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2009-07-06, 05:45 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Good Enchantments for a Spiked Chain? (3.5)
I'm kinda wondering what sort of enchantment progression to do on a spiked chain.
The first build is for the standard, large-size, strength-heavy tripper type.
The second is for more of a skillmonkey support-line rogue/fighter.
I imagine these two would have different demands (for one thing, the first would be able to channel more of his wealth into the weapon, so a faster rate of increase)
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2009-07-06, 08:14 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Good Enchantments for a Spiked Chain? (3.5)
Everbright is always good. It stops the DM from destroying it with rust/acid. Flat cost.
Tripping enchantment MIC. +1
Just BUY a living chain (MIC). It's technically a +1 chain with tripping, but cheaper for some reason.
Edit: Why would the strength guy be able to channel more cash into the weapon than the skillmonkey?Last edited by herrhauptmann; 2009-07-06 at 08:15 AM.
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2009-07-06, 08:48 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Good Enchantments for a Spiked Chain? (3.5)
Presumably because the skill monkey needs tools and such that the strength character doesn't, so the strength character can just focus all of his gold on a weapon.
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2009-07-06, 08:54 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: Good Enchantments for a Spiked Chain? (3.5)
Dancing. Any objections?
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2009-07-06, 08:55 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Good Enchantments for a Spiked Chain? (3.5)
Where is Everbright from? That sounds useful.
Characters
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2009-07-06, 09:01 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Good Enchantments for a Spiked Chain? (3.5)
Magic item compendium.
That and blueshine are must-haves with mean DM's.
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2009-07-06, 09:04 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Good Enchantments for a Spiked Chain? (3.5)
Huh. I missed the part about it becoming immune to rust and acid.
Characters
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2009-07-06, 09:45 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Nashville, TN
Re: Good Enchantments for a Spiked Chain? (3.5)
I'm a big fan of paralyzing (BoED) on just about any weapon, but especially tripping weapons. "Go down and STAY down!"
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2009-07-06, 11:15 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Good Enchantments for a Spiked Chain? (3.5)
Whirling is fun. 3/day Whirlwind Attack without having to actually take 4 bad feats to get it. Get a Drow Scorpion Chain instead for a slashing weapon?
I'm a huge fan of Transmuting for most beatstick type characters. Charge in the first round to get your swing in, and on the next round, while you full attack, you get to ignore all DR. Its a +2 from the MIC.
Greater Dispelling is also fun, especially if you get it early when the +15 on the check is worth something. I'm pretty sure you can stack a Dispelling Cord on top of that as well.
Wounding is hands down one of the best enhancements, as well. This is particularly true if you are an Exotic Weapon Master with the Flurry trick to increase your attacks/round.
Other than those, Holy and Collision are pretty reliable damage.
Fixt
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2009-07-06, 12:36 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Good Enchantments for a Spiked Chain? (3.5)
Last edited by Draz74; 2009-07-06 at 12:36 PM.
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2009-07-06, 03:46 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Good Enchantments for a Spiked Chain? (3.5)
Last edited by herrhauptmann; 2009-07-06 at 03:52 PM.
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2009-07-06, 05:45 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Good Enchantments for a Spiked Chain? (3.5)
I like Transmuting and Collision (+5 Damage) both in the MiC.
Characters
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2009-07-06, 06:05 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- A long time ago in a ... well, you get the idea.
- Gender
Re: Good Enchantments for a Spiked Chain? (3.5)
If you have the cash, and no person in the party to cast haste, the 'speed' enhancement is always good (SRD). Expensive (+3 cost), but gives you an extra attack at yer highest attack bonus (like Haste). Always good for getting in some beasts face.
Collision is also a good choice. If you are running 3.5, I recommend a wounding weapon. See SRD.Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
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2009-07-06, 07:01 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Good Enchantments for a Spiked Chain? (3.5)
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2009-07-06, 07:12 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- A long time ago in a ... well, you get the idea.
- Gender
Re: Good Enchantments for a Spiked Chain? (3.5)
Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
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2009-07-06, 07:17 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Good Enchantments for a Spiked Chain? (3.5)
Last edited by Eldariel; 2009-07-06 at 07:18 PM.
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2009-07-06, 07:18 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Good Enchantments for a Spiked Chain? (3.5)
As a melee player, you should be ACUTELY aware of those spells. They are, minus Haste, divine spells castable by your friendly neighborhood cleric/favoredsoul that make you a melee god amongst men. RRotF in particular is an AoE buff that ONLY benefits melee as far as the bonus attack/round. Its worded funny, but apparently discriminates against archers and throwers. Oh well. Valiant Fury is FREAKIN AMAZING with its extra attack, and +4 MORAL BONUS TO STR and CON!!!!! Moral bonuses to stats are almost unheard of, and are only accessable from less than a handful of places. Unfortunately, Valiant Fury appears ONLY on the Courage domain spell list, so most clerics won't have it, although any archivist worth his salt should pick it up at earliest convenience. Your allies will have a meleegasm over it, and guess what...its CHAINABLE.