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Thread: Force of nature

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    Bugbear in the Playground
     
    Dragon Elite's Avatar

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    Post Force of nature

    Force of Nature

    A humanoid with vines flowing through it's body stands in front of you. It makes an animal call. It seems to make the forest shine.
    Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
    Size/Type: Medium Aberration
    Hit Dice: 2d8-2 (7 hp)
    Initiative: +7
    Speed: 30 feet, 30 feet fly
    Armor Class: 15, touch 13, flat-footed 12 (+3 dex, +2 natural)
    Base Attack/Grapple: +1/0
    Attack: Punch (1d4-1)
    Full Attack: Punch (1d4-1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Mind thrust, Grease, Psionic Charm
    Special Qualities: Call
    Saves: Fort -1, Ref +3, Will +3
    Abilities: Str 8, Dex 16, Con 8, Int 12, Wis 10, Cha 10
    Skills: Concentration +4, Spell craft +4, Psicraft +3
    Feats: Alertness, Improved Initiative
    Environment: Any
    Organization: Solitary or Group (2-4)
    Challenge Rating: 3
    Treasure: Double
    Alignment: TN
    Advancement: None
    Level Adjustment: —

    Mind Thrust: A Force of Nature may use mind thrust 1/day

    Psionic Grease: A Force of Nature may use psionic grease 2/day

    Psionic Charm: A Force of Nature may use psionic charm 1/day

    The above abilities are spell-like abilities.
    Call: 1/day, a Force of Nature can call any animal that lives in the surrounding terrain to him. It will obey him for 1 day.

    Combat
    it will negotiate first, and run away if to far in.
    1st Round: Call
    2nd Round: Charm an opponent
    3rd Round: Grease opponents
    4th Round: Mind thrust on a standing opponent
    5th round: Grease again.

    -------------
    Help me please!
    Last edited by Dragon Elite; 2009-09-13 at 09:21 PM.
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    Barbarian in the Playground
     
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    Default Re: Force of nature

    As far as Mind Thrust, Grease and Psyonic charm go you might wanna explain wether they're spells or spell like abilities and the number of uses per day.
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    Bugbear in the Playground
     
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    Default Re: Force of nature

    Quote Originally Posted by Dragon Elite View Post
    Force of Nature
    Mind Thrust: A Force of Nature may use mind thrust 1/day

    Psionic Grease: A Force of Nature may use psionic grease 2/day

    Psionic Charm: A Force of Nature may use psionic charm 1/day
    Is it not obvious the times per day? (No offense)
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    Bugbear in the Playground
     
    The Neoclassic's Avatar

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    Default Re: Force of nature

    Good idea, but needs tweaking. Don't be discouraged; I'm just nitpicky.

    Quote Originally Posted by Dragon Elite View Post
    A humanoid with vines flowing through it's body stands in front of you. It makes an animal call. It seems to make the forest shine.
    First off, "its" is what you're looking for here. "It's" means "it is", which isn't your intention. Also, you describe it as a humanoid... but its type is aberration. Perhaps...

    In front of you stands a creature with a vaguely humanoid shape, but vines twisted around its body and even, it seems, flowing through said body. It cries out, more eerie than a wolf's howl, but more beautiful than a songbird. Somehow, it simply seems in tune with the forest around it, as if their lifeforces were intimately connected.

    That might not be the sort of animal call you're looking for, but a more precise description would be better. I notice that your writing tends to be vague and not particularly evocative; do you perhaps have a vivid image in your head, but trouble putting it down in words?

    Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
    This isn't particularly clear. By forces of nature, do you mean powerful plants or animals? Druids or rangers? Fey? Are these new creatures made from the bodies or the spirit of said dead forces of nature? How do they help the forest live? Do they protect it, or is it a symbiotic life force sort of thing?

    Combat
    1st Round: Call
    2nd Round: Charm an opponent
    3rd Round: Grease opponents
    4th Round: Mind thrust on a standing opponent
    5th round: Grease again.
    You probably should specify that this is their typical strategy; without any explanation, it looks like the creature isn't adaptable and merely follows a set pattern. How do their tactics change based on the number, type, and powers of their foe(s)?

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    Titan in the Playground
     
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    Default Re: Force of nature

    With 7 hp and 13 AC they won't have much of a chance to do something against a party of 4 3rd level adventurers. If they are in reach a fighter or barbarian will one hit them, and even if they aren't a wizard, sorcerer, or warlock will blast them. With a +2 Init it might really be in trouble or even dead without getting to do anything, although if it manages to get off it's call ability then it gets a dire wolf with it adding another CR 3.
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    Bugbear in the Playground
     
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    Post Re: Force of nature

    I'm going to give it Improved initiative. And it can just fly out of the fighters reach.
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    Titan in the Playground
     
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    Default Re: Force of nature

    Actually looking at its Dex and feats it should have +7 Init. Even if it can stay out of the fighter's reach it still like it will be a little frail with 7 hp, but it should survive a hit from a rogue... then again I swap Alertness for Toughness on my goblins (it makes the players' eyes bulge when they survive 6 damage).
    Peanut Half-Dragon Necromancer by Kurien.

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    Barbarian in the Playground
     
    Flumph

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    Default Re: Force of nature

    Plant is just a creature type, not a subtype.
    Last edited by pyrefiend; 2009-09-13 at 09:07 PM.
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    Bugbear in the Playground
     
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    Default Re: Force of nature

    Oops. I changed the subtype.
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    Yora's Avatar

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    Default Re: Force of nature

    The ability scores are all very low. Dryads have the same CR and much better abilities.
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