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    Halfling in the Playground
     
    Malicte's Avatar

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    confused Anticipate Teleport [3.5]

    Complete Arcane contains a pair of spells called Anticipate Teleport and Great Anticipate Teleport. Both of them have very long durations (hours/level and 24 hours, respectively), and can thus be kept up all day long. They effectively delay anyone who wants to teleport into the area around the spell's target for either 1 or 3 rounds. It also warns the caster that someone is attempting to teleport in. Thus, you have time to prepare for whatever might be attempting to get the jump on you. However, the Teleport caster is unaware of this delay. Herein lies a question which my gaming group has been trying to puzzle out. Where is the teleporter during the duration of Anticipate Teleport?

    Teleportation effects use the Astral Plane, as per the SRD:
    Quote Originally Posted by SRD
    A teleportation spell transports one or more creatures or objects a great distance. The most powerful of these spells can cross planar boundaries. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable.

    Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
    Thus, one would expect the target to be somewhere on the Astral Plane when this spell is in effect, as they experience no delay in their instantaneous travel. However, that would imply that the target is unable to act and unaware of its surroundings for the duration of Anticipate Teleport, and actually in a location in the Astral. If it is possible to determine where on the Astral Plane a teleporter is during his teleport spell, one could use Anticipate Teleport as a handy way of ending encounters. Simply leave the Greater version up, and when a teleporter is incoming, hop to the Astral Plane and sever their silver cord. But, how to determine where, or even if that is where the target goes? Does the teleporter simply cease to be?

    If they really are on the Astral, this raises more (though perhaps less immediately applicable) questions. The Astral Plane is timeless. Timeless planes have the following traits:

    Quote Originally Posted by SRD
    Timeless

    On planes with this trait, time still passes, but the effects of time are diminished. How the timeless trait can affect certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane.

    The danger of a timeless plane is that once one leaves such a plane for one where time flows normally, conditions such as hunger and aging do occur retroactively.

    If the teleporter spends 3 rounds on the Astral Plane, do those 3 rounds catch up to them when they leave? Are they in effect 18 seconds older? Could a resetting magical trap of some sort of forced teleportation combined with an item of continuous Anticipate Teleport age an enemy to death?

    Can anybody tell me where in the heck the delayed Teleport caster GOES during the duration of Anticipate Teleport?
    Thanks to Queenfange for the awesome avatar!

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    Jack_Simth's Avatar

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    Default Re: Anticipate Teleport [3.5]

    Basically everything you ask here is unspecified in the rules as written, so ask your DM. It's not specified they're on the astral plane.

    The one bit that is at least partially addressed, though:
    The silver cord: Only shows up when you're on the astral by way of Astral Projection, and doesn't otherwise show up. Plane Shifting to the Astral doesn't leave you with that vulnerability.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Ogre in the Playground
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    Default Re: Anticipate Teleport [3.5]

    Quote Originally Posted by Malicte View Post
    Where is the teleporter during the duration of Anticipate Teleport?
    The same place the rest of the world is during a Time Stop.


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    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Anticipate Teleport [3.5]

    They live in GM Discretion Land.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Banned
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    Default Re: Anticipate Teleport [3.5]

    Maybe the spell just creates a sort of extended field around you on the Astral Plane which impedes the teleporter's progression?

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    Signmaker's Avatar

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    Default Re: Anticipate Teleport [3.5]

    Also of note: what happens if you yourself want to teleport? Are you subjected to your own delay effect?

    Edit: If 5 months is enough to be thread necro, feel free to lock. My mistake if so.
    Last edited by Signmaker; 2010-01-29 at 05:37 AM.
    "So Marbles, why do they call you Marbles?"

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    Barbarian in the Playground
     
    BardGuy

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    Default Re: Anticipate Teleport [3.5]

    The simplest solution is:
    this is a premonition. You actually know 3 rounds BEFORE the teleport spell is cast.
    Quote Originally Posted by That Schubert Guy What Wrote that Vampire Article
    In the D&D game, so much of a character’s identity is expressed by the powers that character can use.

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    Bugbear in the Playground
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    Default Re: Anticipate Teleport [3.5]

    Quote Originally Posted by pasko77 View Post
    The simplest solution is:
    this is a premonition. You actually know 3 rounds BEFORE the teleport spell is cast.
    That is not simple.
    Imagine two PCs on opposite sides of a room. One of them has Anticipate Teleport up. The other has Dimension Door prepared. He Dimension Doors across the room. You are the DM. What do you say?
    If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?

    Is 3.5 a fried-egg, chili-chutney sandwich?

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    Tyndmyr's Avatar

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    Default Re: Anticipate Teleport [3.5]

    He spends the requisite rounds in transit. He's unaware of this time passing, because for him, it isn't. For the rest of the world, it is.

    He isn't anywhere in those three rounds, because the rules have removed him from his point of casting, and have not yet placed him at his destination.

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    Barbarian in the Playground
     
    BardGuy

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    Default Re: Anticipate Teleport [3.5]

    Quote Originally Posted by hewhosaysfish View Post
    That is not simple.
    Imagine two PCs on opposite sides of a room. One of them has Anticipate Teleport up. The other has Dimension Door prepared. He Dimension Doors across the room. You are the DM. What do you say?
    "Oh snap!"

    Quote Originally Posted by That Schubert Guy What Wrote that Vampire Article
    In the D&D game, so much of a character’s identity is expressed by the powers that character can use.

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    Ogre in the Playground
     
    PirateGuy

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    Default Re: Anticipate Teleport [3.5]

    You Teleport Through Time!

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    HalfOrcPirate

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    Default Re: Anticipate Teleport [3.5]

    You could rule that the spell doesn't delay the person in the astral plane for 18 seconds, but that it holds them in stasis in some timeless demiplane created by the spell.

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    Kobold

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    Default Re: Anticipate Teleport [3.5]

    Quote Originally Posted by Lysander View Post
    You could rule that the spell doesn't delay the person in the astral plane for 18 seconds, but that it holds them in stasis in some timeless demiplane created by the spell.
    This. It's like intercepting a transporter beam from Star Trek and putting it into a computer loop for a few seconds.

    The incoming magic (carrying the teleporting mage and baggage from the Astral Plane) gets caught in a field of enchantment that surrounds the caster with Anticipate Teleport up, and held there for the duration of the delay.

    ...

    Which suggests that an Epic application of this idea might be to permanently capture an incoming teleport and suspend it in a magical field indefinitely. Dispelling the field erases the people caught in the teleport, but leaving it in place traps them forever.

    I think I've just given myself a new plot hook when something needs absolutely critical needs to be inaccessible to my players until they figure out how to unwrap it.

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