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Thread: [3.5]Wilder
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2009-07-08, 06:37 PM (ISO 8601)
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[3.5]Wilder
What are the most popular wilder build? Also, there are any builds that use the massive cha?
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2009-07-08, 06:40 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5]Wilder
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-07-08, 06:57 PM (ISO 8601)
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Re: [3.5]Wilder
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2009-07-08, 06:59 PM (ISO 8601)
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- Aug 2005
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Re: [3.5]Wilder
A trick is to use psychic chuirugy to learn more powers.
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2009-07-08, 07:08 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5]Wilder
The Social Wilder is much like the Social Sorcerer; sure, you have the stat down, but you don't have the skills. To rub it in, even the Sorcerer has a way larger array of means to expand their skill list, thanks to getting more support overall. The only major boons in comparison to Sorcerer in this regard are the 4+Int skillpoints and Sense Motive in class.
You still want Diplomacy and Gather Information before even thinking about making a social monkey, and Knowledge (Local) and Knowledge (Nobility & Royalty) wouldn't hurt either. You basically need to burn a feat per skill if you want to do it without dipping (see this thread for the simple ways of getting the class skills through feats), making it very painful to do vast skill list expansions.
But yeah, Wilder is definitely at its best as a Gish, getting 9th level powers, medium BAB, decent proficiencies and so on. As a straight manifester, he's just a horrible Psion due to lack of direct access to discipline powers and an awful little in terms of Powers Known, and socially his skill list catches up to him (the Compendium suggests just using powers like Charms to bring your Cha-checks to bear, which works out just fine but costs you some of your very few Powers Known and isn't nearly always doable or something you even want to try in social settings).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-08, 11:15 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: [3.5]Wilder
The problem isn't social skills, it's skill points. A human Sorcerer can't afford above about a 12 in Int(you already need massive Cha, moderate Dex, moderate Con), so you're looking at <=4 skills/level. You need K:Arcane, Spellcraft, and Conc, so you have maybe 1 point/level for social skills. As a non-human or at a pt-buy of less than 28, you're pretty much not going to get enough to be any sort of a social monkey.
Wilder is better off because you can afford Psicraft, K:psi, and conc with an 8 in Int. Human with Int 12 is looking at being able to get 3 social skills maxed. Even if they're cross-class, you're still better off than the Sorc.[/sarcasm]
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2009-07-09, 07:26 AM (ISO 8601)
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Re: [3.5]Wilder
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-09, 07:28 AM (ISO 8601)
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- Sep 2007
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- West Midlands, UK.
Re: [3.5]Wilder
Are Arcana and Spellcraft that important for Sorcerers, Sstoopidtallkid? Beyond those being needed for Epic casting, I tend not to see them as being that useful for Sorcerers unless you want to counterspell a lot.
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2009-07-09, 11:49 AM (ISO 8601)
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Re: [3.5]Wilder
Assuming you're the only arcanist in the party, they might not be vital, but you definitely want someone who can figure out what the Lich just buffed himself with. If you've got a Cleric, you can drop the Spellcraft, but someone needs K:Arc since the worst enemies in the game fall under that, and it's probably going to be you.
And yes, Bards do it better. The point is Wilders are at least better than the core Cha-caster at using Cha-skills.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-07-09, 03:11 PM (ISO 8601)
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- Feb 2009
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Re: [3.5]Wilder
It's possible to play a hyper-focused manifester Wilder. They're weak compared to Psions and Ardents, sure, but you can make them work if you're willing to accept a little tunnel vision. In particular, Astral Construct (with or without the Constructor prestige class found on the WotC site) can make you reasonably effective, and has enough versatility that you're slightly less boring. You still greatly lack versatility, but you've at least got enough tricks that you're not worthless. You just have to pick your powers known really, really carefully. And take lots and lots of Expanded Knowledge.
They're always going to be inferior to a Psion as a non-gish goes, but they're not useless. 9th level spells (okay, powers) still mean a hell of a lot, even when you only get one or two.
It's kind of like the Shugenja in that it's a weaker copy of something else, but unlike the Shugenja, at least the Wilder has a trick or two that can't be easily replicated. Sure, that's not amazing, but they still don't suck.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2009-07-09, 04:21 PM (ISO 8601)
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Re: [3.5]Wilder
Question: Does wild surge pay for the entire augmentation cost, or just the extra bit allowed by the surge?
Last edited by quick_comment; 2009-07-09 at 04:31 PM.
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2009-07-09, 05:01 PM (ISO 8601)
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- Jun 2008
Re: [3.5]Wilder
The wild surge pays for the additional manifester level supplied by the surge, no more. To quote the SRD:
"Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge."
Please note this is talking about the +1 manifester level you get from first level. Higher level Wilders using higher level surges would get higher level manifesting "for free".
So a 19th level Wilder, who can surge for +6, would only need to spend 19 PP to augment a power up to a 25 PP-level.