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  1. - Top - End - #1
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Nuisance Magic (Punishment & Pranks)

    Sigurd had an interesting idea in the Ornamental Spells thread for "nuisance magic", spells that a wizard might use to harm someone in situations where violence isn't called for, and the caster doesn't want to ruin their life with something like Blindness or Bestow Curse . For example, as a minor punishment in response for rude behavior or to chastise a failed servant. Or possibly just as a prank. Anyone want to come up with some mean little spells?

    As a general rule nuisance spells shouldn't be permanent but may last a long time. Casters can easily dismiss their own nuisance spells.

    Quote Originally Posted by sigurd View Post
    Ass Ears
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    Transmutation, polymorph, Nuisance Magic
    Level: Sorc/Wiz 2, Bard 2
    Components: V, S, F
    Casting Time: 1 Minute
    Range: Touch
    Target: One creature
    Duration: Varies - till new moon.
    Saving Throw: Will Negates
    Spell Resistance: Yes

    Subject's ears are reformed to look like those of a donkey or Ass. The subject suffers no appreciable hearing loss.

    Minor Protection (Nuisance Magic)
    Whether by extending the power of an entity or deity or investing the wearer with arcane ritual these charms and wards protect commoners from minor magics. Typically an item of minor protection is crafted for one lesser threat, say 'Ass Ears' above.
    Most protective magic items, as a secondary affect, grant a second save against nuisance magic.
    Here's one:

    Squeak
    Transmutation, Nuisance Magic
    Level: Sorc/Wiz 1, Bard 1
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 10 feet
    Target: One creature
    Duration: 1 hour/caster level
    Saving Throw: Will Negates
    Spell Resistance: Yes

    The subject's voice becomes a high pitched squeak, making them sound ridiculous. This provides a -4 penalty on any Diplomacy and Perform rolls that require being taken seriously, and a +2 bonus on comedic Perform rolls. It does not interfere with spellcasting. A caster can target themselves with Squeak.
    Last edited by Lysander; 2009-07-21 at 01:15 PM.

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    Pixie in the Playground
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    Default Re: Nuisance Magic (Punishment & Pranks)

    Heres one-

    Stumble
    Transmutaion, Nuisance Magic
    Level: Sorc/Wiz 3, Bard 3, Trickery 3
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Short
    Target: One creature
    Duration: 1 minute/caster lvl
    Saveing Throw: Will negates
    Spell Resistance: Yes

    The subject becomes incredibly inept regarding tasks that require dexterity. He simply cannot preferom these tasks as he would otherwise be able to.
    Any skill check that uses dexterity as its base ability is effected by a -4 competence bonus. In addition, all Balance and Tumble checks are subjected to a -8 competence bonus.
    The subject also suffers a -10ft speed reduction unless he passes a reflex save equal to the negateing will save every time he moves more than 5 feet due to the "slippery" seeming terrain. < (Think the drunken wobbles)


    Also, as a side note, I believe that "Intimidation" checks should also be effected by that Squeak spell.
    Give a man a match, and he'll be warm for a minute, but set him on fire, and he'll be warm for the rest of his life!

  3. - Top - End - #3
    Troll in the Playground
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    Default Re: Nuisance Magic (Punishment & Pranks)

    My attempt at a level 9 'nuisance spell'. Time to crank the prank epicness up a notch.

    Monolith of Intestinal Doom
    Evocation
    Level: Cleric 9, Druid 9
    Component: V, S, M
    Casting Time: 5 minutes
    Range: Close (25ft + 5ft/2 levels)
    Target: A spot of empty ground at least 10ft square
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    Used by the heralds and prophets of angered deities wishing to bear relatively minor but still significantly uncomfortable wrath down upon a city, this spell conjures, at the target area, a massive black monolith, 70 feet tall, inscribed with the grievances the deity has against the community.

    The verbal requirement for casting is the recitation of the grievances that will appear on the monolith once it has been created. The material component is a bit of planar essence from the deity's domain, given by the deity or a high-ranking servant of that deity to the caster.

    Once erected, the Monolith stays until the deity is appeased, at which time it disappears completely. While active, it projects an aura that encompasses the entirety of the city it was created in. The first time a creature steps into the aura (or if they are in the aura when the monolith is created), they make a Fortitude saving throw.

    Should they fail their saving throw, while in the bounds of the city, they feel horrendous intestinal distress, as if they had just eaten a lot of bad shellfish. Nothing actually happens, but it feels like it's going to. All the time, in fact.

    When the monolith disappears, any lingering feelings of boweliness dissipate as well.
    Last edited by Xefas; 2009-07-21 at 02:11 PM.

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    Pixie in the Playground
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    Default Re: Nuisance Magic (Punishment & Pranks)

    Somewhere a diety of poopy is cheering for that one, lmfao.
    Give a man a match, and he'll be warm for a minute, but set him on fire, and he'll be warm for the rest of his life!

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    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Nuisance Magic (Punishment & Pranks)

    Wow, that is pretty epic. I don't suppose attacking the monolith does anything? Or perhaps it just makes the deity angrier and increases the monolith's effect.

    Here's one for a subtle magician:

    Replaced Word
    Enchantment
    Sor/Wiz 1, Bard 1
    Component: V, S, M
    Casting Time:One standard action
    Range: Touch
    Target: One person
    Duration: Permanent until triggered, then 1 hour/level
    Saving Throw: Will negates
    Spell Resistance: Yes

    Pick one word. Whenever the subject tries to speak that word they instead say another word of your choice, but importantly do not realize that they said something different. To them it sounds like their word came out as they intended. Even if they know they're under a spell they can't say the replaced word, though they can avoid it to not utter the replacement.

    The spell rests dormant until the person tries to say the replaced word. It cannot be used to swap the magical words used in spellcasting. Replaced Word can be cast on one person multiple times, each time replacing a different word.
    Last edited by Lysander; 2009-07-21 at 02:59 PM.

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    Barbarian in the Playground
     
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    Default Re: Nuisance Magic (Punishment & Pranks)

    Very dangerous in the royal court that one...

    "Greetings my *****"
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    HalfOrcPirate

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    Default Re: Nuisance Magic (Punishment & Pranks)

    "Did you commit the crime?"
    "Your honor, I am absolutely guilty! I would always do something that horrible!"
    "Very well, I find you guilty of all charges!"
    "No! I'm not guilty! I'm guilty!"

    Here's a few conjuration spells:

    Buzz
    Level: Cleric 0, Sor/Wiz 0
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Summoning 2 insects/level
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    This spell permanently summons flies from the pestilent carrion of the lower planes. Upon being summoned the caster can select any nearby person or thing for the flies to swarm around, but after that retains no control of them. The flies are normal and harmless other than relentless following the victim.

    Supernatural Skunk
    Conjuration
    Level: Cleric 0, Sor/Wiz 0, Bard 0, Druid 0
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Cone shaped burst from a skunk
    Duration: 1 round
    Saving Throw: Reflex negates
    Spell Resistance: No

    The caster briefly summons a celestial or fiendish skunk to spray in the direction of their choice. A DC20 reflex check allows targets to dodge the spray, otherwise they smell terrible until they have a lengthy bath or are cleaned with a spell like Prestidigitation. Smelling bad may provide a small penalty to some diplomatic rolls and provides a +5 bonus to attempts to track them by scent, but otherwise has no effect other than being unpleasant.
    Last edited by Lysander; 2009-07-24 at 12:09 PM.

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    Default Re: Nuisance Magic (Punishment & Pranks)

    Quote Originally Posted by Lysander View Post
    Smelling bad may provide a small penalty to some diplomatic rolls but otherwise has no effect other than being unpleasant.
    You might also want to add that they're exceptionally easy to detect and/or track with Scent.
    Better to DM in Baator than play in Celestia
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    Barbarian in the Playground
     
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    Default Re: Nuisance Magic (Punishment & Pranks)

    Curse of a Thousand Slugs
    Level: Cleric 1,Sor/Wiz 1,
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One Creature
    Duration: 1 day a level
    Saving Throw: Fort Negates
    Spell Resistance: No

    This spell forces it's victim to produce slugs from every orifice, the first round of this effect the victim must make a Fortitude save or be nauseated for one round, even if this save is successful he suffers the visual effects of this spell. This effect persists even after death. This produces 2d12 slugs a round (if you really need to know that sort of thing) they persist for 1 hour before vanishing to do whatever it is slugs do.
    Last edited by The Mentalist; 2009-07-24 at 12:34 PM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  10. - Top - End - #10
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Nuisance Magic (Punishment & Pranks)

    Quote Originally Posted by PairO'Dice Lost View Post
    You might also want to add that they're exceptionally easy to detect and/or track with Scent.
    Good idea!

    @Mentalist:
    How many slugs can they produce at maximum? Do they keep producing slugs every second? Pretty useful for a chef preparing escargot.


    One to punish the vain:

    Ugly Stick
    Transformation
    Level: Cleric 2, Sor/Wiz 2, Bard 2
    Components: V, S, F
    Casting Time: 1 standard action
    Range: Touch
    Target: One living creature
    Duration: Permanent
    Saving Throw: Will negates
    Spell Resistance: Yes

    The target's face becomes uglier without changing so much they appear to be a different person. Noses and ears grow slightly, wrinkles deepen, teeth yellow, but the effect is subtle. This doesn't change a person's charisma, but provides a -4 penalty towards charisma checks based entirely on beauty and not on personality or presence (such as attempts to seduce strangers).

    The caster can establish conditions to make the spell automatically end, such as the person learning humility or a certain period of time passing. A mirror shows their ugly face but True Seeing reveals what the person really looks like.

    Focus
    A small gnarled piece of wood used to tap the target.
    Last edited by Lysander; 2009-07-24 at 12:29 PM.

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    Barbarian in the Playground
     
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    Default Re: Nuisance Magic (Punishment & Pranks)

    Hold on I'll add it.

    For a comical twist

    Pheromones
    Level :Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One Creature
    Duration: 10 minutes a level
    Saving Throw: No
    Spell Resistance: No

    A celestial or fiendish (dependent on the caster's alignment) rushes and attempts to hump the leg of the victim. This causes a -4 to Intimidate checks.
    Last edited by The Mentalist; 2009-07-24 at 01:06 PM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Troll in the Playground
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    Default Re: Nuisance Magic (Punishment & Pranks)

    Deadpan Snark
    Enchantment
    Level :Sor/Wiz 1, Bard 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Target: One Creature
    Duration: 1 day per level
    Saving Throw: Will negates
    Spell Resistance: Yes

    This spell forces the victim to always speak in a subtly sarcastic tone, such that those that hear them are never certain if the victim is in fact being sarcastic or not. This imposes a -4 penalty to all diplomacy checks.
    Last edited by SlyGuyMcFly; 2009-07-24 at 07:22 PM.
    Truth resists simplicity.

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    Default Re: Nuisance Magic (Punishment & Pranks)

    Illusory Clothing
    Illusion (Glamer)
    Level: Sor/Wiz 3
    Components: V,S
    Range: Touch
    Casting Time: 1 Standard Action
    Target: Up to 1 piece of clothing/CL, 1 minute/CL after activation
    Duration: 1 day per level
    Saving Thow: Magic or attended clothing only (Will save negates)
    SR: No

    The targeted clothing remains unchanged until the caster gives the command word. At that point, the clothing's color and size changes however the caster desires. He may also make the clothing invisible. He may change the appearance as a swift action. After the spell expires, the clothing becomes normal again.

    Forced Thievery
    Enchantment [Compulsion, Mind Affecting]
    Level: Sor/Wiz 6
    Components: V,S
    Target: 1 creature
    Range: Medium (100ft + 10ft/level)
    Duration: 1 day
    Save: Will negates
    SR: Yes

    The targeted creature continuously makes sleight of hand checks
    against any creature in range in an attempt to pickpocket everyone. The target is unaware it is making these checks. The target gains +10 to sleight of hand checks during this time.

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    Default Re: Nuisance Magic (Punishment & Pranks)

    Quote Originally Posted by Lysander View Post
    Replaced Word
    Enchantment
    Sor/Wiz 1, Bard 1
    Component: V, S, M
    Casting Time:One standard action
    Range: Touch
    Target: One person
    Duration: Permanent until triggered, then 1 hour/level
    Saving Throw: Will negates
    Spell Resistance: Yes

    Pick one word. Whenever the subject tries to speak that word they instead say another word of your choice, but importantly do not realize that they said something different. To them it sounds like their word came out as they intended. Even if they know they're under a spell they can't say the replaced word, though they can avoid it to not utter the replacement.

    The spell rests dormant until the person tries to say the replaced word. It cannot be used to swap the magical words used in spellcasting. Replaced Word can be cast on one person multiple times, each time replacing a different word.
    I can see many potential uses for this (new thread, maybe?). However, I think it should also apply to words the target writes, so they can't bypass the effects by using pen and paper.
    Last edited by Athaniar; 2009-07-25 at 01:49 PM.

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    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Nuisance Magic (Punishment & Pranks)

    Coochie Coo
    Enchantment
    Sor/Wiz 0, Bard 0
    Component: V, S
    Casting Time:One standard action
    Range: 10 feet
    Duration: 1 minute/level
    Saving Throw: Will negates
    Spell Resistance: Yes

    The caster gains the ability to tickle people merely by pointing at them and concentrating. Only one person can be tickled at a time but the caster can switch targets once per round, or stop tickling and restart later.

    A person who fails their will save will be unable to resist laughing, and suffers a -4 penalty to all skill checks (but not saving throws or other kinds of checks) for as long as they are tickled. A person receives a new will save each time tickling resumes. Anyone who makes their will save once cannot be affected again by this casting of Coochie Coo.

    This spell only affects creatures that can be tickled.
    Last edited by Lysander; 2009-07-27 at 09:05 AM.

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