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2009-07-06, 05:25 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Longue-Rive, Québec
- Gender
Magical Instinct, new 3.5 skill for the sorcerer
Magical instinct (Cha; Trained Only)
Sorcerers are naturally infused with magical energy and instinctively know how to manipulate it. By learning to trust that instinct, they can learn about magic around them or cast difficult magic faster.
Check
You can learn information about a spell being cast. The DC is equal to the level of the spell. The DC increases by 5 if the spell doesn't have a verbal or somatic component (+10 if it lacks both). This gives the level of the spell. Beat the DC by 5 and you learn if the spell seems beneficial or not. Beat the DC by 10 and you learn the spell's School, Subschool and Descriptor. Beat the DC by 15 and you learn the name of the spell, but only if you know and can cast that spell. If not, the DM can tell you if it's similar to one of the spells you know.
Metamagic : You can improve a spell with Metamagic without changing it's casting time by making a Magical instinct check with a DC equal to 10 + twice the new level of the spell. If it's successful, the casting time is not increased. If it's failed, the spell fizzles harmlessly. If the check is failed by more than 5, the sorcerer is dealt damage equal to twice the new level of the spell.
Action
None
Try again
No
Notes and comments
SpoilerWhile trying to find a way to make metamagic feats more useful to sorcerers, I had the idea of a skill. After some time, it evolved into this. Hope it's useful to someone!
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2009-07-07, 08:42 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Magical Instinct, new 3.5 skill for the sorcerer
Rather than inflict another required skill on Sorcerers, half of which is already covered by Spellcraft, why not just make this a class feature of Sors? Spellcraft check against some DC based on modified level to avoid their metamagic penalty. It would be a gradual version of the four or so ways in 3.5 Sors can get around their bad metamagic times.
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2009-07-07, 03:17 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Longue-Rive, Québec
- Gender
Re: Magical Instinct, new 3.5 skill for the sorcerer
Spellcraft is it-based, so wizards have advantage on it over the sorc. I wanted to do a cha-based version of spellcraft, but not a straight-up copy. I tried to change the abilities slightly to more easily fit with the flavor of the sorcerer.
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2009-07-07, 03:49 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Magical Instinct, new 3.5 skill for the sorcerer
Just make sure that you specify that if some specific check that is specific to a magic item or adventure requires a miscellaneous spellcraft check that this can do that at a penalty and give guild-lines for when it really is "miscellaneous" and that should make this an admirable substitute, rather than an "also needed".
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-07-07, 03:54 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
Re: Magical Instinct, new 3.5 skill for the sorcerer
Was this skill intended to replace spellcraft checks for sorcerers.
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2009-07-07, 03:55 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Magical Instinct, new 3.5 skill for the sorcerer
Also, should the sorcerors get a bonus to the spell check if they know the spell already (besides knowing exactly what the spell is on a successful check?)