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  1. - Top - End - #1
    Pixie in the Playground
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    eek Need help building a gestalt natural weapon fighter [3.5]

    Hi all.

    So, me and my friends are about to start a DnD campaign using the gestalt rules, and I'm stuck when it comes to build a character.
    I got a pretty good concept with a background story of a natural weapon fighter, using fangs and claws to defeat the enemy, being vicious in combat but has a scholar like demeanor.
    First of all I must say that DnD is not my "main" rpg so I only know the basics of character creation and game mecanics.

    Anyhow, the gm has not been telling us our starter level but it is usually lvl1, lvl5 or lvl10 using the gestalt rules, and we are not alowed to use psionics.
    So my plan is to play a natural weapon fighter, it would be coolest to be some sort of were creature where weretiger () is my top priority, or some sort of deamon thing or even a vampire.
    Tough I don't know if these races or templates are good at all and if this is just waste of lvl's I would have no problem playing something that can shapechange into something coolish.
    I would also gladly like to cast spells if possible but it's not a criteria, since unarmed fighting is the first priority.

    My rolls 15, 12, 18, 17, 16, 10 are the best I have ever rolled so I'm in need of a char who can justify this awesomenes.

    So, if anyone have some tips on how to make this char or even bother to make a compleate char I would be very greatful.
    Last edited by Kokaka; 2009-08-24 at 03:16 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Mongoose87's Avatar

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    Default Re: Need help building a gestalt natural weapon fighter

    Gold Dragon//Sorcerer.

    /Thread
    Last edited by Mongoose87; 2009-08-24 at 02:39 PM.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  3. - Top - End - #3

    Default Re: Need help building a gestalt natural weapon fighter

    Totemist//Warblade

    Totemist//Swordsage

    PsiWar//Warblade

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter

    I was going to suggest Totemist from Magic of Incarnum also, but since that has been covered, Kobold (with the web enhancement to get claw/claw/bite) Warblade//Rogue

  5. - Top - End - #5
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Need help building a gestalt natural weapon fighter

    This is not the most optimized route, but.
    Barbarian//Druid. You should probably take the PHBII variant and use magic fang on those claws. Focus your feats on flurries (not the sucky monk ability) of claw/bite attacks. Improved Natural Attack and other such feats would be great. The classes are great for conveying "ahh these herbs should make a fine potion of... what? enemies? HULK SMASH!!" Also. Shifters. That is all.
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    Wall of text attacks! CRITS!

  6. - Top - End - #6
    Pixie in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter

    Ok, thanks all for the tips, but since my knowlage of DnD is very basic, it would be great if you guys could give me some advices on feats, abilities and the like since I'm quite lost outside players handbook .
    Oh, and the biggest bonus of all would be to play some tiger thing, mmm weretiger fluff.
    Last edited by Kokaka; 2009-08-24 at 03:15 PM.

  7. - Top - End - #7

    Default Re: Need help building a gestalt natural weapon fighter

    Quote Originally Posted by Kokaka View Post
    Ok, thanks all for the tips, but since my knowlage of DnD is very basic, it would be great if you guys could give me some advices on feats, abilities and the like since I'm quite lost outside players handbook .
    This is the Incarnum Handbook if you go Totemist//Anything.


    Arguably, everything in Magic of Incarnum works best in Gestalt games.

  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Totemist. Use it. Natural attacks are best with it.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Natural weapon damage without some magical way to upgrade the base damage is pretty sad ... so yeah, totemist or psionic (with Claws of the Beast).

    Lycanthropes are pretty poor in gestalt games ... the LA is a problem for normal characters, double so for gestalt characters. Would your DM allow you to half the LA? (Since it's gestalt it seems fair to me.) Also you don't get the pounce special attack in hybrid form.
    Last edited by PinkysBrain; 2009-08-24 at 04:20 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by PinkysBrain View Post
    Natural weapon damage without some magical way to upgrade the base damage is pretty sad ... so yeah, totemist or psionic (with Claws of the Beast).

    Lycanthropes are pretty poor in gestalt games ... the LA is a problem for normal characters, double so for gestalt characters. Would your DM allow you to half the LA? (Since it's gestalt it seems fair to me.)
    LA doesn't only apply to one side of the Gestalt?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter

    Quote Originally Posted by Frog Dragon View Post
    This is not the most optimized route, but.
    Barbarian//Druid. You should probably take the PHBII variant and use magic fang on those claws.
    How do you suggest doing that? Either no spellcasting or no claws. Shapeshift druid does pitiful damage with his natural attacks anyway ...

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    Ogre in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by Mongoose87 View Post
    LA doesn't only apply to one side of the Gestalt?
    Generally no, but it differs by DM.

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    Barbarian in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by PinkysBrain View Post
    Generally no, but it differs by DM.
    Huh, I thought it was just the opposite.

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    Bugbear in the Playground
     
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by PinkysBrain View Post
    Generally no, but it differs by DM.
    That's kinda broken.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Not very weretigery.

  16. - Top - End - #16

    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by PinkysBrain View Post
    Not very weretigery.
    Shifter Totemist 20//Warblade 20 focusing on Tiger Claw strikes and using soulmelds that grant claws and bites (like Girallon Arms). More Tiger than you'll ever need to be.

  17. - Top - End - #17
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    HalfOrcPirate

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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Totemist//Monk/Black Blood Cultist.

    You can add your unarmed strike into your full attack routine, and as your unarmed damage step increases, your grapple check damage also increases. Black blood cultist is from... somewhere and it allows you to eventually add your natural weapon damage, all of them, to your grapple damage on a successful grapple check. Combined with Totemists's soulmelds, some of which can grant you a constrict attack, and Monk allowing you to flurry your grapples, this pretty much stacks up to a win all around.

  18. - Top - End - #18
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    What about feral? I guess Psychic warrior could also use the claws. Though i'm not sure you're able to use those in conjunction with any other natural attacks *facepalm*

  19. - Top - End - #19
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    Devil

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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Wizard//Anything.

    Polymorph+Buffs. You'll get more natural attacks with better bonuses and damage that way. Granted, polymorph is practically cheating, but just persisting draconic polymorph at level nine (you are an incantatrix, right?) will get you amazing natural attack routines all day long.

    Alternatively, psychic warriors using the claws of the beast and bite of the wolf powers are pretty playable. Takes a little finesse in build, but in actual play they're less of a headache shifting around numbers than your average totemist build.
    Last edited by archerpwr; 2009-08-24 at 11:32 PM.

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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    I am currently running a Feral Half-Minotaur Human (LA+3, due to houseruling) Barbarian3/Fighter1//Totemist7 to great effect. Girallon Arms, Woo! Let's talk about five natural weapons on a pounce!!

    Beguiler, you just got served.
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  21. - Top - End - #21
    Firbolg in the Playground
     
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    I am also a huge fan of the Totemist. But if you can't buy/borrow Magic of Incarnum, my suggestion is Psychic Warrior 20//Swordsage 20.

    Take the psionic powers Claws of the Beast, Claws of the Vampire, and Expansion. Take the feats Improved Natural Attack, Karmic Strike, and Robilar's Gambit. You're now a classic King of Smack build, with ToB manuevers and stances.

  22. - Top - End - #22
    Troll in the Playground
     
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    You can't take Improved Natural Attack unless you have your own natural attack. Which the power only temporarily grants you. How are you qualifying, by having the power active just at the moment you are leveling?

    Beguiler, you just got served.
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  23. - Top - End - #23

    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Kobold (with web enhancement) Totemist 20//Tauric Fleshraker 6/Warblade 14

    Kobold gets you 2 claw attacks. Tauric fleshraker gets you 2 more, fast movement, leaping pounce, poison and other goodies. Warblade 14 gets you 9th level maneuvers.

  24. - Top - End - #24
    Dwarf in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by FlWiPig View Post
    You can't take Improved Natural Attack unless you have your own natural attack. Which the power only temporarily grants you. How are you qualifying, by having the power active just at the moment you are leveling?
    Take a level of Monk, or Unarmed Swordsage, then. That should work :D.

    A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

  25. - Top - End - #25

    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    You can't take Improved Natural Attack unless you have your own natural attack. Which the power only temporarily grants you. How are you qualifying, by having the power active just at the moment you are leveling?
    Of course! You usually gain XP after an encounter, and the power lasts several hours. That's like saying a Warlock can't take Flyby Attack.

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    Ettin in the Playground
     
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by FlWiPig View Post
    You can't take Improved Natural Attack unless you have your own natural attack. Which the power only temporarily grants you. How are you qualifying, by having the power active just at the moment you are leveling?
    If you have the natural attack for 12+ hours a day(not unreasonable), then you have claws more often than you don't, which seems a fair way to qualify for the feat.
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  27. - Top - End - #27
    Pixie in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Thanks for all the tips everyone.

    So, I have looked around on alot of different classes and will go either Totemist/Swordsage or Totemist/Warblade, and either human or shiftling.
    If I go human I think I will take the, Sacred Vow and vow of poverty at my first level to try to cualify for the saint*.
    If I go shifling I have absolutly no idea what to take for feats, so I need some help on that part.

    So yeah, if anyone have som tips on some good feats for this build I would be extreamly happy.

    *How do you become a saint? I´ve read somewhere that you need Vow of Poverty for it but I dont know what you need more

  28. - Top - End - #28

    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Saint is a template, I think you just need to be good.

    Also, I strongly advise NOT taking Vow of Poverty. It's a trap, as Admiral Ackbar can attest.

  29. - Top - End - #29
    Pixie in the Playground
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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by sofawall View Post
    Saint is a template, I think you just need to be good.

    Also, I strongly advise NOT taking Vow of Poverty. It's a trap, as Admiral Ackbar can attest.
    A trap? I thought it was awesome. Could you explain why its a trap since at first glanse it just look ridiciolusly good.

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    Default Re: Need help building a gestalt natural weapon fighter [3.5]

    Quote Originally Posted by Kokaka View Post
    A trap? I thought it was awesome. Could you explain why its a trap since at first glanse it just look ridiciolusly good.
    Magic items are just too good, as they can be used to specialize against opponents or generalize (Bane arrows, anyone?) without getting too expensive.

    Good DMs don't just randomly steal/disenchant items.

    Two feats at low levels ain't chump change. And the bonus exalted feats are sharply limited and rarely any good.

    You lose all your abilities if you pick up a gold piece.

    Clerics can't cast spells, per RAW, that require a focus.

    At best, you'll be on par with everyone else.
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