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2009-09-18, 08:29 AM (ISO 8601)
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[3.5] When will helmets get the recognition they deserve?
Seriously, unless it's magical (or made from adamantine?) helms are practically worthless. You'd think that it'd provide an AC bonus similar to that of a small shield.
Thoughts, opinions?
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2009-09-18, 08:36 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Helmets are included in armour.
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2009-09-18, 08:37 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
In AD&D, even non-magical helmets provided immunity to critical hits. Needles to say, that made them quite powerful among fighter types, since they were the only ones that could use them.
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2009-09-18, 08:37 AM (ISO 8601)
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2009-09-18, 08:37 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
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2009-09-18, 08:39 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
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2009-09-18, 08:44 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
I always thought that your heroic hair had to be free to billow in the wind if you wanted to benefit from your armor.
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2009-09-18, 08:44 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Helmets of some variety are included in the description for the best suits of armor at each weight level. From the SRD:
Breastplate
It comes with a helmet and greaves.
Chain Shirt
A chain shirt comes with a steel cap.
Full Plate
The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor.
I do think that it would make sense that if somebody wearing padded armor put on a steel cap, that would give him a bit better protection. But the rules don't really support mixing and matching different sets of armor, and don't give any indication what kind of a bump that might be. I'd be inclined to houserule a helmet as a +1 AC, +1 armor check penalty, -1 Dex Bonus (gotta worry about it flying off), 5% arcane spell failure item that can't be enchanted as though it were normal armor.
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2009-09-18, 08:45 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
It's just a convention. People look better when you can see their heads properly, so the game doesn't penalize you for going about without your helmet. Personally I'd say it's a good convention and might as well be stuck to.
But note that you can replace those helms with, say, a headband of intellect and take no AC or other penalty for doing so.Last edited by kamikasei; 2009-09-18 at 08:47 AM.
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2009-09-18, 08:46 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Same logic that an Animated Shield doesn't add to touch AC, since touching it is still the same as touching you who doesn't touch it
In other words, I agree that helmets should work. It would be mechanically difficult, though, since you'd have to divide helmet AC from armor AC, like how shield bonuses are separate. I guess you could have it be a conditional 'hemlet bonus to AC' that doesn't apply if you are wearing heavy armor.
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2009-09-18, 08:47 AM (ISO 8601)
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2009-09-18, 08:48 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
If you want that level of detail, the proper way to go about it would be to use hit locations and work out what parts of the body different armours cover. And if you want that level of detail, the proper way to go about it would be to play a different system with a halfway realistic combat mechanic. D&D is just too abstracted to support it.
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2009-09-18, 08:50 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
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2009-09-18, 08:58 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
If you want super-detailed armor rules, check out Mongoose's Conan d20 RPG. It uses armor as DR and level based AC, but it does have rules for helmets, layering various armor types, etc. It also has probably the most nitpicky and in-depth combat rules of any d20 system game, so it's definitely not meant for casual gamers, YMMV.
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2009-09-18, 09:24 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
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2009-09-18, 09:28 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Note that for a higher-level Factotum, for example, swapping the helmet for a headband of intellect actually increases your AC.
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2009-09-18, 09:28 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Since AC and HP are both largely abstract, I wouldn't include any additional rules for wearing a helmet from a different armor type. It'd be too much hassle to make up all those rules.
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2009-09-18, 09:33 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Flying off? I don't know what kind of helmets you wear, but I've never encountered a combat helmet (and I've worn a few) that would just fly off. Because if it would fly off just from normal moving around if you aren't careful, it isn't going to stay on if someone hits it with a weapon.
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2009-09-18, 09:40 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
It is, but your caveat saves me from excoriating you about it.
Seriously, though, I rather like the idea that helms will protect you from critical hits. What I would probably rule is that they give you (depending on the helm) a +X to AC against critical confirmation. So, for example, if you have a 14 AC, and are wearing a helm which gave you a +4, the critical confirmation would have to roll against an 18 AC, not a 14... which is enough to save you once in a while.The Cranky Gamer
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2009-09-18, 09:52 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Oh, back in AD&D helms were important - I believe they gave you defense against Head Shots (since, IIRC, you could theoretically do Called Shots back then).
In any case, WoTC D&D has moved towards simplification in terms of combat; for example, shields now give a flat AC bonus instead of the original, more complicated, rules.
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2009-09-18, 09:53 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Indeed, though in first edition AD&D not wearing a helmet had a special rule that 1 in every X attacks would be directed at that unarmoured location, with results that I forget just at the moment.
[edit] Here we go:
Advanced Dungeons & Dragons, Dungeon Master's Guide (1979), p. 28.
Helmets
It is assumed that an appropriate type of head armouring will be added to the suit of armour in order to allow uniform protection of the wearer. Wearing of a "great helm" adds the appropriate weight and restricts vision to the front 60° only, but it gives the head AC 1. If a helmet is not worn, 1 blow in 6 will strike at the AC 10 head, unless the opponent is intelligent, in which case 1 blow in 2 will be aimed at the AC 10 head (d6, 1-3 = head blow).Last edited by Matthew; 2009-09-18 at 09:59 AM.
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2009-09-18, 10:00 AM (ISO 8601)
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2009-09-18, 10:03 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
- They did in OD&D (not wearing a helmet drops your AC by 1 to represent the enemy going for your delicious exposed face).
- They did in AD&D (as cited above).
- They did in the OA and Historic Reference piecemeal armour systems (helmets gave you a +1 AC, no questions asked).
- They did in my own homebrew sectional armour system derived from WFRP.
Just because the current rule sets don't, it doesn't mean the idea hasn't been explored already.
Related: super quick hit locations for D&D (borrowed from hackslash)
1: look at the digits column of the damage you just rolled.
2: compare to this chart
0 - arm3: glee at the fact that substantial damage = hitting vital areas.
1 - arm
2 - arm
3 - leg
4 - leg
5 - body
6 - body
7 - body
8 - body
9 - headLast edited by bosssmiley; 2009-09-18 at 10:09 AM.
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2009-09-18, 10:15 AM (ISO 8601)
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2009-09-18, 10:21 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
It doesn't.
WotC D&D simplified combat for a reason. Now, instead of remembering how many attacks your shield has defended against this round, you just add +1 to your AC. And instead of wondering whether or not you have a helm, you take every attack against AC.
If you're wondering about enchantment, then it's the same reason you can't wear Leather Pants +1 - extra bookkeeping for dubious reasons.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2009-09-18, 11:50 AM (ISO 8601)
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2009-09-18, 11:57 AM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
Helm of brilliance!
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2009-09-18, 12:58 PM (ISO 8601)
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2009-09-18, 02:55 PM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2009-09-18, 03:32 PM (ISO 8601)
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Re: [3.5] When will helmets get the recognition they deserve?
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