New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Ogre in the Playground
     
    Lord Loss's Avatar

    Join Date
    Sep 2008

    Default Keep on The Shadowfell 3.5

    Okay, guys. Erase that whu-whu-whu-whu-whu look from your face. I'm converting keep on the Shadowfell to D&D 3.5.

    So, let's start: For the first encounter, I'll bring the EL up to 2:

    4x Kobolds, hidden all over,
    1x Kobold Cleric of Orcus.

    Using the same map, the Kbolds are hidden behind Rocks, Cleric and 2 Kobolds behind one, two remaining Kobolds behind another. Seeing as even if the PCs end up at one life in this encounter, it's no problem (They get to heal right after), I want to make it COOL They get to see neat spells, PWN Kobolds and, uh, rock sum sox!

    So, guys, that's The Beginning! I'll use the Roleplaying encounters from the Village exactly like in the book, replacing any instances of Shadowfell with Thanatos.
    Bienvenue Au Kébec !!!
    Improve Kébec's Industry!
    Improve Kébec's Transport!
    Improve Kébec's Security!

    My Trophies!

    Spoiler
    Show





    Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: Keep on The Shadowfell 3.5

    Shouldn't you replace the Shadowfell references to Plane of Shadow instead?

    Unless you call it Thanatos. Then, it sounds reasonable. I know that the Shadowfell is the realm where the dead lie.

    Though, it's perfectly kosher to call it Keep on Dolurrh, and call the gate to the Shadowfell a manifest zone to Dolurrh, while coterminous. It would be perfect for an Eberron starting campaign.

    Also, an EL 2 combat with Kobolds can be brutal for 1st level characters, who would see themselves pelted brutally depending on the DM. Some DMs don't play Kobolds that reasonably, but those that play using Webs and light crossbows definitely find themselves TPKing their players on their first go.

    Perhaps if you make it 2 kobolds and thus a EL 1, it may be more reasonable. Kobolds like traps and ambushes, so it would be reasonable yet not specifically difficult. You don't want to have your party waste up several of your resources on their first battle, considering that the point of such a battle was that the party would rest and use healing surges, which aren't existing on 3.5. Just a heads up.

    Still, it'd be interesting to see this one up. It would be nice to add to the newbie adventures, and it certainly makes it a solid beginning to any campaign.
    Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
    Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
    On Lawful Good:
    Quote Originally Posted by firebrandtoluc View Post
    My friend is currently playing a paladin. It's way outside his normal zone. I told him to try to channel Santa Claus, Mr. Rogers, and Kermit the Frog. Until someone refuses to try to get off the naughty list. Then become Optimus Prime.
    T.G. Oskar profile by Specter.

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Keep on The Shadowfell 3.5

    Quote Originally Posted by T.G. Oskar View Post
    Shouldn't you replace the Shadowfell references to Plane of Shadow instead?

    Unless you call it Thanatos. Then, it sounds reasonable. I know that the Shadowfell is the realm where the dead lie.
    Thanatos is the 113th layer of the Abyss, and Orcus' domain.

  4. - Top - End - #4
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: Keep on The Shadowfell 3.5

    Healing surges, CLW... there are many many parallels... APL +1 shouldn't be THAT unreasonable for a single encounter, although I agree that level 1 is especially tricky.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  5. - Top - End - #5
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: Keep on The Shadowfell 3.5

    Quote Originally Posted by DracoDei View Post
    Healing surges, CLW... there are many many parallels... APL +1 shouldn't be THAT unreasonable for a single encounter, although I agree that level 1 is especially tricky.
    I, too, agree, and I think you might be better off starting the module at 3rd level for 3.x. I almost never start at 1st level anyway, and I think it gives you some better wiggle-room for encounter design because the PCs are hardier and have more tricks up THEIR sleeves, too.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  6. - Top - End - #6
    Pixie in the Playground
     
    theshjuan*'s Avatar

    Join Date
    Mar 2009
    Location
    mebane, nc
    Gender
    Male

    Default Re: Keep on The Shadowfell 3.5

    yeah, those first levels can be tricky, (as rtg said) lvl 2 or 3 should be a good enough startiing place for a 3.5 of Keep on the Shadowfell
    crappy dm's, cliche storylines, and gamebreaking casters all seem less annoying when your high.


    side effects include but are not limited to:
    losing the dice, increased number of ingame snack breaks, forgetting the plot, and passing out in the middle of a session

  7. - Top - End - #7
    Ogre in the Playground
     
    Lord Loss's Avatar

    Join Date
    Sep 2008

    Default Re: Keep on The Shadowfell 3.5

    Does anyone think we should modify the town encounters, or are they good enough as-is. I wanted to start the PCs off at level one because half players have never played before, but I guess that for this adventure the party level needs to be 2. I don't want to to be known as Ten Minute TPK for the rest of my life...

    So, in the town, the situation is set up so that the PCs go to the Keep or the Kobold Lair in either order. When they do that, one will brutally slaughter them and the other will be too easy.

    Therefore, I'll make Lord Paradig suggest that they go take out the Kobold Menace, and Elian go on about the Dragon's Treasure. If not, well, they're going to have trouble. Any other Ideas on that subject?

    Encounter Two

    I'll use the same map as Encounter One (Because it's the same road, and will simply put eight kobolds. Four will start firing at the PCs from behind the rocks, whilst four others go in from behind. NOT IN THAT WAY!

    Encounter Three

    That one has a little encounter and a huge map (From keep on the Shadowfell). I like the magic circle. My Idea to make it cool, is that as long as all the Kobolds in the area are not dead, it spawns 1 Mane every X (I'm not sure how many) rounds. Any ideas? How many kobolds to start?

    And For the fourth encounter, I thought of putting a level 3 Encounter (My PCs level up at story enduced moments, and Roleplay/Bonus XP is special points that PCs use to buy special abilities, extra skill points, etc.) Should it be higher? Please give Ideas!
    Last edited by Lord Loss; 2009-07-10 at 06:13 AM.
    Bienvenue Au Kébec !!!
    Improve Kébec's Industry!
    Improve Kébec's Transport!
    Improve Kébec's Security!

    My Trophies!

    Spoiler
    Show





    Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •