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2009-09-28, 10:25 PM (ISO 8601)
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- Jul 2009
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
You must be in dire straights if a 20ft move speed Weasel with a -12 grapple mod can escape you. Toad is absolutely the best, since 5ft move and -17 grapple is worse, but yeah. After they fail the save, if you can afford to send anything at all after them, they are trapped.
Heck if they happened to already be within the are of an EBT, they are trapped. Even a summon monster 1 will keep them caught.
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2009-09-28, 10:37 PM (ISO 8601)
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- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
a party above level 8! because a 3rd level party in a rope trick will get 3 hours of sleep before being unceremoniously dumped unto the floor from however many feet in the air they were. (1 hour per caster level)
Or kill them :)... summon monster 1: housecat
perfect companion to baleful polymorph... and no need for that pesky +4 to resisting it.
If there are a bunch of other enemies, they might yet escape... especially if they have a contingency teleport now that I think about it...
Is there any creature worse than a toad to turn them into? it should have the minimum possible speed and a grapple resistance.. ideally an immobile creature.Last edited by taltamir; 2009-09-28 at 10:40 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-28, 10:39 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
If you're elves, you can get away with it at level 4...an all elf party is a wee bit unlikely though, and you do run into meditation problems. Im pretty sure suddenly free falling out of a rope trick would count as an interruption.
It's great at the appropriate levels, with the appropriate gear, and can also be used as a way of getting concealment in the middle of nowhere though, so I don't know if it's truly a trap...perhaps just overrated.
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2009-09-28, 10:41 PM (ISO 8601)
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- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-28, 10:47 PM (ISO 8601)
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- May 2009
- Location
- Fl
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2009-09-28, 10:49 PM (ISO 8601)
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- Nov 2007
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Characters:
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2009-09-28, 10:49 PM (ISO 8601)
- Join Date
- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-28, 10:52 PM (ISO 8601)
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- May 2009
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- Michigan
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Want a reall trap of fire...FireBall, Its big, its mean, its loud and in charge.....or not. Unmetamagiked its 10-60 points of fire damage. One of the largest if not thee largest found resistance/immunities out there. Evasion/improved evasion with a nice reflex makes it nill value. That and you need to make sure your not getting your own allies in the mix. In the last campaign, our party's wizard cast this constantly from levels 5-10. At level 10 he launched this in the mix of his 2 fighter companions and 4 enemies. The enemies all made thier save, and had fire resistance 10. He rolled a 36 damage. The enemies ended only taking 8 damage, meanwhile the 2 fighters in platemail took 36 damage. Not cool.
You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.
Do not mistake my inaction for fear or doubt, if I desire you to hang yourself by your own rope why should I hasten the inevitable?
Do not underestimate me, for I have not underestimated you...
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2009-09-28, 10:55 PM (ISO 8601)
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- May 2009
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- Fl
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2009-09-28, 10:56 PM (ISO 8601)
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- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-28, 10:59 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
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2009-09-28, 11:08 PM (ISO 8601)
- Join Date
- Oct 2007
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Yeah - I'd have to agree with Virtue for the Paladin being possibly the worst spell for any 1st level list.
Eye of Power (Spell Compendium Wiz/Sorc 9) is another horribly weak one - spend a 9th level slot to cast Arcane Eye (Wiz 4) only with the ability to cast up to 3rd level spells through it? With a 10 minute casting time but a duration of minutes/level, and unlike Arcane Eye the summoned eye is visible, corporal, and has a low AC and low HPs? Who on earth would ever take this?Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2009-09-28, 11:11 PM (ISO 8601)
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- May 2009
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- Fl
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Because uh... um... I have no idea what so ever. Eye of Power is the winner (loser?) of the thread.
Last edited by deuxhero; 2009-09-28 at 11:15 PM. Reason: realized source was given, removed quesion about orgin.
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2009-09-28, 11:13 PM (ISO 8601)
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- Aug 2009
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2009-09-28, 11:14 PM (ISO 8601)
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- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
well... for sorc it would be stupid... but a wizard can have infinite spells... and if he needs to assassinate a specific person.. eye of power to their home at night, cast fireball. or anything else for that matter... summon poison snake... It sounds like an awesome spell for a very "intrigue" and RP based game...
it only fails if there is something that allows you to cast higher level spells through it at someone.Last edited by taltamir; 2009-09-28 at 11:16 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-28, 11:17 PM (ISO 8601)
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- May 2009
- Location
- Fl
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2009-09-28, 11:19 PM (ISO 8601)
- Join Date
- Oct 2008
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
phantasmal killer
Problems with it(each one alone, wouldn't make a trap)
-mind-affecting
-fear effect
-death effect
-will save
-fort save
-chance of backfire
Now, if you can get through all that, you kill the subject, but that's a lot of weak points in a single spell.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2009-09-28, 11:19 PM (ISO 8601)
- Join Date
- Aug 2009
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
I took a diviner to level 20 in a previous campaign, and took eye of power because I had to -- there weren't any other divination spells available to fill my requirement of one per level. I never used that spell. Ever.
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2009-09-28, 11:25 PM (ISO 8601)
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- Aug 2007
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Last edited by ericgrau; 2009-09-28 at 11:25 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-09-28, 11:25 PM (ISO 8601)
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- Jun 2009
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
You couldn't have just taken Foresight? That's a far better spell. (Then again, it can cause DM headaches.)
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2009-09-28, 11:42 PM (ISO 8601)
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- Oct 2007
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Well, it probably went like this:
17: Foresight
18: Hindsight
19: Eye of Power
20: Holy Moly, there's only 3 divination spells this level?!Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2009-09-28, 11:48 PM (ISO 8601)
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- Aug 2009
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2009-09-29, 12:35 AM (ISO 8601)
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- Jan 2006
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
It's not a death effect, actually, and the possibility of backfiring is pretty negligible. It's still not a great spell, though, and weird is even worse. At that level, immunity to mind affecting effects is readily available to humanoids in addition to being inherent to many monsters, and you have a lot of better SoDs to choose from.
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2009-09-29, 01:26 AM (ISO 8601)
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- Aug 2009
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- Cameron, MO
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
If you're familiar with 2nd Ed spells that got converted in 3rd Ed Dragon Mag, sticks to snakes would be THE assassination spell with this. Limited duration, can be used on his freaking FERNS, and at that CL, can get something like Gargantuan Constrictors. Average of like 4 of them per casting, and against a sleeping opponent...ouch. Enemy captain walks in to find the king turned into pulp, assuming you don't benign transposition his remains through the sensor (swapping with some random summon that'll go away shortly) to properly dispose of him permanently (big fan of casting his ashen remains into a dozen different planes, and doing the disintegrating there as well, to make sure there's nothing left at home or at the demiplane).
"I live apart from you
But I know the things you do
No angel can save you, how?
You don't need a god, 'cause I'm here now."
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2009-09-29, 01:31 AM (ISO 8601)
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- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
exactly... remember how well teleporting worked for V? teleporting means putting yourself in harms way...
I love the benign transposition idea... or heck, just make it baleful transposition and teleport him to you... then disintegrate them... or sic the presummed large elemental on him... A naked level 20 fighter being awoken by being grappled by a CR 20 monster... not pretty.
EDIT: benign means you swap with a party member. baleful means you swap with an enemy... either seems to be a terrible idea. you want to swap a level 1 summon with the victim, not yourself...Last edited by taltamir; 2009-09-29 at 01:33 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-29, 01:56 AM (ISO 8601)
- Join Date
- Jan 2009
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2009-09-29, 01:58 AM (ISO 8601)
- Join Date
- Jan 2009
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2009-09-29, 02:15 AM (ISO 8601)
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- Jan 2008
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Re: IT'SATRAP! - Worst Spells Per Level [3.5]
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-29, 04:26 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
Just from the Wiz/Sorc core choices, here would be my list.
0-level
- Resistance - wow, spend a standard action to give someone a 5% extra chance of passing a save . . . for 1 minute. Pass.
- Flare - Give a creature a 5% chance of missing their attacks. For 1 minute. Unless they make their Fort save. Or have SR. Or are sightless. Pass.
1st-level
- Hold Portal - Okay, it holds a door shut, that's useful. Except wait, it only lasts for a few minutes? And you can still kick the door down with only +5 to the DC? Truly, Vaarsuvius was having an off-day when he scribed this one.
- Erase - It lets you get rid of magical writing, like explosive runes or a glyph of warding. Except you have to be touching the writing for it to work. And pass a DC 15 CL check. And if you roll a 1 or 2, it goes off anyway. Of all the ways of removing a magic trap, this is probably the worst.
2nd-level
- Daze Monster - Sucks horribly, for reasons mentioned above.
- Summon Monster II - Gets you roughly the same sort of creatures Druids can get with Summon Nature's Ally I. And if you just want a disposable creature, you'll be using Summon I. You have to be truly desperate for extra allies to use this spell.
3rd-level
- Rage - Like a barbarian's rage . . . except suckier. Only half the bonuses, but all the drawbacks. Plus it only affects 1 target per three levels. Given the wealth of good 3rd-level spells, there is literally no good reason to take this one - you'd have to be nuts to choose this over Haste.
- Summon Monster III - As above. I'll stop listing these now.
4th-level
- Crushing Despair - Why would you ever hit a group of enemies with this when you could use Confusion?
- Contagion - Wow, if the enemy fails a Fort save, they now have a disease. Quick everybody, let's retreat for a couple of weeks and wait for him to sicken to death!
5th-level
- Mind Fog - If the targets fail a Will save, it gives them -10 to their Will saves. Except, if you can get them to fail a Will save, why not hit them with something that'll actually take them out of the fight? While this one isn't totally useless, it's really hard to make it effective.
- Blight - Deals 1d6/level damage to a plant, and only a plant, and no more than one plant . . . oh, and it's Fort half, and guess which creature type are good at Fort saves? Plants. What on earth's the point of this spell?
Last edited by Saph; 2009-09-29 at 04:27 AM.
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2009-09-29, 04:37 AM (ISO 8601)
- Join Date
- Jun 2007
Re: IT'SATRAP! - Worst Spells Per Level [3.5]
It's worth mentioning that the Fool's Gold spell from second edition, in its most powerful version, requires more actual gold in material components than the illusory gold it produces.
Guide to the Magus, the Pathfinder Gish class.
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