Results 1 to 9 of 9
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2009-08-31, 04:08 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
- Gender
[3.5] Icewind Dale II Feat Adaptations
Dodge [General]
Prerequisite
Dex 13.
Benefit
You receive a +1 dodge bonus to armor class against attacks from an opponent.
Special
A fighter may select Dodge as one of their fighter bonus feats.
Elemental Magic Mastery [Metamagic]
Your masty of a particular element has yielded impressive results.
Prerequisites
Energy Substitution in the specified element, ability to cast 4th level spells and 10 ranks in Spellcraft.
Benefit
Grants resistance 5 to the specified element and a +20% increase to all damage done with spells of that element.
Special
You may take this feat multiple times, applying it to different elemental damage types.
Heroic Inspiration [General]
When things look grim, your character rises to the occasion.
Prerequisite
Cha 13, at least one level of barbarian, bard, fighter or paladin.
Benefit
When below 50% hit points, the character as well as allies in a 10 foot radius gain a +1 bonus to hit, damage, and saving throws.
Special
A fighter may select Heroic Inspiration as one of their fighter bonus feats.
Luck of Heroes [General]
Through pluck, determination, and resilience, you survive in the most trying of circumstances.
Benefit
You receive a +1 luck bonus on all saving throws.
Maximized Attacks [General]
You have learned to maximize the effect of your attacks while performing a short concentrated attack.
Prerequisites
4 ranks in Concentration and Weapon Specialization with at least one weapon.
Benefit
All attacks with a weapon you have Weapon Specialization in do maximum base damage for 2 rounds. Usable once per day.
Special
A fighter may select Maximized Attacks as one of their fighter bonus feats.Last edited by Jergmo; 2009-08-31 at 04:53 PM.
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2009-08-31, 04:24 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: [3.5] Icewind Dale II Feat Adaptations
I suspect you made a copy-paste error here and it should be Cold resistance 5 instead.
Dodge [General]
Prerequisite
Dex 13.
Benefit
You receive a +1 dodge bonus to armor class against attacks from an opponent.
Special
A fighter may select Dodge as one of their fighter bonus feats.
Maximized Attacks is interesting. Might be more useful if it was more than 1/day, perhaps Str Mod/day or 1/encounter or something.
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2009-08-31, 04:30 PM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.5] Icewind Dale II Feat Adaptations
Save some space:
Elemental Magic Mastery [Metamagic]
Your mastery of a particular element has yielded impressive results.
Prerequisites
Energy Substitution (any), ability to cast 4th level spells and 10 ranks in Spellcraft.
Benefit Choose an element you have Energy Substitution for: You gain resistance 5 to that element and a +20% increase to all damage done with spells of that element.
Special: You may take this feat multiple times, applying it to different elements. You must have Energy Substitution for each element you choose.
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2009-08-31, 04:44 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
- Gender
Re: [3.5] Icewind Dale II Feat Adaptations
1.) Yeah, whoops. :3
2.) Yeah, I felt it was a little silly otherwise.
3.) If it's going to be like that, then I'd say it only lasts one round. Plus, it makes the Weapon Focus tree worth taking!
Heh, I suppose I should've thought of that, thanks.Last edited by Jergmo; 2009-08-31 at 04:45 PM.
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2009-08-31, 06:01 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: [3.5] Icewind Dale II Feat Adaptations
Can't Fighters have nice things? Observe.
This is to powerful. A +20% to all damage with spells of that element? Alright...Meteor Swarm's average fire damage increases from 84 to 101, so an increase of +16. Perhaps not THAT good (although for no level increase it is), but compare it to...
Maximized Attacks [General]
You have learned to maximize the effect of your attacks while performing a short concentrated attack.
Prerequisites
4 ranks in Concentration and Weapon Specialization with at least one weapon.
Benefit
All attacks with a weapon you have Weapon Specialization in do maximum base damage for 2 rounds. Usable once per day.
Special
A fighter may select Maximized Attacks as one of their fighter bonus feats.
The spellcaster feat is FAR superior. Two castings of Meteor Swarm, or Meteor Swarm and any two or three other spells of any element and the fighter feat is left FAR behind.Last edited by Djinn_in_Tonic; 2009-08-31 at 06:01 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-08-31, 06:05 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.5] Icewind Dale II Feat Adaptations
I do like the Elemental Mastery feats, but I might recommend they work a bit differently. Instead of being a blanket 20% increase, what if they merely added +1 damage/die of the spell? That way, Meteor Swarm's damage increases by only 24 damage (only 24 dice of the spell are actually Fire damage).
As for the Maximized Attacks, just let it work as it does now, and give them Str mod uses/day. Seems fair to me.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-08-31, 06:10 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: [3.5] Icewind Dale II Feat Adaptations
I was planning to make such feat from some time, and I think I would just take it, remove Weapon Specialisation requirement, and make it 3 rounds x Intelligence bonus per day. Or something like that.
But I was mainly obsessed with the idea of Intelligence based feat.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2009-08-31, 07:10 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
- Gender
Re: [3.5] Icewind Dale II Feat Adaptations
How about if they gain, say, half their caster level to spell damage, and spells of that element at a +2 caster level? (Note: Just going by what the feat says in the game; I wasn't sure if it was too powerful. Maximized Attacks said it lasted 10 seconds and was usable once per day.)
Last edited by Jergmo; 2009-08-31 at 07:12 PM.
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2009-08-31, 07:58 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: [3.5] Icewind Dale II Feat Adaptations
The Maximized Attacks feat comes into its own when used by a martial intiator, with a weapon that has energy damage added on (Flaming, Shocking, Frost, etc), and/or with Sneak Attack/Sudden Strike/(Whatever it is that Scouts get).
For martial initiators it is very good.Last edited by DracoDei; 2009-08-31 at 07:58 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.