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Thread: Vorpalizing a Weapon [3.5]
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2009-09-13, 08:41 PM (ISO 8601)
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- Nov 2007
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Vorpalizing a Weapon [3.5]
Hello fellas, does anyone know a method to turn a weapon into vorpal that doesn't involve forking over a truck of gold? Spells, preferentially, but feats or PrCs might do.
5 Levels of Kensai or, god forbid, Soulknife are the best I could come up so far. Both are inviable to me.
Thanks in advance. ;)In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
PoS: Enter Rain
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2009-09-13, 08:42 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
The greater weapon augmentation infusion
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2009-09-13, 08:43 PM (ISO 8601)
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- I wish I knew...
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Re: Vorpalizing a Weapon [3.5]
Why bother? Vorpal sucks in 3.5. Only works on a nat 20, not just a confirmed crit, and isn't effective vs much by the time you can get it.
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2009-09-13, 08:45 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
Leadership, get a cohort with levels in fiend of possession from the Fiend Folio. They can posses a weapon an essentially enchant it for a bonus(or equivalent bonus) as high as their FoP level.
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2009-09-13, 08:50 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
Earlier editions:
DM: The mage identifies the weapon you picked up possessing the Vorpal qualities...
Player: YAAAAAHOOOOOOOO!!!!!!
3-3.5 edition:
DM: The mage identifies the weapon you picked up possessing the Vorpal qualities...
Player: Well, its still worth alot. I try to sell it...
DM: He says he doesn't want it, and no weaponsmith in town will buy it.
Player:
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2009-09-13, 08:52 PM (ISO 8601)
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- Feb 2008
Re: Vorpalizing a Weapon [3.5]
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2009-09-13, 08:53 PM (ISO 8601)
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- Nov 2007
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Re: Vorpalizing a Weapon [3.5]
Yeah, I know, Vorpal sucks beyond measure. It's part of a character concept and I really, really don't want to spend almost half my WBL in it.
In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
PoS: Enter Rain
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2009-09-13, 08:54 PM (ISO 8601)
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- Aug 2005
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Re: Vorpalizing a Weapon [3.5]
Vorpal becomes really, really broken when you are a cleric who can cast surge of fortune.
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2009-09-13, 09:03 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
This may also be part of my character concept, yes. =P
(Don't worry, I don't plan to sneak around and break games, as unlikely as this may sound)Last edited by FinalJustice; 2009-09-13 at 09:04 PM.
In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
PoS: Enter Rain
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2009-09-13, 09:19 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Vorpalizing a Weapon [3.5]
DEWD!!! Sinfire...seriously? Friends don't let friends link TVTropes...
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2009-09-13, 09:25 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
A typical high level character might hit 3-4 times around (across more attacks than that), or just once on single attacks. After about 8 rounds you'll knock someone's head off. So maybe once every fight or two. Maybe not the greatest thing, but it doesn't suck. IMO it's more feared in the hands of monsters, though, since PCs will probably kill with damage quickly enough anyway. Lucky monsters, OTOH, get "I killed a PC" t-shirts that they otherwise might have no hope of obtaining.
As for how often it works:
Yes: animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider (including demons, etc.), vermin
No: construct, elemental, ooze, plant, undead
Note that creatures from each list tend to be found at all levels. I don't buy into "good stuff doesn't work at high levels b/c high level monsters are immune" arguments. Well, except with SR, which is intentionally set up this way.Last edited by ericgrau; 2009-09-13 at 09:28 PM.
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2009-09-13, 11:42 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
+5 enhancement. We're talking about adding 70K at the minimum to the price for something that kicks in once every 4 rounds at best(4 attacks from BAB, +1 haste), assuming you beat their AC, and then only works on one target that a confirmed crit probably would have killed anyways(If you're waiting for a nat-20, you're looking at x3 or better).
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-09-13, 11:59 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
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2009-09-14, 04:11 AM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
You can double your vorpal chances with one of the luck feats from Complete Scoundrel. I don't remember the name, but it allows you to spend a luck reroll when ever you roll a 1 in order to treat it as a 20.
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2009-09-14, 05:36 AM (ISO 8601)
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2009-09-14, 06:26 AM (ISO 8601)
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2009-09-14, 06:39 AM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
Happens to me all the time, mostly in the form of a Wiki Walk.
Oz Bezarius avatar by Kwarkpudding.
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2009-09-14, 09:03 AM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
Was there any reason given why vorpal switched from any crit to just natural 20? I mean once they got rid of stacking crit buffs you would think that solved the issue
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2009-09-14, 09:16 AM (ISO 8601)
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2009-09-14, 09:21 AM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
1. the things you are fighting at the point where you can get a +5 sword are all immune to beheading.
2. the +5 bonus is more deadly against things that aren't immune to beheading.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-14, 09:22 AM (ISO 8601)
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I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-14, 09:34 AM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
I have a feeling it was due to them being worried about how many attacks you could get. For an extreme example, a Hasted Greater TWF Fighter 20 with Improved Critical and two Vorpal Kukris. (Don't ask me how he afforded that or survived to be level 20). 18/18/18/13/13/8/8/3 before Str and other bonuses. Assuming all of them hit (which is a big assumption), that's 8 hits, each with a 30% chance of being a critical. You would behead two things per full attack if it were based on crits. That's not counting any extra attacks you might get from Great Cleave, which I assume the designers thought every Fighter would want to take. Even if you went with just a single Improved Crit Vorpal Falchion, without Haste, that's 20/15/10/5. If all four hit, each with a 30% chance of a crit, you would still behead something once per full attack if it were based on crits instead of natural 20s.
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2009-09-14, 09:37 AM (ISO 8601)
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2009-09-14, 09:40 AM (ISO 8601)
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2009-09-14, 11:56 AM (ISO 8601)
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2009-09-14, 12:07 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
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2009-09-14, 12:34 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
There's always the Artificer's Retain Essence class feature.
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2009-09-14, 12:39 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
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2009-09-14, 09:29 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-14, 10:51 PM (ISO 8601)
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Re: Vorpalizing a Weapon [3.5]
If you try, you can get a 9-20 crit range. You can't tell me making vorpal fire off that is a good idea.
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