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Thread: [3.51] Action Caps
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2009-09-10, 03:53 PM (ISO 8601)
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- Oct 2008
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[3.51] Action Caps
I normally don't break things out to talk about them. But I consider this pretty important. We've added action caps in the Test of Spite, and will be extending them to the 3.5.X fix pack series. Unlike the other patches, which are in theory portable and modular, the action cap system is going to be a built in assumption with regards to the construction and balance of all future material. This means it's important enough that I want your opinions about them.
The post is reproduced below:
Please post your very-very first reactions. If you want to add considered thoughts, I'd be grateful, but I want to know your knee-jerk reactions to such a change of this magnitude.Last edited by Doc Roc; 2009-09-10 at 10:42 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-10, 04:01 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [3.51] Action Caps
Immediate reaction: I'd prefer to see 2 Immediates count as 1 Swift for the cap; otherwise, I approve.
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2009-09-10, 04:43 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: [3.51] Action Caps
Looks good to me, but one thing I think should be considered is whether it should only apply to actively-controlled NPCs. By "actively controlled" I mean NPCs whose actions a PC can directly control, where passively-controlled NPCs are DM-controlled or act on simple programs. If you have Joe Fighter Cohort and you're moving him around, choosing his targets, using his abilities, etc. you're limited to this set of actions; if you have Joe Raven Familiar and you're having him use wands, moving him around, the same applies. However, if before combat you just tell Joe Fighter "protect me in battle" and tell Joe Raven "scout around," they can go off and do whatever, letting you summon monsters, animate undead, etc. and have them actually function.
The reason for this is twofold: One, extra actions are really only problematic (at least so far as I've found) if they can be micromanaged--if a PC can play two wizards at once, it's much better than if the wizard ally will only chuck in a few fireballs where he thinks they'd help. Two, if you have an absolute cap on actions, that kills summoners, undead leaders, and such as valid archetypes...but if you only limit the actions for planar-bound heavy-hitters or undead lieutenants or the other cohort-ish ones, you can still have the dozens of imps or shambling hordes sit there, take up space, and hit anything that comes near without measurably powering-up the controller.Last edited by PairO'Dice Lost; 2009-09-10 at 04:44 PM.
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2009-09-10, 04:47 PM (ISO 8601)
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- Oct 2008
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Re: [3.51] Action Caps
That is the problem... :: hums intently ::
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-10, 06:41 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: [3.51] Action Caps
Nvm, saw the bit about per players and rounds. Personally, the way I'd fix this is by saying that if a creature is unable to meaningfully contribute to the combat (ie. a horde of skeletons vs a level 10 fighter or some such), they don't count against the action cap.
That, or say that creatures of a certain CR under the encounter count as a lesser action (ie. a CR 2 minion in a EL 8 encounter might only count as a move action or less to take his whole round).Last edited by arguskos; 2009-09-10 at 06:43 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-09-10, 10:24 PM (ISO 8601)
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- Oct 2008
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Re: [3.51] Action Caps
Right now, it's laid out for Actions/character/round, so it's not locking out minionmancers. We attack those from another angle right now, though Dice's suggestion is really clever.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-10, 10:32 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: [3.51] Action Caps
Gut reaction:
I don't like it.
For one thing, familiars are generally considered unusable, so anything that powers them UP is good.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-09-10, 10:41 PM (ISO 8601)
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- Oct 2008
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Re: [3.51] Action Caps
I haven't heard that as the prevailing opinion in my time on 339. Could you explain?
Last edited by Doc Roc; 2009-09-10 at 10:42 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-10, 10:46 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: [3.51] Action Caps
From what I've seen, people don't like them because losing them means losing XP as well, and that's less of an acceptable loss than an animal companion or mount. My players tend to be evenly split between refusing to use their familiars in combat and buffing them to Baator and back, so I doubt you're going to get a clear consensus on them.
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2009-09-10, 11:00 PM (ISO 8601)
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- Oct 2008
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Re: [3.51] Action Caps
They are now excepted from the rule, so it's moot. :)
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2009-09-11, 12:12 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
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Re: [3.51] Action Caps
I love it! Why did no-one think of it before?!
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2009-09-11, 01:15 AM (ISO 8601)
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- Oct 2008
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Re: [3.51] Action Caps
It's not perfect, right yet, but it's a start. Sofawall came up with it. Literally bowled me over.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.