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Thread: 3.5 DMM Persist buffs
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2009-08-05, 09:01 AM (ISO 8601)
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- Jan 2009
3.5 DMM Persist buffs
My team has two clerics with DMM Extend and Persist. We are looking for buffs that can help the entire party. (They already have the normal Greater Visage of the Diety, etc. on themselves.)
So far we have:
Elation (BoED)
Recitation (Spell Compendium)
Vigorous Circle (Spell Compendium)
Does anyone have any other ideas? Ideally, it would be spells that effect the entire team, not one-person spells like Freedom of Movement.
By houserule, Death Ward and anything that has the effect of Death Ward is banned. We're in an undead-heavy campaign, so he doesn't want anything that basically makes us immune to most undead's effects. Spells that make us immune to just ability damage, negative levels, or something else would probably be allowed, though.
Edit: any books allowed, except ToB. 3.0 books not updated are also allowed.Last edited by JeenLeen; 2009-08-05 at 09:02 AM.
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2009-08-05, 09:03 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Righteous Wrath of the Faithful (Spell Compendium).
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Avatar by Ceika.
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2009-08-05, 09:19 AM (ISO 8601)
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2009-08-05, 09:23 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
A 1-level dip in Prestiege paladin isn't terrible for expanding your spell list in general. In terms of DMM persisting, it nets you Sacred Haven. A minor bonus to AC (+2 Sacred) but effectively gives everyone Uncanny Dodge.
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2009-08-05, 09:31 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Mass Lesser Vigor. Mass Convinction. Mass Shield of Faith. Mass Energy Resistance.
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
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2009-08-05, 09:35 AM (ISO 8601)
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2009-08-05, 09:45 AM (ISO 8601)
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2009-08-05, 10:30 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-08-05, 10:36 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Vigor spells have a maxed duration. By FAQs, such duration (25 rounds or so) overcomes Persist.
If ignoring this makes your game better, i recommend to do it, but "officially*" you can't do it.
* We all know that FAQs are not so perfect.
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2009-08-05, 10:41 AM (ISO 8601)
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2009-08-05, 10:44 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
You can only apply persist to spells with a fixed range.
You can make any spell eligable for persistent spell by apply ocular spell metamagic. Ocular turns the spell into a ray with a flat range of 60ft, which is then persistable.
You could also chain regular touch spells.
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2009-08-05, 11:39 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
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2009-08-05, 11:53 AM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Wait...what?
Since when?
By your own quote:
Originally Posted by Occular Spell
Originally Posted by SRD
How is that wrong?
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2009-08-05, 12:17 PM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Originally Posted by Occular Spell
You can cast a spell with a casting time of 1 full round or less as an ocular spell. ... Only ray spells and spells with a target other than personal can be cast as ocular spells.
Does it have to be both a ray spell and a non-personal spell, or does it have to be a ray spell or a non-personal spell? I could see the latter being the case, as I can't think of any ray spells that are personal.
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2009-08-05, 12:21 PM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Obviously I wasn't very clear. I wasn't saying that you can't use Ocular Spell with targeted spells; I was saying that the feat doesn't convert non-ray, non-targeted spells into rays, refuting quick_comment's claim that "You can make any spell eligable for persistent spell". It has to already be a ray to be an Ocular ray.
You could also read the "and" as a logical operator (rather than the usual English verbiage which substitutes for a logical or), but I wasn't doing that.
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2009-08-05, 12:37 PM (ISO 8601)
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2009-08-05, 12:56 PM (ISO 8601)
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Re: 3.5 DMM Persist buffs
Unless I'm grossly mistaken, a spell can't both be a ray and be targeted. Rays produce an effect, and the effect is fired as a vector. The word target doesn't appear at the top description of ANY ray spell I've looked at, which includes all of the ones in the PHB for now. I'll check the rest later. They do use target in the body of the spell, but thats mearly the convenient descriptor of "whatever you are shooting at" rather than a keyword. Targeted spells require LoS and LoE to the target, Rays only need LoE.
So yea...no spell can be both a Ray and Targeted...which means that the 2nd thing you mentioned, the use of and and or interchangably, is probably the correct assumption.
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2009-08-05, 01:23 PM (ISO 8601)
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2009-08-05, 04:33 PM (ISO 8601)
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- May 2006
Re: 3.5 DMM Persist buffs
Let's see...
You've got Elation, Recitation, and Vigorous Circle (interestingly, the duration cap is in the duration line, so is technically overwritten by the Persistent Spell feat). Heroes' Feast (Extend it for 24 hours - Core), Righteous Wrath of the Faithful (Spell Compendium, already mentioned), and your pick of Holy Aura, Unholy Aura, Cloak of Chaos, or Shield of Law (or multiples, but as you're facing off against Undead, Holy Aura will likely be your best bet - the "Evil Creatures" clause on the SR will come up a lot).
If you allow Reach/Chain spell to help, then just about any good other-affecting Cleric spell will work - Freedom of Movement is good, Greater Magic Weapon, Magic Vestments, whatever.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.