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Thread: [3.5] Rank the core melee feats!
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2009-09-07, 07:31 AM (ISO 8601)
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[3.5] Rank the core melee feats!
You're playing in a core-only game run in the Level 1-10 range, and you've decided to play a martial character. With your regular feats at levels 1, 3, 6, and 9, plus a couple more from fighter levels, you're going to get a total of 6 feats, 7 if you're human. So what do you think are the best 6-7 core melee feats out there?
Obviously Power Attack is going to get on most lists, but from there on it gets more tricky. What about feats like Improved Initiative, Quick Draw, Blind-Fight, and Cleave - how do they stack up against the Mounted Combat feat tree? Is something like Iron Will worth putting in there, or would you be better off going for Expertise/Trip?
So rank your top 7 in the order of which ones you think are best.
And just to head off the inevitable smartass comments:
Spoiler- No, Leadership is not a melee feat.
- No, you can't play a ToB character. Core means the PHB and DMG and MM.
- No, you can't choose Natural Spell.
- I don't care if druids are better fighters than fighters are, it says "martial character".
- No, Augment Summoning isn't . . . look, just answer the question, okay? Please?
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2009-09-07, 07:37 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
What about Magical Aptitude and Skill Focus: UMD?
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2009-09-07, 07:40 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Does Improved Initiative count as a melee feat? When Natural Spell doesn't?
Well, i'd say:
Power Attack
Improved Initiative
Combat Expertise
Combat Reflexes
Improved Trip
EWP: Spiked ChainLast edited by Cyclocone; 2009-09-07 at 07:45 AM.
If a tree falls in a forest, the Druid will make sure you hear about it.
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2009-09-07, 07:40 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
A rogue is better off with Quick Draw, TWF, ITWF, Imp Init, Weapon Finesse..
A tripper is better off with Combat Reflexes, Combat Expertise, Improved Initiative, Improved Trip, Exotic Weapon Proficiency(Spiked Chain)
An archer would pretty much like the entire archery tree.
Useless feats would include;
Shield-tree
Anything-but-Power Attack from PA tree.
Improved Disarm/Feint
Whirlwind Attack
Dodge tree
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2009-09-07, 07:42 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Maybe
Power Attack
Combat Expertise
Improved Trip
Combat Reflexes
Cleave
Improved Initiative
Improved Disarm OR Sunder and know how to use them
And a reach weapon. Heavy melee-type (I mean for heavy fighter and barbarian, light say, a rogue).
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2009-09-07, 07:44 AM (ISO 8601)
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2009-09-07, 07:45 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Power Attack
Improved Bull Rush
Combat Expertise
Improved Trip
Dodge
Mobility
Spring Attack (though it sucks to get there)Last edited by Quirinus_Obsidian; 2009-09-07 at 07:46 AM.
Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
Spoiler
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2009-09-07, 09:09 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Toughness
Toughness
Toughness
Toughness
Toughness
Toughness
Toughness
Seriously guys. Toughness is probably the best feat ever, especially for the front-line melee guy. If you're getting Toughness every third level, it's like you've increased your Constitution by a full 2 points for crying out loud! So if you take it at first level, and every fighter bonus feat level... well, you'll have a lot of HP now, won't you? It's practically the path to immortality. They'll just keep hitting you and hitting you and you just won't die!
Others may decry Toughness in favor of Power Attack and other well-known traps, but if Toughness is going to make you last twice as long in a fight, you're effectively doubling your number of attacks, at no attack penalty at all! That beats the hell out of Power Attack even if it doubled your damage, which it doesn't. The ultimate charger feat, Toughness lets you rush heedlessly into danger, repeatedly. If you're properly roleplaying a fighter with 3 intelligence, 3 charisma and physicals in the 20s, you need Toughness to get through life.- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2009-09-07, 09:12 AM (ISO 8601)
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2009-09-07, 10:15 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
I guess core doesn't include the XPH here?
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-07, 10:19 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Can't take Toughness as a Fighter feat.
- Power Attack
- Combat Expertise
- Improved Trip
- Improved Initiative
- Weapon Focus(Halberd)
- Weapon Specialization(Halberd)
- Greater Weapon Focus(Halberd)
I ran out of good feats, so I might as well make it more reliable to Pow for the extra damage to make them fall down faster.
Them's my 2 coppers. Take as you will.
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2009-09-07, 11:26 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Power attack usually falls behind weapon specialization in pure core (no leap attack, etc.). That AB penalty really hurts. That's also why weapon focus is much higher up than people would think, or at least above improved initiative in most non sneak attack cases. Improved crit also gives more damage than PA by the time you get it; though a friendly caster, etc. can give it to feat starved classes for free. Toughness is in fact very powerful at low levels for the reasons stated, but at high levels the % increase in HP is low and you really need to be running out of feat choices to take it. The amusing thing is that PA is also front-loaded (in core), so at low level or high toughness beats it; assuming you don't already have enough HP to stay in the longest/hardest fights.
Outside of that the core feats tend to be situational, so I can't really rank them. Tripper builds are popular, but they rely somewhat on humanoids. Etc.Last edited by ericgrau; 2009-09-07 at 11:31 AM.
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2009-09-07, 11:27 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Isn't that the thread where most people disagreed with your assessment because you failed to consider how AB scales up faster than AC?
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2009-09-07, 11:31 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Nope. But elsewhere people asked and I already showed that it doesn't about 57 times now, including average monster AC by CR tables for crying out loud. Do I really have to do this again? Hey, this time how about someone else pull out the tables before making such a claim?
EDIT: Here's a copy-paste for your convenience. But I'm not doing any formatting or other work beyond that this time:
Spoiler
Code:hp init AC touch ff_ac bab fort ref will Summary for 'challenge_rating' = 1/10 (2 detail records) Avg 1.00 1.50 15.50 15.50 14.00 0.00 2.00 3.50 2.00 Max 1 2 16 16 14 0 2 4 2 Summary for 'challenge_rating' = 1/8 (2 detail records) Avg 1.00 2.00 14.00 14.00 12.00 0.00 2.00 3.00 0.50 Max 1 2 14 14 12 0 2 4 1 Summary for 'challenge_rating' = 1/6 (4 detail records) Avg 4.50 1.75 13.75 13.25 12.00 0.25 2.50 4.00 1.00 Max 11 2 14 14 12 1 4 4 2 Summary for 'challenge_rating' = 1/4 (8 detail records) Avg 3.88 1.75 14.50 13.25 12.75 0.25 2.50 2.88 0.38 Max 11 3 17 15 14 1 4 5 2 Summary for 'challenge_rating' = 1/3 (7 detail records) Avg 4.43 2.57 15.71 13.14 13.71 0.14 2.29 3.14 1.14 Max 6 5 17 15 16 1 4 5 3 Summary for 'challenge_rating' = 1/2 (29 detail records) Avg 6.59 1.41 14.69 11.86 13.38 0.76 2.62 2.00 0.03 Max 16 4 18 16 18 2 5 6 3 Summary for 'challenge_rating' = 1 (46 detail records) Avg 12.24 1.54 15.28 11.78 13.80 1.28 3.00 2.85 0.98 Max 31 7 23 20 18 3 6 6 5 Summary for 'challenge_rating' = 2 (51 detail records) Avg 20.55 2.39 15.76 11.84 13.94 2.33 4.35 4.35 2.69 Max 42 8 23 15 22 5 8 10 6 Summary for 'challenge_rating' = 3 (72 detail records) Avg 27.26 2.68 16.14 11.51 14.64 3.30 4.58 4.18 3.31 Max 55 9 23 18 23 6 9 9 7 Summary for 'challenge_rating' = 4 (40 detail records) Avg 48.23 2.23 16.00 10.45 15.05 5.20 6.45 5.10 4.60 Max 94 6 20 18 20 9 11 9 9 Summary for 'challenge_rating' = 5 (51 detail records) Avg 56.33 3.16 17.16 10.55 15.73 6.08 7.47 5.82 4.82 Max 95 11 25 16 25 11 12 13 10 Summary for 'challenge_rating' = 6 (26 detail records) Avg 69.12 3.27 18.88 11.00 17.27 7.60 8.08 6.85 6.08 Max 133 13 29 29 24 12 14 12 12 Summary for 'challenge_rating' = 7 (45 detail records) Avg 86.98 2.91 18.07 10.38 16.44 8.38 8.67 6.98 6.56 Max 152 13 25 17 24 13 15 19 12 Summary for 'challenge_rating' = 8 (31 detail records) Avg 96.48 3.19 20.00 10.58 18.32 9.43 9.19 7.65 7.45 Max 180 10 27 20 26 15 16 14 11 Summary for 'challenge_rating' = 9 (31 detail records) Avg 130.65 3.61 21.74 10.45 19.68 11.97 12.13 9.81 8.58 Max 230 14 29 18 28 18 19 22 13 Summary for 'challenge_rating' = 10 (19 detail records) Avg 136.53 2.79 22.58 9.26 21.42 13.21 11.63 8.58 9.11 Max 305 8 33 13 33 24 22 19 14 Summary for 'challenge_rating' = 11 (24 detail records) Avg 163.83 3.96 23.71 10.92 21.38 14.25 13.75 10.63 10.3 Max 228 15 29 25 27 24 20 25 14 Summary for 'challenge_rating' = 12 (12 detail records) Avg 196.33 1.58 21.75 7.17 21.42 17.00 15.42 9.33 9.08 Max 300 5 28 13 28 30 25 12 15 Summary for 'challenge_rating' = 13 (12 detail records) Avg 167.00 2.92 27.33 10.25 26.00 14.42 14.17 9.83 12.4 Max 230 5 32 14 31 20 18 14 16 Summary for 'challenge_rating' = 14 (12 detail records) Avg 180.33 4.50 27.00 11.00 25.17 16.17 15.92 11.83 14.0 Max 287 8 35 14 35 23 19 13 18 Summary for 'challenge_rating' = 15 (8 detail records) Avg 224.63 3.50 29.75 8.13 29.50 18.88 15.75 10.63 15.8 Max 312 5 34 11 33 24 19 14 20 Summary for 'challenge_rating' = 16 (11 detail records) Avg 239.09 4.27 31.91 10.00 30.73 21.18 17.09 13.27 16.6 Max 378 8 42 16 42 31 23 16 23 Summary for 'challenge_rating' = 17 (7 detail records) Avg 244.86 3.29 28.00 9.57 26.86 20.14 19.57 11.29 16.2 Max 337 7 34 13 34 27 25 15 19 Summary for 'challenge_rating' = 18 (8 detail records) Avg 302.25 6.00 32.75 8.50 31.25 24.25 19.50 15.63 19.0 Max 375 20 37 14 37 30 23 24 23 Summary for 'challenge_rating' = 19 (10 detail records) Avg 355.80 4.80 36.00 9.20 35.20 27.60 22.10 16.30 19.7 Max 445 12 38 16 38 33 25 20 21 Summary for 'challenge_rating' = 20 (9 detail records) Avg 409.33 6.00 36.44 9.11 34.44 29.56 24.22 18.67 21.2 Max 858 12 40 17 39 48 38 29 23 Summary for 'challenge_rating' = 21 (13 detail records) Avg 393.00 4.31 38.69 8.77 37.31 27.69 23.31 16.15 20.5 Max 522 7 51 17 44 36 28 22 25 Summary for 'challenge_rating' = 22 (9 detail records) Avg 452.33 7.44 40.22 11.56 36.33 29.56 23.00 19.67 23.7 Max 536 22 47 24 47 37 28 25 27 Summary for 'challenge_rating' = 23 (11 detail records) Avg 480.09 8.27 39.91 12.45 35.27 31.00 26.00 21.82 24.6 Max 893 18 46 28 42 38 41 35 28 Summary for 'challenge_rating' = 24 (8 detail records) Avg 622.25 9.25 42.38 12.88 37.75 37.50 29.50 24.25 27.3 Max 900 27 44 40 44 48 39 38 38 Summary for 'challenge_rating' = 25 (11 detail records) Avg 600.27 8.55 44.18 18.36 39.82 34.09 27.55 24.00 28.7 Max 1105 26 52 50 50 40 45 36 41 Summary for 'challenge_rating' = 26 (7 detail records) Avg 420.29 10.43 44.29 27.14 39.57 27.00 21.14 20.14 26.2 Max 680 17 50 48 43 40 32 29 32 Summary for 'challenge_rating' = 27 (4 detail records) Avg 625.25 10.00 46.75 19.25 40.25 43.50 31.75 27.75 32.7 Max 817 20 52 32 45 75 40 37 41 Summary for 'challenge_rating' = 28 (4 detail records) Avg 894.25 16.25 53.50 26.50 43.25 42.50 37.00 37.00 31.5 Max 1102 25 57 47 57 60 45 44 35 Summary for 'challenge_rating' = 29 (2 detail records) Avg 472.00 12.00 50.50 30.00 42.50 21.50 25.00 25.50 24.5 Max 814 17 51 38 48 33 40 39 32 Summary for 'challenge_rating' = 30 (4 detail records) Avg 1064.25 2.00 40.75 13.50 40.25 48.25 36.00 26.25 38.7 Max 1785 6 58 26 58 70 47 37 50 Summary for 'challenge_rating' = 31 (2 detail records) Avg 788.50 3.50 58.00 16.00 56.50 42.50 34.00 24.50 33.5 Max 877 4 64 20 64 45 37 25 38 Summary for 'challenge_rating' = 32 (1 detail record) Avg 433.00 18.00 40.00 20.00 30.00 42.00 19.00 29.00 29.0 Max 433 18 40 20 30 42 19 29 29 Summary for 'challenge_rating' = 33 (2 detail records) Avg 605.50 -2.00 60.00 0.00 60.00 72.00 32.00 30.00 33.0 Max 608 -2 60 0 60 72 32 30 33 Summary for 'challenge_rating' = 34 (2 detail records) Avg 1100.00 9.50 54.00 16.00 50.50 52.50 42.00 32.50 39.5 Max 1362 15 61 19 61 62 48 42 43 Summary for 'challenge_rating' = 35 (5 detail records) Avg 1011.80 12.60 62.00 13.80 53.20 48.40 41.60 34.20 31.0 Max 1075 24 67 18 67 50 46 52 43 Summary for 'challenge_rating' = 36 (1 detail record) Avg 1676.00 11.00 58.00 3.00 57.00 72.00 55.00 47.00 39.0 Max 1676 11 58 3 57 72 55 47 39 Summary for 'challenge_rating' = 37 (1 detail record) Avg 1292.00 4.00 74.00 20.00 74.00 55.00 46.00 29.00 47.0 Max 1292 4 74 20 74 55 46 29 47 Summary for 'challenge_rating' = 39 (3 detail records) Avg 1430.00 7.00 66.67 18.00 62.33 68.00 55.67 37.67 45.0 Max 1728 13 81 22 81 96 75 55 52 Summary for 'challenge_rating' = 41 (1 detail record) Avg 1856.00 14.00 58.00 16.00 44.00 96.00 76.00 56.00 42.0 Max 1856 14 58 16 44 96 76 56 42 Summary for 'challenge_rating' = 42 (1 detail record) Avg 1984.00 12.00 60.00 14.00 48.00 96.00 77.00 54.00 42.0 Max 1984 12 60 14 48 96 77 54 42 Summary for 'challenge_rating' = 43 (2 detail records) Avg 1516.00 4.00 79.50 21.50 79.50 59.00 50.00 31.00 50.5 Max 1787 4 88 24 88 65 55 34 56 Summary for 'challenge_rating' = 48 (1 detail record) Avg 1479.00 4.00 78.00 21.00 78.00 58.00 50.00 31.00 50.0 Max 1479 4 78 21 78 58 50 31 50 Summary for 'challenge_rating' = 50 (2 detail records) Avg 2472.50 7.00 83.50 19.00 78.50 83.00 72.00 44.50 51.5 Max 2880 10 95 26 95 96 84 52 61 Summary for 'challenge_rating' = 52 (1 detail record) Avg 1732.00 4.00 85.00 23.00 85.00 63.00 54.00 33.00 54.0 Max 1732 4 85 23 85 63 54 33 54 Summary for 'challenge_rating' = 57 (2 detail records) Avg 1517.00 7.00 81.00 26.50 81.00 60.00 49.00 33.00 43.0 Max 2006 10 92 28 92 68 59 36 59 Summary for 'challenge_rating' = 59 (1 detail record) Avg 2362.00 4.00 102.00 28.00 102.00 75.00 64.00 39.00 65.0 Max 2362 4 102 28 102 75 64 39 65 Summary for 'challenge_rating' = 61 (1 detail record) Avg 2299.00 4.00 99.00 27.00 99.00 73.00 63.00 38.00 63.0 Max 2299 4 99 27 99 73 63 38 63 Summary for 'challenge_rating' = 66 (1 detail record) Avg 2613.00 4.00 106.00 29.00 106.00 78.00 68.00 41.00 68.0 Max 2613 4 106 29 106 78 68 41 68
EDIT #2: Hmm, actually with a couple buffs you might be able to pull it off for single attacks. But not full attacks. And you could only afford a couple -1's.Last edited by ericgrau; 2009-09-07 at 11:01 PM.
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2009-09-07, 11:50 AM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
I'd have to go with Combat Expertise, Improved Trip and Combat Reflexes.
For the most part, these three feats will get you a melee'r that will do the job.
Everything else is icing on the cake that makes things easier for the casters. Blind-fight? Means the casters don't have to help you out as much with invisible opponents. Quick Draw? In dungeons I don't ever have my character put his two handed weapon down. He's got a free hand if he needs it.
Mounted Combat is pretty decent, but it's also situational.
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2009-09-07, 12:36 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Last edited by FMArthur; 2009-09-07 at 12:37 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2009-09-07, 01:16 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
IMO, the strongest core only melee combo is Mounted Combat, Ride by Attack, Spirited Charge, Leadership, and Power Attack.
Being mounted gives you a high movement rate, and a second target to draw attacks. This is especially useful with Spirited Charge, which let's you use hit and run tactics against the enemy.
Leadership gives you a highly useful mount, or Bard or Cleric cohort to use as a buff bot.
A lance used two handed with Spirited Charge and Power Attack deals the highest damage available in core. Though with the too-hit penalty and no Shock Trooper, you'll want to pick up a Brilliant Energy weapon and/or get a hold of plenty of buffs from your friends.
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2009-09-07, 01:34 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
I guess you should rate best the feats you are going to use more often first and the situational ones as not-so-much
Weapon Prof
Weapon focus
Greater weapon focus
Weapon Specializacion
Power attack
Would be the top (hit often and hit hard, and hitting SHOULD be your priority)
If you have great dex, but not so-great str:
-In most cases, the +4 to init from improved init is not great... unless you have an already good dex modifier; but you roll init once poer combat, so I would skip it anyhow
-Combat reflexes would be great if you are using a spiked chain or a good reach weapon
-Weapon Finesse if you are going to pump dex anyway
Improved critical is useful if you go for the TWF tree and/or if your weapon has a high crit range, otherwise I would skip it.Three words that will save your ass from a lot of situations:
"Will", "Fortitude" and "Reflexes"
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2009-09-07, 01:41 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
I'd say
Combat Expertise
Improved Trip
Combat Reflexes
Exotic Weapon Proficiency:Spiked Chain
Power Attack
The rest depends on other things.Last edited by deuxhero; 2009-09-07 at 01:42 PM.
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2009-09-07, 01:59 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
It seems like Whirlwind Attack & Cleave aren't incredibly popular. Why is that? I figured more options = good.
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2009-09-07, 02:36 PM (ISO 8601)
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2009-09-07, 02:45 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Cleave doesnt trigger very often. It only triggers when you kill an enemy (and how many enemies do you usually fight at once) and are adj to another enemy.
Its useful only against hoardes of mooks, which really arent a problem anyway. Getting cleave is spending a feat to deal with someone that isnt a problem.
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2009-09-07, 02:46 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
If most expected enemies are subjects to critical hits, I'll probably make barbarian 2/fighter 8 (both count as martial characters, I guess :-) And probably choose orc as race. So we have total of 10 feats, 6 of which are fighter bonus feats. If I need to name 7:
1. Power attack
2. Weapon focus (falichion)
3. Cleave
4. Great cleave
5. Weapon specialisation (falchion)
6. Improved Critical (falchion)
7. Greater weapon focus (falchion)
Isn't too original, I understand. But sometimes works :-)
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2009-09-07, 02:51 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
As Pharaoh said. Whirlwind Attack has 3 feats are requirements, only one of which can be used while performing Whirlwind Attack.
Cleave sucks because it's effect triggers 1/encounter, tops. You wasted a feat to get a single free attack when the same cost (a single feat) gets you additional attacks/round equal to your Dex+1. Cleave was redeemed by CW thanks to Combat Brute, but this is Core melee feats only, so that doesn't matter.
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2009-09-07, 02:54 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Cleave+great cleave should be one feat.
Weapon Focus + Greater Weapon Focus should be one (tiered) feat, with greater weapon focus kicking it at level 8ish I think. Same for weapon spec and greater weapon spec.
Dodge+mobility should be one feat.
Improved Disarm, Feint and Trip should be one feat.
Improved bullrush, overrun and sunder should be one feat.
Having weapon focus and weapon spec in a weapon should grant improved critical for free.
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2009-09-07, 02:58 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
Bear in mind that you can take Combat Reflexes AND Cleave, and in fact the two work together pretty well (more reach makes it easier to have multiple enemies in range to hit). Actions are the currency of D&D combat, so Cleave is a fairly good feat simply because it gives you more actions. If you're playing a killy-type, you should be dropping an enemy fairly often. At low levels (1-5) when groups of goblins, kobolds, and orcs are the norm, being able to Cleave is almost as good as having an extra standard action each round.
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2009-09-07, 03:52 PM (ISO 8601)
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Re: [3.5] Rank the core melee feats!
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Re: [3.5] Rank the core melee feats!
How I'd rate them:
1. Improved Trip
2. Power Attack
3. Combat Reflexes
4. Combat Expertise (yeah, it's a prerequisite but meh)
5. Cleave
6. EWP: Spiked Chain
7. Improved Initiative
There, 7 feats spent without taking anything crappy! Though Mounted Combat-feats aren't bad; Spirited Charge is by far the best damage dealer in Core. It's just that they're hard to make work. Also, Spirited Charge costs you 3 feats. Though Trample and Ride-By Attack are both pretty useful; it's really Spirited Charge that actually deals DAMAGE in Core.
After that, you end up with Quick Draw, Weapon Focus-line, Dodge, Improved Disarm, Improved Bull Rush, Improved Grapple, Improved Critical, TWF, Rapid Shot (this is by far the best archery feat in Core, but alone not enough to make it anything but horrible), etc.
As for Whirlwind Attack, the second problem with it is that you typically need to be adjacent to 4+ opponents at the start of your turn to make it better than just plain full attack. That's just not happening.Last edited by Eldariel; 2009-09-07 at 04:11 PM.
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Re: [3.5] Rank the core melee feats!
I remember once, in an early game with a "theoretical optimizer"...
Me: "What do you mean, you didn't take fireball?"
Wiz: "I barred evocation! It's worthless! You do the hurting and stand between us!"
Me: "There's a dozen frickin' Ant-monsters, clumped together, right there, ready to shoot past me and kill you."
Wiz: "But... but I didn't expect to run into archers! Kill them fast! You hit on a three!"
Me: "How the heck to I kill a dozen guys at... Oh, sweet."
Me: *jumps over their heads, into the middle of the swarm of enemies.* *power attacks as he lands* One down... *great cleave* 8 more down...
Me: "Well, poot. I'm all out of targets."
3 surviving ant-monsters: "Uhh... ignore the last two hours of us swarming at you. We can't see lawful characters anymore."If it's not obvious, insert a after my post.
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2009-09-07, 05:18 PM (ISO 8601)
- Join Date
- Jun 2009
Re: [3.5] Rank the core melee feats!
What's the point?
If they were that easily killed, how much of a threat were they really?
And was Fireball the only spell that would have been useful in that situation? What did the wizard prepare so that nothing he had could be used?Last edited by Pharaoh's Fist; 2009-09-07 at 05:20 PM.