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Thread: Using Grapple and Improved Grab
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2009-07-14, 11:43 AM (ISO 8601)
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- Nov 2008
Using Grapple and Improved Grab
The group has a fight coming up and I think using SNA 2 to get a crocodile on the enemy caster to lock him down is a decent tactic. Reading through the Crocodile and Grapple entries though, it seems odd. For example:
1. It says that Crocodiles can make an instant grapple check to hold as soon as they hit with their bite. In Grapple, it says that you deal Unarmed Strike damage here. What's the Unarmed Strike damage of a Crocodile?..
2. You can forgo an attack attack to move with your opponent providing you beat a grapple check. I understand that but I have a problem with the whole "receive a +4 bonus against Pinned targets." If Pin only lasts one round, how could you Pin and then move?
3. Is Grapple a somewhat effective way of shutting down a caster? With Pin, they are unable to speak and they can't use Somatic Components. Can at will powers still be activated while pinned?
Best of luck
-Eddie
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2009-07-14, 11:53 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Using Grapple and Improved Grab
Improved Grab overwrites that; you deal damage equal to the natural weapon you grabbed with instead. That said, if you had to figure out a Crocodile's unarmed damage, just check equivalent-sized humanoid's base UA damage and go with that.
Use your standard action as an attack action to pin, and move action to move.
Grapple is somewhat effective, yes. It's less effective than a focused AoO build, less effective than just charging them for lethal but more effective than readying a melee attack to disrupt casting without notable reach or lockdown capabilities, and more effective than hitting them in the face for mediocre damage.
I don't know what kinds of "At will"-powers you're referring to, but many abilities such as SLAs and Su-abilities do not have components and can thus be used even pinned. But the primary issue with Grapple is that without iteratives + pounce, you cannot usually achieve Pin and thus prevent speaking on the first turn, leaving Dimension Door-type effects usable for the grappled caster. But forcing a caster to Dimension Door is a great use of SNAII and the Crocodile can go back for more still.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-14, 12:58 PM (ISO 8601)
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- Nov 2008
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2009-07-14, 01:01 PM (ISO 8601)
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- Aug 2005
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Re: Using Grapple and Improved Grab
Grapple is utterly useless for stopping casters past level 7, because at level 7, casters get freedom of movement and/or dimension door.
The only way to get grapple to work is to do it in an AMF or have the DM nerf freedom of movement and then do it in a dimensional lock.
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2009-07-14, 01:18 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Using Grapple and Improved Grab
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-07-14, 01:33 PM (ISO 8601)
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- Dec 2007
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Re: Using Grapple and Improved Grab
No damage from the Grab itself: See Improved Grab. All future Grapple-checks deal damage equal to the damage of the limb doing the Grab though (in Crocodile's case, the Bite-damage).
If it had Constrict, this would be different - indeed, Improved Grab > Constrict > Rake creatures are incredibly annoying if they get the Grapple off.
I'd wager he was referring to Freedom of Movement/Heart of Whatever Replicates Freedom of Movement.Last edited by Eldariel; 2009-07-14 at 01:33 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-14, 01:38 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
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Re: Using Grapple and Improved Grab
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-07-14, 01:57 PM (ISO 8601)
- Join Date
- Dec 2007
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- Finland
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Re: Using Grapple and Improved Grab
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-07-14, 02:00 PM (ISO 8601)
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- Feb 2006
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- New York, USA
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Last edited by Deepblue706; 2009-07-14 at 02:01 PM.
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2009-07-14, 02:09 PM (ISO 8601)
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- Jan 2007
Re: Using Grapple and Improved Grab
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2009-07-14, 02:25 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Using Grapple and Improved Grab
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2009-07-14, 02:41 PM (ISO 8601)
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- Aug 2005
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Re: Using Grapple and Improved Grab
Not to mention that you can DD out, and <i>then</i> cast freedom of movement.
Or you can have contigency(FoM) or contingent Freedom of Movement, set to go off if you are grappled.
Or you can cast ghostform, or polymorph into something too big or too small to be grappled or easily held.
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2009-07-14, 03:33 PM (ISO 8601)
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- Sep 2007
Re: Using Grapple and Improved Grab
Not to mention that you can DD out, and <i>then</i> cast freedom of movement.
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2009-07-14, 03:37 PM (ISO 8601)
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- Aug 2005
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2009-07-14, 05:34 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Using Grapple and Improved Grab
You actually can't cast a spell in the round after you DD. "After using this spell, you can’t take any other actions until your next turn"