Results 1 to 13 of 13
Thread: Anticipate Teleport [3.5]
-
2009-08-27, 04:23 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Indiana
- Gender
Anticipate Teleport [3.5]
Complete Arcane contains a pair of spells called Anticipate Teleport and Great Anticipate Teleport. Both of them have very long durations (hours/level and 24 hours, respectively), and can thus be kept up all day long. They effectively delay anyone who wants to teleport into the area around the spell's target for either 1 or 3 rounds. It also warns the caster that someone is attempting to teleport in. Thus, you have time to prepare for whatever might be attempting to get the jump on you. However, the Teleport caster is unaware of this delay. Herein lies a question which my gaming group has been trying to puzzle out. Where is the teleporter during the duration of Anticipate Teleport?
Teleportation effects use the Astral Plane, as per the SRD:
Originally Posted by SRD
If they really are on the Astral, this raises more (though perhaps less immediately applicable) questions. The Astral Plane is timeless. Timeless planes have the following traits:
Originally Posted by SRD
If the teleporter spends 3 rounds on the Astral Plane, do those 3 rounds catch up to them when they leave? Are they in effect 18 seconds older? Could a resetting magical trap of some sort of forced teleportation combined with an item of continuous Anticipate Teleport age an enemy to death?
Can anybody tell me where in the heck the delayed Teleport caster GOES during the duration of Anticipate Teleport?Thanks to Queenfange for the awesome avatar!
-
2009-08-27, 04:29 PM (ISO 8601)
- Join Date
- May 2006
Re: Anticipate Teleport [3.5]
Basically everything you ask here is unspecified in the rules as written, so ask your DM. It's not specified they're on the astral plane.
The one bit that is at least partially addressed, though:
The silver cord: Only shows up when you're on the astral by way of Astral Projection, and doesn't otherwise show up. Plane Shifting to the Astral doesn't leave you with that vulnerability.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2009-08-27, 08:19 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
Re: Anticipate Teleport [3.5]
www.WorldOfPrime.com and Sword of the Bright Lady (Flintlock Fantasy!)
-
2009-08-27, 08:42 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Anticipate Teleport [3.5]
They live in GM Discretion Land.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
-
2009-08-27, 08:42 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Anticipate Teleport [3.5]
Maybe the spell just creates a sort of extended field around you on the Astral Plane which impedes the teleporter's progression?
-
2010-01-29, 05:34 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- You know Bosco?!
Re: Anticipate Teleport [3.5]
Also of note: what happens if you yourself want to teleport? Are you subjected to your own delay effect?
Edit: If 5 months is enough to be thread necro, feel free to lock. My mistake if so.Last edited by Signmaker; 2010-01-29 at 05:37 AM.
"So Marbles, why do they call you Marbles?"
-
2010-01-29, 06:12 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Italy (I'd rather flee)
- Gender
Re: Anticipate Teleport [3.5]
The simplest solution is:
this is a premonition. You actually know 3 rounds BEFORE the teleport spell is cast.Originally Posted by That Schubert Guy What Wrote that Vampire Article
-
2010-01-29, 07:28 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
Re: Anticipate Teleport [3.5]
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
-
2010-01-29, 07:32 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Anticipate Teleport [3.5]
He spends the requisite rounds in transit. He's unaware of this time passing, because for him, it isn't. For the rest of the world, it is.
He isn't anywhere in those three rounds, because the rules have removed him from his point of casting, and have not yet placed him at his destination.
-
2010-01-29, 08:19 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Italy (I'd rather flee)
- Gender
-
2010-01-29, 08:43 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Anticipate Teleport [3.5]
You Teleport Through Time!
-
2010-01-29, 09:20 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Anticipate Teleport [3.5]
You could rule that the spell doesn't delay the person in the astral plane for 18 seconds, but that it holds them in stasis in some timeless demiplane created by the spell.
-
2010-01-29, 10:45 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: Anticipate Teleport [3.5]
This. It's like intercepting a transporter beam from Star Trek and putting it into a computer loop for a few seconds.
The incoming magic (carrying the teleporting mage and baggage from the Astral Plane) gets caught in a field of enchantment that surrounds the caster with Anticipate Teleport up, and held there for the duration of the delay.
...
Which suggests that an Epic application of this idea might be to permanently capture an incoming teleport and suspend it in a magical field indefinitely. Dispelling the field erases the people caught in the teleport, but leaving it in place traps them forever.
I think I've just given myself a new plot hook when something needs absolutely critical needs to be inaccessible to my players until they figure out how to unwrap it.