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2009-09-30, 11:29 AM (ISO 8601)
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- Jun 2009
When Completing a Quest isn't worth the Cost
Give some example of when completing the Quest isn't worth the cost.
I don't have time to post what happened in the game i played to night, but lets just say:
I go back to the monarch (my Monarch) of the Autumn Court, slap the dreamfile on tyhe table (taking no care wether i smash it or not) and say "Here's your god damn dreamfile, it's wasn't worth the cost I paid for it! Not by a far, not by a longshot... Gods all damn me, I deserive it for I am damned."Last edited by oxinabox; 2009-09-30 at 11:32 AM.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
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2009-09-30, 11:29 AM (ISO 8601)
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- Jun 2007
Re: When Completing a Quest isn't worth the Cost
Why wasn't it worth the cost?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2009-09-30, 11:54 AM (ISO 8601)
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- Sep 2009
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- 123 Fake Street
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Re: When Completing a Quest isn't worth the Cost
I made a side-quest, and it didn't really prove to be worth the trouble for the party.
There were two lumberjacks staring at a big tree, and a Dryad (Evil) who was pretending to be accosted by the two men.
The idea here was that the party was supposed to find out what was really going on.
The lumberjacks (not the brightest guys) had heard that the tree they were staring at was full of gold, and if they chopped it down, they would get all the shiny gold.
The dryad wanted them (The lumberjacks) to die, but thought it would be much more interesting if she persuaded the party to do it.
So, when the scout of the party saw two lumberjacks staring at the tree, and the dryad "helplessly" trying to stop the lumberjacks. The scout ran in with the party wizard in tow and killed the lumberjacks without so much as a word.
Please note that the lumberjacks had not done anything, and had just been staring at the tree with awe and wonder the entire time.
Of course, the lumberjacks didn't go down without a fight, and nearly killed both the wizard and the scout, and all they got was a "Thank you" from the dryad.
Later on they find out that the tree really DID have gold in it, when that same Dryad took a bunch of shiny objects from the scout in return for a short teleport across a once-crossable bridge.
So in short, the quest cost them items, and they are wanted for murder. (No doubt the dryad will get much enjoyment about reporting the deaths of the lumberjacks to the local towns)
Such an evil creature.
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2009-09-30, 01:29 PM (ISO 8601)
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- May 2007
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- The Icy North
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Re: When Completing a Quest isn't worth the Cost
My party knew a kind smith who lived in a land ruled by an iron-fist baron but plagued by a rebellion led by an anarchistic knight. When we found out that the smith's family had been killed by the knight and his uprising, we sided with the baron, then learned that these two sides were no better than each other and basically a question of personal ethics (that the characters didn't agree on, causing a lot of IC conflict). In the end, the kind smith returned and fought both the knight and the baron, and things were really epic and confusing.
Then, our (already mentally unstable) sorcerer snapped and sent a Fireball right at the rest of the party (who were fighting the knight), leading to even more conflict. In the end, one character left the party in anger, the sorcerer became even more unstable, and the rest of the party are still quite uneasy with each other.
Yeah... It was pretty awesomeSpoiler
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2009-09-30, 01:35 PM (ISO 8601)
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- Nov 2006
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2009-09-30, 02:59 PM (ISO 8601)
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- Dec 2006
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- Oakdale, PA
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Re: When Completing a Quest isn't worth the Cost
It seems to me that any premade adventure is never worth it, as my group spends more money on expendable items than we get back in the end (mostly cure light wounds wands and a few scrolls or potions). I don't know why but published adventures always seem to be a little stingy on the treasure.
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2009-09-30, 03:26 PM (ISO 8601)
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- Jun 2005
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- Washington St.
Re: When Completing a Quest isn't worth the Cost
I find that quote so funny, so ironic, because historically the published adventures literally threw magic at you compared to any regular D&D campaign.
I don't know if the modules have changed any (I don't see them being very different, but I haven't done a statistical analysis of magic item availability). I think instead that the DM's campaigns and the player's expectation has changed, so that magic is now so much more available, while the modules are still providing 1980 levels of magic in them.
People used to complain about how there was so many magic items in modules; now they complain there aren't enough. Ironic.
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2009-09-30, 03:44 PM (ISO 8601)
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- Sep 2009
Re: When Completing a Quest isn't worth the Cost
That's because high powered games soon became the norm. Nowadays it's a shock to play "core only" because it's so hard to make thinks "effective" and by that, "optimized".
I learned only a short while ago that you can play any class, and as along as everyone else isn't optimizing, you'll do just fine. If everyone is optimizing though, of course you will look weaker and be less effective against those things you face. Kinda of a strange double standard really...
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2009-09-30, 03:54 PM (ISO 8601)
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- May 2009
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- Michigan
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Re: When Completing a Quest isn't worth the Cost
As a general rule of thumb, as far as PC's are concerned. If the job doesn't pay enough to cover cost with at least enough left over to buy a round for all at the local pub, then its not worth it.
But ya, there was this one time with some vampires (2nd edition). By time we cleared the area most of us took 2-5 drained levels. In a world with no Gods (early experiement by the DM to test Dragonlance I think), we had no way to get our hands on Resteration...so ya, it sucked.You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.
Do not mistake my inaction for fear or doubt, if I desire you to hang yourself by your own rope why should I hasten the inevitable?
Do not underestimate me, for I have not underestimated you...
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2009-09-30, 04:01 PM (ISO 8601)
- Join Date
- Feb 2009
Re: When Completing a Quest isn't worth the Cost
"Steal a cub from a Giant Short Faced DIRE Bear and I'll pay you 10,000 gold." At level 7, this resulted in a very severe mauling for the party, with the wizard left on the verge of death and beaten on the head into mental retardation, the cleric, which was me beaten into a coma, the fighter traumatized and terrified of bears, and the rogue lost an arm. Granted the DM had house rules that allowed these effects, but still, I learned that fighting a huge bear with a base CR of 13 at level 7 is not fun at all. Especially since it had max hit dice, bumping up it's CR by a good deal. But it was fun.
Last edited by Volkov; 2009-09-30 at 04:01 PM.
"No extra charge!"
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2009-09-30, 04:03 PM (ISO 8601)
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- Feb 2008
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2009-09-30, 04:05 PM (ISO 8601)
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- Feb 2009
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2009-09-30, 04:09 PM (ISO 8601)
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- Jun 2009
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2009-09-30, 04:10 PM (ISO 8601)
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- May 2007
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- Missouri
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Re: When Completing a Quest isn't worth the Cost
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2009-09-30, 04:19 PM (ISO 8601)
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- Feb 2008
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2009-09-30, 04:20 PM (ISO 8601)
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- Mar 2009
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2009-09-30, 04:21 PM (ISO 8601)
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- Feb 2009
Re: When Completing a Quest isn't worth the Cost
Last edited by Volkov; 2009-09-30 at 04:21 PM.
"No extra charge!"
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2009-09-30, 04:26 PM (ISO 8601)
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- Feb 2008
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2009-09-30, 04:38 PM (ISO 8601)
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- Mar 2009
Re: When Completing a Quest isn't worth the Cost
For not having Nerveskitter? Something like Ray of Stupidity jumps out as nice, but Nerveskitter has to be recast too often to make it a necessarily obvious choice.
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2009-09-30, 04:43 PM (ISO 8601)
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- Feb 2008
Re: When Completing a Quest isn't worth the Cost
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2009-09-30, 04:52 PM (ISO 8601)
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- Sep 2009
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- 123 Fake Street
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Re: When Completing a Quest isn't worth the Cost
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2009-09-30, 04:58 PM (ISO 8601)
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- Sep 2009
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- 123 Fake Street
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Re: When Completing a Quest isn't worth the Cost
Well, the party will not be around to deny the Dryad's claims. AND the dryad has the two lumberjack bodies. In my campaign, dryads are generally good creatures, ya know, the kind that "turn the other cheek" when their homes are being chopped down.
I decided that this particular Dryad was fed up with that stereotype.
Thus, the towns will be none the wiser when the Dryad drags the lumberjack bodies into town and accuses the party of murder.
Besides, it's an interesting plot twist, because it allows someone to try and hire mercenaries to hunt down the party.
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2009-09-30, 05:01 PM (ISO 8601)
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- Feb 2009
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2009-09-30, 05:08 PM (ISO 8601)
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- Feb 2008
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2009-09-30, 05:14 PM (ISO 8601)
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- Feb 2009
Re: When Completing a Quest isn't worth the Cost
The CR 20+ bear then went home with it's cub. And it cost us a pretty penny to get a high enough level cleric to fix us, as pretty much the only functional member of the party was the rogue, who managed to get a wooden prosthetic arm.
"No extra charge!"
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2009-09-30, 05:21 PM (ISO 8601)
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- Jan 2008
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Re: When Completing a Quest isn't worth the Cost
Does she have some way to personally identify them? does she know their social security number or something? If an evil fay, even one considered "good" by most drags CORPSES into town and says" so and so did it", some suspicions should still be aroused... also i don't think a dryad can travel all that far from her tree anyways.
Really this just seems forced.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-30, 05:21 PM (ISO 8601)
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- Aug 2006
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2009-09-30, 05:36 PM (ISO 8601)
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- Jan 2008
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Re: When Completing a Quest isn't worth the Cost
it is... it is called kauper's skittish nerves. Not nerve skitter. And it gives a +5 to initiative for 1 minute / level. to a touched target.. it has a verbal and somatic component, and it has a casting time of "1 action". which, contextually and looking at other spells in the book, seems to mean 1 standard action.
Quite frankly, this spell confuses me. Wasting a round in combat to increase your initiative does not seem wise, and a 1 minute / level is far too short a time period. I guess if you know you are going to do combat in the next minute it has some use...Last edited by taltamir; 2009-09-30 at 05:37 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2009-09-30, 05:39 PM (ISO 8601)
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- Sep 2009
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- 123 Fake Street
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Re: When Completing a Quest isn't worth the Cost
Well, firstly, the part knows none of this.
Secondly, they did identify themselves.
Something along the lines of:
Dryad: Oh you big strong heroes! What is your name? I MUST know the name of my rescuers.
Party: We are (Insert names here)
Finally, Dryads, while unable to SURVIVE long by being away from their tree, are physically capable of it.
And if it seems forced, it's probably because it is.
There is a ridiculous plan being set into motion. The members of the party expressed interest in becoming an evil adventuring party, and I told them that I would present them with choices, and those choices would decide if they are evil.
So now they are given another choice.
a. make ammends for the deaths of the lumberjacks
b. make no ammends
c. OTHER (We have some very unpredictable people in the party, so I have to keep my responses pretty flexible to their actions)
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2009-09-30, 05:43 PM (ISO 8601)
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- Mar 2009
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- Japan
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Re: When Completing a Quest isn't worth the Cost
"Kauper's Skittish Nerves" or something like that is the basis for Nerveskitter.
Anyway, my party's catchphrase is "No more charity", said with a thousand yard stare.Editor and playtester for Legend.