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  1. - Top - End - #1
    Orc in the Playground
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    Default Dorjes and Augmentation

    Ok, base price for a Dorje is 375 + level of the power + manifester level. How do you treat Augmenting powers in Dorjes? How do you price powers that require 1PP to double their effects (Vigor) with powers that require more, like Empathy that could take 1 and/or 2 points to augment. Or Defensive Precognition, which can take 3 or 6 pp worth of Augmentation.

    Specifically, I'm wondering if, as a Psionic Artificer, I am capable of making Augmented Power Dorjes and how I would figure out the price for them.
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    Default Re: Dorjes and Augmentation

    Dorjes are augmented to the maximum possible for their manifester level.

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    Yuki Akuma's Avatar

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    Default Re: Dorjes and Augmentation

    Dorjes work the same way as psi-like abilities - they're auto-augmented.

    It's the same for basically every other psionic item that manifests a power, too.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Ogre in the Playground
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    Default Re: Dorjes and Augmentation

    With one caveat ...

    The manifester level of a dorje cannot be more than five higher than the minimum manifester level to use the power it contains.
    (This was likely done in recognition of the fact that augmented powers are more like higher level spells, so the pricing formula breaks down at high augmentation levels.)

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    Orc in the Playground
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    Default Re: Dorjes and Augmentation

    Ok, I think I understand then. So, a manifester level(ML) 1 dorje of Vigor would, in fact, give 10 temporary hps for 1 minute, a ML 3 wand of Defensive Precognition would give you +2 insight bonus to AC for 3 minutes and a ML 4 dorje of Force Screen would give you +8 AC for 4 minutes. Right?

    How about power stones and tattoo's? Are they also auto-augmented?
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    NinjaGuy

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by CheshireCatAW View Post
    Ok, I think I understand then. So, a manifester level(ML) 1 dorje of Vigor would, in fact, give 10 temporary hps for 1 minute, a ML 3 wand of Defensive Precognition would give you +2 insight bonus to AC for 3 minutes and a ML 4 dorje of Force Screen would give you +8 AC for 4 minutes. Right?
    No. An ML 1 Vigor dorje will only give you 5 thp.
    An ML 3 Defensive Precognition dorje would get you nothing, as augmenting that power requires at least 3 additional power points (in addition to the 1 minimum required to manifest it.
    An ML 4 Force Screen dorje likewise gets you nothing, as that power requires a minimum of 4 additional power points.

    In every case, to figure the actual augmentation of the dorje apply a total number of power points equal to the ML. For psionic items with charges, that's really what the ML stands for: the number of power points used.

    Thus, to get 10 thp from Vigor, you need an ML 2 dorje, because if you were manifesting Vigor, that is how many power points you would have to use to get 10 thp, etc.

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    Orc in the Playground
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    Default Re: Dorjes and Augmentation

    AHA! The pieces have clicked into place. Thank you, good sir, I appreciate the help.
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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by PinkysBrain View Post
    With one caveat ...



    (This was likely done in recognition of the fact that augmented powers are more like higher level spells, so the pricing formula breaks down at high augmentation levels.)
    Psionic items should have been priced by pp cost, not ML or PL

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    NinjaGuy

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by quick_comment View Post
    Psionic items should have been priced by pp cost, not ML or PL
    Agreed that this would have been much less confusing. I believe I was reading something just yesterday though that made the point that ML=PP, so this is actually RAW. (I want to say it was XPH or CPsi, but I'm afb and cannot provide a cite.)

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    Ogre in the Playground
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    Default Re: Dorjes and Augmentation

    PP is on the whole equal to ML, for charged psionic items ... but that's not the issue. The issue is that PL is still part of the pricing equation, what I assume quick_comment meant is that PP should be the only variable in the pricing equation. So a dorje should cost PP^2*750 gp.

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    NinjaGuy

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by PinkysBrain View Post
    PP is on the whole equal to ML, for charged psionic items ... but that's not the issue. The issue is that PL is still part of the pricing equation, what I assume quick_comment meant is that PP should be the only variable in the pricing equation. So a dorje should cost PP^2*750 gp.
    Mm, you may be right, but if that is what QC intended, I don't see a reason to make psi-item costs scale quadratically when magic-item costs do not. I would maintain the basic formula of PP * PL * (whatever factor is appropriate for the specific item: 750 for a dorje, 1,800 for command word / command thought, etc.)

    I still need to set up that item creation thread I keep thinking about to discuss these sorts of issues in one place.

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by Stegyre View Post
    No. An ML 1 Vigor dorje will only give you 5 thp.
    An ML 3 Defensive Precognition dorje would get you nothing, as augmenting that power requires at least 3 additional power points (in addition to the 1 minimum required to manifest it.
    An ML 4 Force Screen dorje likewise gets you nothing, as that power requires a minimum of 4 additional power points.

    In every case, to figure the actual augmentation of the dorje apply a total number of power points equal to the ML. For psionic items with charges, that's really what the ML stands for: the number of power points used.

    Thus, to get 10 thp from Vigor, you need an ML 2 dorje, because if you were manifesting Vigor, that is how many power points you would have to use to get 10 thp, etc.
    My understanding of psionics is a little limited but could you not as a first level psion augment vigor by 1 to give you 10 hp(paying 2 pp of course)
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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by Stegyre View Post
    Mm, you may be right, but if that is what QC intended, I don't see a reason to make psi-item costs scale quadratically when magic-item costs do not.
    Spells do not scale by caster level in the same way augmented powers scale by manifester level. Augmented powers are often equivalent to higher level spells (higher DCs for instance).

    PS. I should have said ((1/2*pp)^2 + pp))*750 gp (with 1/2* rounding down to integers).
    Last edited by PinkysBrain; 2009-09-22 at 11:45 AM.

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by RagnaroksChosen View Post
    My understanding of psionics is a little limited but could you not as a first level psion augment vigor by 1 to give you 10 hp(paying 2 pp of course)
    No. Not at all. This is incredibly, utterly wrong. Unless you have Overchannel.

    Now, a Wilder could do it...

    (Hint: you can't spend more PP on a power than your manifester level. Ever. Unless you have Overchannel or are a Wilder.)
    Last edited by Yuki Akuma; 2009-09-22 at 11:42 AM.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    NinjaGuy

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by Yuki_Akuma View Post
    (Hint: you can't spend more PP on a power than your manifester level. Ever. Unless you have Overchannel or are a Wilder.)
    Or to say the same thing with different words: You can never spend more PP on a power than your effective ML. Feats like Overchannel or the Wild Surge class ability give a temporary boost to ML for these purposes.
    Quote Originally Posted by PinkysBrain View Post
    Spells do not scale by caster level in the same way augmented powers scale by manifester level. Augmented powers are often equivalent to higher level spells (higher DCs for instance).

    PS. I should have said ((1/2*pp)^2 + pp))*750 gp (with 1/2* rounding down to integers).
    That's a fair observation, although it will also depend upon the power, and I see the reason for your revised formula, but I'm not sure it's quite the best solution.

    I really need to start that Item Creation Thread . . .
    Last edited by Stegyre; 2009-09-22 at 11:57 AM.

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    Imp

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by Yuki_Akuma View Post
    No. Not at all. This is incredibly, utterly wrong. Unless you have Overchannel.

    Now, a Wilder could do it...

    (Hint: you can't spend more PP on a power than your manifester level. Ever. Unless you have Overchannel or are a Wilder.)
    Ah my bad I thought it was you couldn't augment it more then your level. but its just over all PP spent on the item that's cool.
    Thanks though for explaining that. So that does make Wilders better... i figured they just had good PP economy
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Yuki Akuma's Avatar

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by RagnaroksChosen View Post
    Ah my bad I thought it was you couldn't augment it more then your level. but its just over all PP spent on the item that's cool.
    Thanks though for explaining that. So that does make Wilders better... i figured they just had good PP economy
    No, Wilders are not better.

    They are better at augmenting their twelve powers, but the Psion is far more versatile.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Ogre in the Playground
     
    Imp

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by Yuki_Akuma View Post
    No, Wilders are not better.

    They are better at augmenting their twelve powers, but the Psion is far more versatile.
    I meant for augmenting not versatility...
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Yuki Akuma's Avatar

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    Default Re: Dorjes and Augmentation

    But being able to augment twelve powers very well doesn't make you powerful. Many powerful psionic powers don't even require augmentation!
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Ogre in the Playground
     
    Imp

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    Default Re: Dorjes and Augmentation

    Quote Originally Posted by Yuki_Akuma View Post
    But being able to augment twelve powers very well doesn't make you powerful. Many powerful psionic powers don't even require augmentation!
    I guess that depends on what your definition of power is :)
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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