Results 1 to 30 of 40
-
2009-08-31, 12:43 AM (ISO 8601)
- Join Date
- Aug 2009
[3.5] Wall of Iron: Great damage spell?
Looking at the Wall of Iron spell, it seems to be a wonderful spell for causing massive amounts of damage. Allow me to explain:
The spell description gives three requirements for how the wall must be conjured:
- It must be vertical.
- It must be a flat plane.
- It may not intersect with a creature.
It does not, however, say anything about the wall needing to be on the ground. Given the obvious application of "giant blunt guillotine", it's just a matter of figuring out the damage.
The wall's volume ranges from 9.17 ft^3 at level 11 to 41.67 ft^3 at level 20. Using a ratio of 485 lb/ft^3 (from here), that means that the weight ranges from 4,400 lb to 20,200 lb (rounding down). The DMG (p303) says falling objects deal 1d6 damage per 200 lb, if it falls at least ten feet. It can also cause up to 20d6 extra damage by falling further. The spell has a medium range, so by the time you can cast it you can make it fall as far as necessary, if the environment allows it.
This means that the spell causes 22d6 - 42d6 at level 11, and 101d6 - 121d6 at level 20. It doesn't allow spell resistance and, depending on the interpretation of the description, may or may not allow a reflex save to avoid the damage. Also, even if the target survives, it's now stuck under a wall. It'd need 33 strength to lift the level 11 version, and 44 strength to lift the level 20 version (meaning that even the Tarrasque would have to struggle to move it).
Am I missing something, or is this just incredibly overpowered? Meteor Swarm only does 32d6 (and allows SR), and it's a 9th level spell.
Edit: "A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it." Yeah, I guess I was missing something.Last edited by Wubba; 2009-08-31 at 01:37 AM.
-
2009-08-31, 12:47 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2009-08-31, 12:52 AM (ISO 8601)
- Join Date
- Aug 2009
-
2009-08-31, 12:52 AM (ISO 8601)
- Join Date
- Jan 2009
-
2009-08-31, 12:53 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
Conjuration spells must summon the whatever into a location that can support it. This is to prevent the "Summon Falling Earth Elemental IV-IX" trick, but also stops your Wall of Iron idea.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2009-08-31, 12:53 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2009-08-31, 12:57 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Wall of Iron: Great damage spell?
I thought that only applied to creatures.
Edit:
Meh. Just read the Conjuration rules again, and say it has to be supported.One could still cast Wall of Force, put the Wall of Iron on that, then dismiss the Wall of Force for a similar effect."The caster can form the wall into a flat vertical plane..." Oops. I guess I just fail at reading tonight. Is there any spell that does make a floating platform?
Of course, it'd work better with Earth Elementals. Just cast the Wall of Force, summon the Elemental on it, then command it to jump onto the enemy. It's cheaper, does more damage (30d6 - 50d6 for VI, 300d6 - 320d6 for IX), and the Elemental can even aim itself at the enemy. What sort of attack would that be, though?
Another Edit:
Sorry, I forgot for a moment that by level 11 everyone is fabulously wealthy.Last edited by Wubba; 2009-08-31 at 01:36 AM.
-
2009-08-31, 01:51 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
What Malconvoker summons could support the wall if it were summoned in the air? Malconvokers can dismiss their summons as immediate actions which with some planning could make for an interesting combo. We need something really tall and really strong. Sadly my knowledge of summons is lacking or I'd recommend some myself.
Last edited by Wings of Peace; 2009-08-31 at 01:52 AM.
-
2009-08-31, 02:03 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
46 simple steps to fame and fortune:
Step 1: Cast wall of iron.
Step 2: Cast shrink item.
Steps 3-43: Repeat steps 1 & 2.
Step 44: Stuff steps 1-43 into a HHH.
Step 45: ???
Step 46: Profit!
-
2009-08-31, 02:14 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2009-08-31, 02:28 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
-
2009-08-31, 02:36 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2009-08-31, 02:41 AM (ISO 8601)
- Join Date
- Mar 2007
Re: [3.5] Wall of Iron: Great damage spell?
Or you could just cast the Wall of Force and arrange it's area to go upward instead of outward. You're not required to make it expand horizonitally nor are you limited from making curves in it.
None the less, Lycanthromancer's idea is better, easier and funnier.
-
2009-08-31, 02:45 AM (ISO 8601)
- Join Date
- May 2009
-
2009-08-31, 04:40 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
*Wall of Iron, CL12*
Volume = 18m x 1,5m x 2,5cm = 1800cm x 150cm x 2,5cm = 675.000 cm³
Weight = 7,87g per cm³ x 675.000 cm³ = 5.312.250 g = 5,3 tons
*Shrink Item*
Volume = 675.000 cm³ / (16 x 16 x 16) = 164,80 cm³
That's a block of 10cm x 10cm x 16,5cm of pure iron.
Weight = 5.312.250 g / 4.000 = 1.328 g
That's a little over 1 Kg.
*Stuff in a Bag of Holding Type I*
Repeat process for 12 days.
Make about 2 shrinked walls a day.
- Go to the nearest blacksmith.
- Empty the bag.
- Use the command word.
- *!! Unshrink !!*
- Sell 127.200 kilos of pure iron.
- Profits
Last edited by Johel; 2009-08-31 at 04:43 AM.
-
2009-08-31, 04:57 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
-
2009-08-31, 06:47 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
Player: "Blacksmith! I have iron to sell!"
NPC: "Wow, that's a lot of iron, I'l give you 100 gold for it!"
Player: ....
"I spent 12 days making this! It's worth 27,000 gold!"
NPC: "Heh, you wish, I buy my iron wholesale from the mine a few days south of here, and this much iron wouldn't cost half that. Not to mention that there's more iron here than I can use in a year, and 27,000 is more than I make in a decade. I'll give you 100 gold."
Player: "Fine, I'm not selling then."
Blacksmith: "Fair enough. I hope you have a lot of golems to craft, because there's certainly no-one else around who wants that much iron."
Player: ....
"150 gold."
-
2009-08-31, 06:55 AM (ISO 8601)
- Join Date
- Aug 2009
-
2009-08-31, 07:23 AM (ISO 8601)
- Join Date
- May 2006
Re: [3.5] Wall of Iron: Great damage spell?
As listed, it's a trade good. Which means you don't sell it, you use it as cash. But yes, there are a lot of idiosyncrasies in the rules, as Myou pointed out - while by the book the spell produces a very large amount of iron very quickly, and strictly by the book, it's absurdly valuable, almost no blacksmith would have use for that much iron in that short order. Now, if you engineer a war, and sell it to the king of one (or both) of the countries to feed wartime production, that's a different story.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2009-08-31, 07:58 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
-
2009-08-31, 09:10 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
Well, you *COULD* go to 24 blacksmith, 1 wall for each of them.
As long as the price is more than 50 gp / 5,3 tons, you're good.
But you're somewhat right : with that much iron, the price will go down quickly...which will make the weapons and armors cheaper !!
D&D economy for da win.
-
2009-08-31, 09:28 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
-
2009-08-31, 09:30 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Oakdale, PA
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
The prices wouldn't drop actually. The prices listed are assuming that iron is readily available. They cost their price because of the time it takes to craft such items. Having more iron than you know what to do with doesn't help the fact that it still takes you a week to craft a good sword.
Avatar generously created by ukuleleninja
-
2009-08-31, 09:33 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Wall of Iron: Great damage spell?
-
2009-08-31, 09:48 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
-
2009-08-31, 09:58 AM (ISO 8601)
- Join Date
- May 2009
-
2009-08-31, 10:05 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
Last edited by Johel; 2009-08-31 at 10:06 AM.
-
2009-08-31, 10:11 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
Re: [3.5] Wall of Iron: Great damage spell?
Do the opposite! Mass awaken all iron in the world (Yes. We. Can!) and have it revolt against it's human oppressors; then sell rust monsters to everyone!
Lighten up, I doubt Hijax were being serious.If a tree falls in a forest, the Druid will make sure you hear about it.
-
2009-08-31, 10:16 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
-
2009-08-31, 10:17 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles