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Thread: Ultimate Magus
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2009-07-14, 01:55 PM (ISO 8601)
- Join Date
- Aug 2008
Ultimate Magus
My Cleric died and I need to make a new character, so I've decided on an Ultimate Magus. Lvl 6, 36 point buy. Please have a look at what I have so far:
Illumian Wizard (conjuration spec) 4/ Sorcerer 1/ Ultimate Magus 1
Str 8
Dex 10
Con 8
Int 19
Wis 10
Cha 18
Feats:
1st Extend Spell
3rd Practiced Spellcaster (Sorcerer)
Alt Features:
Adrupt Jaunt replacing Wizard Familiar
Metamagic Specialist replacing Sorcerer Familiar
Specific questions:
One of my banned schools is gonna be Evocation, obviously, but what should I choose for the other?
Should I take any Flaws, and if so which ones?
Should I dumb Wisdom for more Con or Dex? More generally, I have 4 points left to spend on Str, Dex, Con, and Wis. So which combination would be best?
Also, any ideas for specific spells to know/prepare or future feats or equipment would be appreciated.
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2009-07-14, 02:05 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Ultimate Magus
1: Enchantment. Too many enemies are immune to it to make it worth while.
2: DUH! Anything that doesn't affect your spellcasting abilities. Stuff like Non Combatant, Vulnerable, or Blury-Eyed.
3: Yes. You need a metric ton more Con (that 8 will get you killed!). I'd actually lower the Int and ha to 17 each, then use your levels/race to adjust it. If possible, be a Dragonborn after taking Improved Sigil.
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2009-07-14, 02:10 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Ultimate Magus
You should definitely consider replacing Sorcerer with Beguiler (PH2). It gets Int-based spellcasting, so you can dump Cha and make your Dex and Con higher. It also gets a lot of skill points and good class skills, so take that as your first level. Illumians are Humanoid (human), so you can get Able Learner to keep max ranks in all those nice class skills. Take the feat Versatile Spellcaster in Races of the Dragon, and you can spend two Beguiler spell slots of the same level to cast any Wizard spell you know of one level higher. With two flaws you can even go Beguiler 1/ Wizard 1/ Master Specialist 3/ UM thanks to Versatile Spellcaster. Plus it gets some decent weapon proficiencies like Shortbow for when it's not worth using a spell, plus Spell Storing arrows are just amazing.
Your second prohibited school should definitely be Enchantment, it's the least useful school plus Beguiler gets all the important spells from it. Wisdom is generally a dump stat for casters, though if you can dump Cha it doesn't have to be too low. I'd probably go Str 10, Dex 14, Con 16, Int 18, Wis 10, Cha 8.
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2009-07-14, 02:21 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Ultimate Magus
How would Expanded Spell Knowledge work with Beguiler? I just add it to my spell list?
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2009-07-14, 02:35 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Ultimate Magus
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2009-07-14, 03:19 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Ultimate Magus
I am convinced about Beguiler.
So, Beguiler 1/Wizard 4/ Ultimate Magus 1
With the flaws Noncombatant and Murky Eyed, the feats I have are now:
Versatile Spellcasting, Improved Sigil (Krau), Extend Spell, Practiced Spellcaster (Sorcerer0, and Scribe Spell.
Assuming I can get my hands on a +2 Int item, that gives me 5/5 spells per day from Beguiler and 4/5/3/2 from Wizard. And a CL of 7 for both.
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2009-07-14, 03:34 PM (ISO 8601)
- Join Date
- May 2007
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2009-07-14, 03:37 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Ultimate Magus
::cough cough Celerity Runestaff cough cough::
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2009-07-14, 03:40 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Jyväskylä, Finland
- Gender
Re: Ultimate Magus
You could also check what illusions of the sor/wiz list fit your character concept. A lot of the default gems (invisibility, mirror image, silent/minor/blabla image etc.) are also on the Beguiler list. If the overlap is sufficiently big you could choose to not dump Evocation, but illusion instead (...herecy, I know ). While there is a lot in Evocation that is covered by other schools, it does have some beautiful spells.
Not recommending it per se, but depending on your character fluff it may be a nice idea?
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2009-07-14, 03:54 PM (ISO 8601)
- Join Date
- Aug 2008
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2009-07-14, 04:11 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Jyväskylä, Finland
- Gender
Re: Ultimate Magus
*nod nod*
Sure thing. It just occurred to me as I am used to campaigns where I cannot anticipate easily on wand/scroll availability: I normally have no control over what I get. As a wizard-thingy, my focus is always on controlling what I have access to . If it works in your campaign then dumping evocation is a good idea.
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2009-07-14, 04:13 PM (ISO 8601)
- Join Date
- May 2007
Re: Ultimate Magus
Hey fun fact raven familiars can speak and have the same skills as you do! Might want to get a raven via obtain familiar. It can do things like addition spellcraft checks. Or any other skill you happen to have lying around. ::Cough::UMD::Cough::
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2009-07-16, 12:00 PM (ISO 8601)
- Join Date
- Jul 2007
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2009-07-16, 12:09 PM (ISO 8601)
- Join Date
- Nov 2006
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2009-07-16, 12:13 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Ultimate Magus
Nonsense. The beguiler is a great class- perhaps even a little broken. Its only problem is fighting things like undead or constructs.
It has more spells known than a sorcerer of equal level, more skill points, and at least in this case the use of intelligence can better synergize with the wizard (which- even if the Beguiler WERE a worse class- would make it worthwhile).
The problem of lack of versatility will be solved through the use of the Wizard and Ultimate Magus class, so really, it is quite an amazing choice.
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2009-07-16, 12:26 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Ultimate Magus
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-07-16, 12:29 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Ultimate Magus
I recommend Focused Speacialist: Conjuration and the Abrupt Jaunt Conjuration Specialist variant from PHB2.
Ban another school, and get another spell slot for conjuration spells, and get the ability to teleport as an immediate action a short distance int modifier times per day.Last edited by Myrmex; 2009-07-16 at 12:30 PM.
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2009-07-16, 12:30 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Ultimate Magus
Beguiler is very well balanced, and it also works really, really well with wizard in ultimate magus. You avoid the cha dependancy, and know what schools to ban with wizard (enchantment and illusion)
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2009-07-16, 12:31 PM (ISO 8601)
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- Nov 2006
- Gender
Re: Ultimate Magus
"These guys" actually seem to have a handle on creating a well built character that would be accepted by any reasonable DM.
If they were doing theoretical optimization, like Pun-Pun, this character would be a Wizard 5 (spontaneous divination)/Ultimate Magus X. RAW legal, but completely game breakingly ridiculous on it's face.
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2009-07-16, 12:33 PM (ISO 8601)
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- Aug 2005
- Location
Re: Ultimate Magus
The best theoretical optimization with UM starts, like anything else, with being a kobold.
You then take loredrake, greater draconic rite, and all that goodness. You satisfy the spontaneous casting requires for UM without taking any class levels.
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2009-07-16, 12:39 PM (ISO 8601)
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- Jan 2009
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2009-07-16, 12:39 PM (ISO 8601)
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- Aug 2008
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2009-07-16, 12:44 PM (ISO 8601)
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- Apr 2006
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Re: Ultimate Magus
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2009-07-16, 12:44 PM (ISO 8601)
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- Jan 2009
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2009-07-16, 12:58 PM (ISO 8601)
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- Aug 2008
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2009-07-16, 01:01 PM (ISO 8601)
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- Jan 2009
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2009-07-16, 01:04 PM (ISO 8601)
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- Apr 2006
- Gender
Re: Ultimate Magus