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  1. - Top - End - #1
    Ettin in the Playground
     
    BardGuy

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    Default 3.5 DMM Persist buffs

    My team has two clerics with DMM Extend and Persist. We are looking for buffs that can help the entire party. (They already have the normal Greater Visage of the Diety, etc. on themselves.)

    So far we have:
    Elation (BoED)
    Recitation (Spell Compendium)
    Vigorous Circle (Spell Compendium)

    Does anyone have any other ideas? Ideally, it would be spells that effect the entire team, not one-person spells like Freedom of Movement.

    By houserule, Death Ward and anything that has the effect of Death Ward is banned. We're in an undead-heavy campaign, so he doesn't want anything that basically makes us immune to most undead's effects. Spells that make us immune to just ability damage, negative levels, or something else would probably be allowed, though.

    Edit: any books allowed, except ToB. 3.0 books not updated are also allowed.
    Last edited by JeenLeen; 2009-08-05 at 09:02 AM.

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    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: 3.5 DMM Persist buffs

    Righteous Wrath of the Faithful (Spell Compendium).
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  3. - Top - End - #3

    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by JeenLeen View Post
    Edit: any books allowed, except ToB. 3.0 books not updated are also allowed.
    Jeez, he allows DMM: Persist, but not ToB?

    Anyway, Sheltered Vitality is a good one. It prevents ability damage or drain.

    Favor of Illmater, prevents stunning, dazing, compulsions and some other stuff.

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    Mr.Moron's Avatar

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    Default Re: 3.5 DMM Persist buffs

    A 1-level dip in Prestiege paladin isn't terrible for expanding your spell list in general. In terms of DMM persisting, it nets you Sacred Haven. A minor bonus to AC (+2 Sacred) but effectively gives everyone Uncanny Dodge.

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    Default Re: 3.5 DMM Persist buffs

    Mass Lesser Vigor. Mass Convinction. Mass Shield of Faith. Mass Energy Resistance.
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  6. - Top - End - #6
    Ettin in the Playground
     
    BardGuy

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by quick_comment View Post
    Favor of Illmater, prevents stunning, dazing, compulsions and some other stuff.
    What book is that?
    Please list sourcebook with the spells. Page, too, if known.

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    Mr.Moron's Avatar

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by Gorbash View Post
    Mass Lesser Vigor. Mass Convinction. Mass Shield of Faith. Mass Energy Resistance.
    Mass Shield of Faith has a range of Short
    Mass Conviction has a range of Medium
    Mass Resist Energy has a range of Short

    They aren't legal for DMM. Great regular buffs though.
    Last edited by Mr.Moron; 2009-08-05 at 09:46 AM.

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    Surgebinder in the Playground Moderator
     
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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by JeenLeen View Post
    What book is that?
    Please list sourcebook with the spells. Page, too, if known.
    It was renamed and republished in Spell Compendium as Favor of the Martyr, I believe. Its range is, sadly, not eligible for Persistent Spell.
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  9. - Top - End - #9
    Ogre in the Playground
     
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    Default Re: 3.5 DMM Persist buffs

    Vigor spells have a maxed duration. By FAQs, such duration (25 rounds or so) overcomes Persist.

    If ignoring this makes your game better, i recommend to do it, but "officially*" you can't do it.


    * We all know that FAQs are not so perfect.
    Warning: my time zone and internet acces may lead to strange/late post answers.
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  10. - Top - End - #10
    Ettin in the Playground
     
    BardGuy

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by Mr.Moron View Post
    Mass Shield of Faith has a range of Short
    Mass Conviction has a range of Medium
    Mass Resist Energy has a range of Short

    They aren't legal for DMM. Great regular buffs though.
    I reread DMM and didn't see any limitation based on the range of the spell. Was that an errata comment? What is the limitation?

  11. - Top - End - #11

    Default Re: 3.5 DMM Persist buffs

    You can only apply persist to spells with a fixed range.

    You can make any spell eligable for persistent spell by apply ocular spell metamagic. Ocular turns the spell into a ray with a flat range of 60ft, which is then persistable.

    You could also chain regular touch spells.

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    AssassinGuy

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by quick_comment View Post
    You can make any spell eligable for persistent spell by apply ocular spell metamagic. Ocular turns the spell into a ray with a flat range of 60ft, which is then persistable.
    That's not consistent with what the feat says:
    Quote Originally Posted by Ocular Spell
    You can cast a spell with a casting time of 1 full round or less as an ocular spell. ... Only ray spells and spells with a target other than personal can be cast as ocular spells.
    There's nothing in the feat description that says it converts other types of spells into rays. It's got to be a ray first before it's eligible for Ocular Spell.

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by Curmudgeon View Post
    It's got to be a ray first before it's eligible for Ocular Spell.
    Wait...what?

    Since when?

    By your own quote:
    Quote Originally Posted by Occular Spell
    You can cast a spell with a casting time of 1 full round or less as an ocular spell. ... Only ray spells and spells with a target other than personal can be cast as ocular spells.
    Target is a very specifically defined term in D&D.
    Quote Originally Posted by SRD
    Target or Targets
    Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
    So a spell like Valiant Fury (amazing spell) has a target that is not Personal only, and a variable range (Short, IIRC). An Occular Valiant Fury would be fired from your eyes with a fixed range of 60'. Thus, its a valid target for Persist Spell and therefore DMM Persist.

    How is that wrong?
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  14. - Top - End - #14
    Ettin in the Playground
     
    BardGuy

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    Default Re: 3.5 DMM Persist buffs

    Originally Posted by Occular Spell
    You can cast a spell with a casting time of 1 full round or less as an ocular spell. ... Only ray spells and spells with a target other than personal can be cast as ocular spells.
    I'm guessing that the "and" means "both" not "either" by Curmudgeon's reading.
    Does it have to be both a ray spell and a non-personal spell, or does it have to be a ray spell or a non-personal spell? I could see the latter being the case, as I can't think of any ray spells that are personal.

  15. - Top - End - #15
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    AssassinGuy

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    Default Re: 3.5 DMM Persist buffs

    Obviously I wasn't very clear. I wasn't saying that you can't use Ocular Spell with targeted spells; I was saying that the feat doesn't convert non-ray, non-targeted spells into rays, refuting quick_comment's claim that "You can make any spell eligable for persistent spell". It has to already be a ray to be an Ocular ray.

    You could also read the "and" as a logical operator (rather than the usual English verbiage which substitutes for a logical or), but I wasn't doing that.

  16. - Top - End - #16
    Dwarf in the Playground
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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by Mr.Moron View Post
    Mass Shield of Faith has a range of Short
    Mass Conviction has a range of Medium
    Mass Resist Energy has a range of Short

    They aren't legal for DMM. Great regular buffs though.
    It would be a crime to persist these. Just extend them and they pretty much last all day anyway in high levels.

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    Default Re: 3.5 DMM Persist buffs

    Unless I'm grossly mistaken, a spell can't both be a ray and be targeted. Rays produce an effect, and the effect is fired as a vector. The word target doesn't appear at the top description of ANY ray spell I've looked at, which includes all of the ones in the PHB for now. I'll check the rest later. They do use target in the body of the spell, but thats mearly the convenient descriptor of "whatever you are shooting at" rather than a keyword. Targeted spells require LoS and LoE to the target, Rays only need LoE.

    So yea...no spell can be both a Ray and Targeted...which means that the 2nd thing you mentioned, the use of and and or interchangably, is probably the correct assumption.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  18. - Top - End - #18
    Titan in the Playground
     
    AssassinGuy

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by Keld Denar View Post
    So yea...no spell can be both a Ray and Targeted...which means that the 2nd thing you mentioned, the use of and and or interchangably, is probably the correct assumption.
    Glad we got that cleared up.

    I just wanted to avoid any situation where someone thought you could use Ocular Spell to convert Fireball into a ray, and then persist that. (Chain Lightning is quite bad enough, thank you.)

  19. - Top - End - #19
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    Jack_Simth's Avatar

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    Default Re: 3.5 DMM Persist buffs

    Quote Originally Posted by JeenLeen View Post
    My team has two clerics with DMM Extend and Persist. We are looking for buffs that can help the entire party. (They already have the normal Greater Visage of the Diety, etc. on themselves.)

    So far we have:
    Elation (BoED)
    Recitation (Spell Compendium)
    Vigorous Circle (Spell Compendium)

    Does anyone have any other ideas? Ideally, it would be spells that effect the entire team, not one-person spells like Freedom of Movement.

    By houserule, Death Ward and anything that has the effect of Death Ward is banned. We're in an undead-heavy campaign, so he doesn't want anything that basically makes us immune to most undead's effects. Spells that make us immune to just ability damage, negative levels, or something else would probably be allowed, though.

    Edit: any books allowed, except ToB. 3.0 books not updated are also allowed.
    Let's see...
    You've got Elation, Recitation, and Vigorous Circle (interestingly, the duration cap is in the duration line, so is technically overwritten by the Persistent Spell feat). Heroes' Feast (Extend it for 24 hours - Core), Righteous Wrath of the Faithful (Spell Compendium, already mentioned), and your pick of Holy Aura, Unholy Aura, Cloak of Chaos, or Shield of Law (or multiples, but as you're facing off against Undead, Holy Aura will likely be your best bet - the "Evil Creatures" clause on the SR will come up a lot).

    If you allow Reach/Chain spell to help, then just about any good other-affecting Cleric spell will work - Freedom of Movement is good, Greater Magic Weapon, Magic Vestments, whatever.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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