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2009-09-20, 07:09 AM (ISO 8601)
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[3.5] More than dual progressions
I was wondering, how far can you take 'dual' progression builds?
Is it possible to build a 20th level character with 9th level arcane spells, divine spells, manouevres and powers? If not how close can you get? Can you get the spells and powers?
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2009-09-20, 07:20 AM (ISO 8601)
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- Jan 2006
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Re: [3.5] More than dual progressions
I think this is the current record holder in that regard, though it's a gestalt build that shamelessly abuses the things you're specifically not supposed to do with gestalt.
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2009-09-20, 07:28 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: [3.5] More than dual progressions
Overall, yeah, with enough Fast Progression classes I think you can even make a single-class character with at least level 9 Arcane, Divine and Manifesting (or Maneuvers).
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SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-09-20, 07:30 AM (ISO 8601)
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- Dec 2008
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- England
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2009-09-20, 08:19 AM (ISO 8601)
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- Mar 2008
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2009-09-20, 08:50 AM (ISO 8601)
- Join Date
- May 2009
Re: [3.5] More than dual progressions
Tidesinger had a build floating around that was double 9s with 16 BAB, I believe.
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2009-09-20, 08:58 AM (ISO 8601)
- Join Date
- Aug 2008
Re: [3.5] More than dual progressions
There is always Pun-Pun! Eh, eh? *slinks back under the rock from whence I came*
Originally Posted by Alabenson
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2009-09-20, 09:35 AM (ISO 8601)
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- Jan 2009
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Re: [3.5] More than dual progressions
There's actually a triple 9 build (Arcane, Divine, Psionics) that isn't gesalt but it's pretty cheesy..... it used both Beholder Mage AND Ur-Presit.
Also, that Gesalt is pretty illegal because you're A. Not supposed to take dual-progresion classes and B. Not to take 2 prestige classes at once.Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
A note on using my Fire Emblem rules:
Spoiler
I'm mostly retired from Fire Emblem PbPs, and indeed the PbPs in general at present. So if you wish to use my character creation rules, I would appreciate a PM, but feel free to start the game before I respond, as it might be a while.
Originally Posted by Kallisti
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2009-09-20, 09:47 AM (ISO 8601)
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- Dec 2008
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- England
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2009-09-20, 01:57 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] More than dual progressions
You only need 9 levels of it to get 9th level spells.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2009-09-20, 02:01 PM (ISO 8601)
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- Sep 2009
Re: [3.5] More than dual progressions
Is there another vanilla Arcane/Divine class like Mystic Theurge, with generic* requirements like Mystic Theurge, but which advances spells known?
*None of this 'Trackless Step' or 'Evasion/Bardic Knowledge/Eleventy bajillion skills' nonsense.Last edited by Bang; 2009-09-20 at 02:02 PM.
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2009-09-20, 02:07 PM (ISO 8601)
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- Jan 2006
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2009-09-20, 02:18 PM (ISO 8601)
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- Sep 2009
Re: [3.5] More than dual progressions
The DMG hybrids don't advance spells known, only spells per day (Compare the 'Spells Per Day' entries of the Mystic Theurge, Eldritch Knight and Arcane Trickster to the 'Spells Per Day/Spells Known" entries of the Archmage and Loremaster).
This is a huge stumbling block for my Demonbinder and Sublime Chord builds.
I guess I could just overload them with metamagic...Last edited by Bang; 2009-09-20 at 03:55 PM.
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2009-09-20, 02:39 PM (ISO 8601)
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- Nov 2007
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Re: [3.5] More than dual progressions
By RAW, they do only advance spells per day and caster level and nothing else, but I've never met a DM who wouldn't also give you spells known. That would just be silly.
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2009-09-20, 02:44 PM (ISO 8601)
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- Feb 2009
Re: [3.5] More than dual progressions
They are supposed to advance both, it's just that Wizards (the default assumption) don't care about 'spells known'.
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2009-09-20, 02:45 PM (ISO 8601)
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- Jan 2006
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Re: [3.5] More than dual progressions
Oh, right, that. I'm not sure I've ever heard of that being enforced.
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2009-09-20, 03:02 PM (ISO 8601)
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- Sep 2009
Re: [3.5] More than dual progressions
Last edited by Bang; 2009-09-20 at 03:04 PM. Reason: What good's a rubix cube if you're just switching the stickers around?
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2009-09-20, 03:30 PM (ISO 8601)
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- Dec 2008
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- England
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2009-09-20, 05:23 PM (ISO 8601)
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- Jun 2008
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Re: [3.5] More than dual progressions
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2009-09-20, 05:32 PM (ISO 8601)
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- Sep 2009
Re: [3.5] More than dual progressions
If there weren't a pattern of dual progression classes neglecting spells known and singluarly casting-focused classes gaining them, I'd agree. (Also, the two different entries indicate that there wasn't a cut-and-paste error; the relevant portion was deliberately added or removed)
As it is, using MT to advance Sublime Chord spells known has no more RAW backing than using MT to advance Maneuvers.
Nobody on these forums know anyone else's house rules. If there is any common ground for discussion, it is in RAW.
--Edit--
Anyway, what I was looking for was a class that skirted this issue.
Does anyone have an easily-available alternate to Mystic Theurge for Arcane/Divine casting?
Particularly one to practically progress Ur-Priest alongside Demonbinder or Sublime Chord.Last edited by Bang; 2009-09-20 at 06:16 PM.
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2009-09-20, 05:32 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: [3.5] More than dual progressions
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2009-09-20, 05:41 PM (ISO 8601)
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- Aug 2007
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2009-09-20, 05:47 PM (ISO 8601)
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- Mar 2009
Re: [3.5] More than dual progressions
Most example NPCs using the DMG prestige classes do have advanced spells known. However, given the history of NPC stat blocks, that might not be any evidence...
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2009-09-21, 11:11 AM (ISO 8601)
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- Sep 2009
Re: [3.5] More than dual progressions
sigh. I made one that succeeds (full cleric, wizard, psion progressions). Mind you its hard and requires capitalism from a party member or NPC.
I posted it on BG and 339 but no one cares. yawn
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2009-09-21, 11:50 AM (ISO 8601)
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- Dec 2008
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2009-09-21, 12:35 PM (ISO 8601)
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- May 2009
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2009-09-21, 01:36 PM (ISO 8601)
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- Jun 2009
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Re: [3.5] More than dual progressions
Couldn't find it on the forums but google had it cached, The Ultimate Multi-Threat does pretty well for itself as a non-gestalt.
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2009-09-21, 04:19 PM (ISO 8601)
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- Aug 2009
Re: [3.5] More than dual progressions
Well, I've done a 9/9/9/9 Gestalt with Psionics, Manuevers, Arcane, and Divine. Wasn't legal though since I used dual advancement PrCs. You can also do a pretty easy 9/9/9 for Psionics, Arcane, and Divine by using Erudite (with Spell to Power)/Ur-Priest/Psychic Theurge (Spell to Power lets the Erudite get access to arcane spells).