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Thread: Force of nature
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2009-09-13, 06:18 PM (ISO 8601)
- Join Date
- Aug 2009
Force of nature
Force of Nature
A humanoid with vines flowing through it's body stands in front of you. It makes an animal call. It seems to make the forest shine.
Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
Size/Type: Medium Aberration
Hit Dice: 2d8-2 (7 hp)
Initiative: +7
Speed: 30 feet, 30 feet fly
Armor Class: 15, touch 13, flat-footed 12 (+3 dex, +2 natural)
Base Attack/Grapple: +1/0
Attack: Punch (1d4-1)
Full Attack: Punch (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mind thrust, Grease, Psionic Charm
Special Qualities: Call
Saves: Fort -1, Ref +3, Will +3
Abilities: Str 8, Dex 16, Con 8, Int 12, Wis 10, Cha 10
Skills: Concentration +4, Spell craft +4, Psicraft +3
Feats: Alertness, Improved Initiative
Environment: Any
Organization: Solitary or Group (2-4)
Challenge Rating: 3
Treasure: Double
Alignment: TN
Advancement: None
Level Adjustment: —
Mind Thrust: A Force of Nature may use mind thrust 1/day
Psionic Grease: A Force of Nature may use psionic grease 2/day
Psionic Charm: A Force of Nature may use psionic charm 1/day
The above abilities are spell-like abilities.
Call: 1/day, a Force of Nature can call any animal that lives in the surrounding terrain to him. It will obey him for 1 day.
Combat
it will negotiate first, and run away if to far in.
1st Round: Call
2nd Round: Charm an opponent
3rd Round: Grease opponents
4th Round: Mind thrust on a standing opponent
5th round: Grease again.
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Help me please!Last edited by Dragon Elite; 2009-09-13 at 09:21 PM.
-- The Dragon
SpoilerAvatar by Telasi
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2009-09-13, 06:28 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Boulder, Colorado
- Gender
Re: Force of nature
As far as Mind Thrust, Grease and Psyonic charm go you might wanna explain wether they're spells or spell like abilities and the number of uses per day.
I make avatars if you ask nicely.
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2009-09-13, 06:37 PM (ISO 8601)
- Join Date
- Aug 2009
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2009-09-13, 06:39 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Northeast USA
- Gender
Re: Force of nature
Good idea, but needs tweaking. Don't be discouraged; I'm just nitpicky.
First off, "its" is what you're looking for here. "It's" means "it is", which isn't your intention. Also, you describe it as a humanoid... but its type is aberration. Perhaps...
In front of you stands a creature with a vaguely humanoid shape, but vines twisted around its body and even, it seems, flowing through said body. It cries out, more eerie than a wolf's howl, but more beautiful than a songbird. Somehow, it simply seems in tune with the forest around it, as if their lifeforces were intimately connected.
That might not be the sort of animal call you're looking for, but a more precise description would be better. I notice that your writing tends to be vague and not particularly evocative; do you perhaps have a vivid image in your head, but trouble putting it down in words?
Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
Combat
1st Round: Call
2nd Round: Charm an opponent
3rd Round: Grease opponents
4th Round: Mind thrust on a standing opponent
5th round: Grease again.
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2009-09-13, 06:45 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Force of nature
With 7 hp and 13 AC they won't have much of a chance to do something against a party of 4 3rd level adventurers. If they are in reach a fighter or barbarian will one hit them, and even if they aren't a wizard, sorcerer, or warlock will blast them. With a +2 Init it might really be in trouble or even dead without getting to do anything, although if it manages to get off it's call ability then it gets a dire wolf with it adding another CR 3.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2009-09-13, 06:56 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Force of nature
I'm going to give it Improved initiative. And it can just fly out of the fighters reach.
-- The Dragon
SpoilerAvatar by Telasi
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2009-09-13, 07:14 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Force of nature
Actually looking at its Dex and feats it should have +7 Init. Even if it can stay out of the fighter's reach it still like it will be a little frail with 7 hp, but it should survive a hit from a rogue... then again I swap Alertness for Toughness on my goblins (it makes the players' eyes bulge when they survive 6 damage).
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2009-09-13, 09:07 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- New England
- Gender
Re: Force of nature
Plant is just a creature type, not a subtype.
Last edited by pyrefiend; 2009-09-13 at 09:07 PM.
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2009-09-13, 09:21 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Force of nature
Oops. I changed the subtype.
-- The Dragon
SpoilerAvatar by Telasi
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2009-09-14, 03:27 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Force of nature
The ability scores are all very low. Dryads have the same CR and much better abilities.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying