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2009-07-21, 04:00 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Raynn-Verse
101(or maybe just a handful) Sith Lords and Jedi Masters ideas
I'm working on writing up a detailed campaign for a couple of friends of mine in Star wars Saga Edition and I'm short of unique ideas for Sith and Jedi SO I call upon the genius of the Giants of this playground to think up some good ones. Any Era, Any anything. Names for the Sith if you want
1. Darth Voite:Attempting to cloak themselves from the ever persistent New Jedi Order a Sith Lord grafts Yuuzong Vong Biotech and limbs to themselves hiding them from their Jedi hunters as they leave neither a gap nor a point of intense dark side energy becoming little more than the background noise of the force.
2. A Jedi watchman, old and weak, maybe even slightly mad has used technology and the force, the technology weaken his grasp on the force, to keep himself alive long past his time to protect a Planet that he was sword to defend. The bionics can only keep him alive for so long and each addition weakens his connection to the force which is also keeping him alive so that he becomes a fatal and mad example of the law of diminishing returns
Now for yours.
May the Force be with you...Last edited by Raynn; 2009-07-21 at 04:01 PM.
Loki Avatar by Me
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2009-07-21, 05:13 PM (ISO 8601)
- Join Date
- Oct 2004
- Location
Re: 101(or maybe just a handful) Sith Lords and Jedi Masters ideas
I have a ton of random character makes. Here's one to start off with, I was using a baby version of Vakk for a pbp game that never materialised.
Vakk Silverstream:
Spoiler
Vakk Silverstream was an active Jedi in the ancient Old Republic, then searching for further ancient artifacts of the Jedi and Sith past. He was a skilled technician and trailblazer, perhaps more at home descending a jagged cliff into a Krayt Dragon’s nest or crawling through collapsed temple passages than in the Republic capital. Not to be considered uneducated however, Vakk had a keen practical mind and an uncanny insight into Galactic history. Jedi records show that Vakk last left Republic space during -3948 BBY and was never seen again.
Code:Vakk Silverstream Medium Human Scout 3/Jedi 5/Soldier 1/Jedi Knight 5/Force Adept 3/Force Disciple 3 Destiny 2; Force 10; Dark Side 3 Init 19; Precep 18 Languages Basic, Ancient Dialects -------------------------- Defenses Ref 39(34), Fort 38, Will 40 (Discovery) HP 165; Threshold 37 Immune Mind-Affecting, Poison, Disease, Radiation -------------------------- Speed 6sq Melee Lightsaber +23 (3d8+18) Melee Unarmed +21 (1d6+12) Melee Acrobatic Charge Lightsaber +32 (3d8+28) Melee Acrobatic Charge Unarmed +30 (1d6+22) Ranged Blaster Rifle +21 (3d8+12) Base Atk 17; Grapple 21 Force Powers Known (Use the Force +22); Surge, Move Object (x2), Battle Strike, Rebuke (x2), Negate Energy, Force Grip, Sever Force, Force Stun (x2), Farseeing Force Techniques Force Point Recovery, Improve Force Grip, Improved Rebuke Force Secrets Multi-target Power, Quicken Power -------------------------- Abilities Str 10, Dex 18, Con 14, Int 12, Wis 16, Cha 14 Special Qualities Immune Mind-Affecting, Poison, Disease, Radiation Talents Fringer Savant, Extreme Effort, Deflect, Block, Ataru, Equilibrium, Telekinetic Power, Force Flow, Armour Defense, Attune Weapon, Empower Weapon, Force Treatment, Fortify Body Feats Armour (Light), Weapons (Simple, Pistol, Rifle, Lightsaber), Shake it Off, Force Sensitivity, Force Training (x3), Weapon Finesse, Skill Focus (Use the Force), Acrobatic Strike, Tech Specialist, Martial Arts I, Powerful Charge Skills Acrobatics 19, Climb 16 (Extreme Effort 21), Initiative 19, Jump 11 (Extreme Effort 16), Knowledge 16 (Galactic Lore), Mechanics 17 (Tool Kit), Perception 18, Survival 18, Swim 11 (Extreme Effort 16), Use the Force 22 (Treat Injury) Possessions Flight Suit (Modified, Upgraded), Lightsaber (Yellow, Self-Built, Attuned, Empowered, Modified, Upgraded), Combat Gloves, Utility Belt, Toolkit (Modified, Upgraded), Security Kit (Modified, Upgraded), Blaster Rifle (Scope, Modified, Upgraded), Wrist Comlink (Upgraded), Small Probe Droid (Upgraded), Starship (Upgraded)
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2009-07-21, 05:21 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Houston, TX
- Gender
Re: 101(or maybe just a handful) Sith Lords and Jedi Masters ideas
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2009-07-21, 05:43 PM (ISO 8601)
- Join Date
- Sep 2008
Re: 101(or maybe just a handful) Sith Lords and Jedi Masters ideas
The Bone Lord
Sith assassin who uses throwing knives crafted from living bone, cloned from his own DNA, kept alive in bacta filled sheaths, that he can telekineticly enhance to super speed, digging deeper even after impact.Quite agile, and uses his force abilities to enhance that. Has phrik plates sewn into his forearm sleeves.Last edited by Ravens_cry; 2009-07-21 at 05:43 PM.
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2009-07-21, 06:31 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: 101(or maybe just a handful) Sith Lords and Jedi Masters ideas
This is true, but since their biotech had the same genetic base the equipment was also a void in the Force; effectively, if you cover yourself in Vong tech you could hide from the Force just like you could hide yourself in a bright room with a bunch of mirrors.
Also I'm not sure if any of the Vong actually were able to use the force, with the exception of a few Captured Jedi who were tortured and modified by shapers.
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2009-07-22, 01:49 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Raynn-Verse
Re: 101(or maybe just a handful) Sith Lords and Jedi Masters ideas
That's the point you Can be force sensitive and use the tech, it's just that the people you made it were not.
Loki Avatar by Me