: Familiar Trade In (Plz respond ASAP)
Familiars don't gain HD for becoming familiars and since they are drawn from average examples of their creatures, you might be hard-pressed to get it any feats beyond what is typical for a creature of its type.
Applying grafts to it is horrifying and awesome though.
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sigOn DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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2009-07-04, 08:39 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Familiar Trade In (Plz respond ASAP)
If they just want to get rid of their familiar - say, they're worried about it dying - any sorcerer or wizard can dismiss an active familiar by RAW. Doing so required a DC 15 Fortitude save to avoid XP loss, but if you know it's going to happen, you can buff your Fort to minimize the risk.
If they want to trade in the familiar for a feat, give them Alertness for it. More seriously, lots of mages have gone without familiars and never saw bonus feats from it. If the player really wants a feat, the Skill Focus or one of the "+2 to two skills" would be an okay tradeoff. I'm not sure if I, as a DM, would feel not using a familiar to be worth another Metamagic feat, though.
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2009-07-04, 11:19 PM (ISO 8601)
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- Feb 2008
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2009-07-05, 01:12 AM (ISO 8601)
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- Oct 2007
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- Munich
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Re: Familiar Trade In (Plz respond ASAP)
The Dark Companion gives a -2 to all saves.
Now the Hexblade, he looses something when trading in his familiar (as his familiar has fulll bab and all that). And a crazy-optimized Hexblade still has a hard time keeping up with most classes.
But giving the Wizard a -2 to all enemy saves in exchange for the familiar? Sorry, but that doesn't seem like a good idea to me.
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2009-07-05, 01:30 AM (ISO 8601)
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- Mar 2007
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- Wit's End
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Re: Familiar Trade In (Plz respond ASAP)
Very useful, yes, but still not as powerful as other things you can do with familiars (pimping it out with spells and grafts and such), or another replacement for it (like Abrupt Jaunt for conjurers). And hey, wizards are kind of expected to be overpowered. At least the Dark Companion's flavorful, and can be destroyed (temporarily--it returns in 24 hours).
Spoiler"Clothes make the man. Naked people have little or no influence on society."
--Mark Twain
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2009-07-05, 03:19 AM (ISO 8601)
- Join Date
- May 2007
Re: Familiar Trade In (Plz respond ASAP)
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2009-07-05, 03:33 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender