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2009-09-23, 03:26 PM (ISO 8601)
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- May 2007
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Thoughts about efficient healing (3.5)
PHB2 has a neat spell in it, mark of judgment. At a glance, it looks like nice enough healing. Essentially, you mark one or more creatures. Your allies heal 2 points of damage every time they hit a marked creature with a melee or missile attack for the duration of the spell. The duration is a mere 1 round/level. This doesn't sound so bad yet. However, consider a group of PCs with multiple attacks dogpiling a creature, especially if that creature was rendered incapable of attack.
An unoptimized monk could heal 6hp per round readily enough this way.
So, what is the most damage you think this spell could heal using core + PHB2 builds?
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2009-09-23, 03:31 PM (ISO 8601)
- Join Date
- May 2005
- Location
Re: Thoughts about efficient healing (3.5)
With a ring of telekinesis and assuming his AC is lousy you are going to be healing 17 hp per turn on average (because of critical misses).
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2009-09-23, 03:36 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Thoughts about efficient healing (3.5)
Well with Aptitude Splitting Arrows on a Disciple of Dispator...
Several thousand?
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2009-09-23, 04:13 PM (ISO 8601)
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- May 2005
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Re: Thoughts about efficient healing (3.5)
That's not really core+PHB2.
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2009-09-23, 04:19 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Thoughts about efficient healing (3.5)
With the augment healing feat, you can add +4 to the healing delivered by the spell, tripling the benefit. There's another healing feat, I misremember the name and sourcebook, that does the same thing if you are in a natural setting. These two would increase the healing to 10 points per strike.
There's also a cleric/druid spell you could cast on future rounds, greater snakestrike, i think, that gives all of your allies an immediate extra melee attack. Ditto for haste if there's an arcane caster in the party.
Mark of judgement is also a good candidate for the chain, repeat, and twin spell feats.Last edited by jiriku; 2009-09-23 at 04:20 PM.
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2009-09-23, 04:28 PM (ISO 8601)
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- May 2007
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Re: Thoughts about efficient healing (3.5)
As written, the spell already allows for multiple targets within 30'. No need for Chain Spell. :)
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2009-09-23, 04:46 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
- Gender
Re: Thoughts about efficient healing (3.5)
That's not at all core or PHB2.
You're thinking of Magic of the Land from Races of the Wild, though it heals the target, which isn't what we're going for, here.
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2009-09-23, 05:13 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Thoughts about efficient healing (3.5)
Neither Augment Healing nor Magic of the Land even works. Mark of Judgement is Necromancy. Augment Healing is specific to Conjuration(Healing) spells, and Magic of the Land doesn't work on Necromancy spells. Not to mention that it allows a save.
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2009-09-23, 07:06 PM (ISO 8601)
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- Jan 2009
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- St. Louis
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2009-09-23, 07:31 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Thoughts about efficient healing (3.5)
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-23, 08:09 PM (ISO 8601)
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- Feb 2008
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2009-09-23, 08:50 PM (ISO 8601)
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- May 2008
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2009-09-23, 08:55 PM (ISO 8601)
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- May 2005
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Re: Thoughts about efficient healing (3.5)
It's not really a 30 feet burst, one target per 3 CL.
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2009-09-23, 08:55 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Thoughts about efficient healing (3.5)
No. Where'd you get that ridiculous idea from? When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.
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2009-09-23, 08:57 PM (ISO 8601)
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- Aug 2009
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2009-09-23, 10:12 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Thoughts about efficient healing (3.5)
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2009-09-23, 10:18 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: Thoughts about efficient healing (3.5)
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2009-09-24, 04:52 AM (ISO 8601)
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- Nov 2008
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- PST (GMT -8)
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Re: Thoughts about efficient healing (3.5)
You can summon something (basically, anything), make it go 'helpless', cast on it the spell that makes it not die by HP damage (it's SpC, but hey!), and get attacking :)