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2009-10-07, 09:57 PM (ISO 8601)
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- Jun 2009
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Items/misc decisions for an epic Malconvoker?
Ok, I have a build I'm working on: Focused Conj 2/Master Specialist 10/Malconvoker 5/X 4 (I was thinking a level of archmage and one or two levels of paragnostic apostle for the bonus to mage armor.)
However, I have no clue what items to get. Completes, Core, the ELH, and the PHB II are allowed. MiC is questionable.
Greater Metamagic rod of maximize (4 or 6 creatures in one summoning, yes!)
Greater Metamagic Rod of Quicken (6 quickens a day with Master Specialist 10).
Inherent +5 to Intelligence.
+6 item of intelligence.
Item of + Bluff (Maybe; probably not necessary because I'd be able to beat out even demons almost 100% of the time).
Ring (or three) of mighty summons.
After that, I've got no clue, and a lot of wealth left. So... any suggestions? I'm pretty much purely focusing on conjuring a bunch of stuff. As for epic spells... effectively not allowed, since mitigation is pretty much banned.Last edited by Milskidasith; 2009-10-07 at 10:21 PM.
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2009-10-07, 10:59 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: Items/misc decisions for an epic Malconvoker?
Decanter of Endless Water.
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2009-10-07, 11:19 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2009-10-07, 11:27 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Items/misc decisions for an epic Malconvoker?
Those suggestions will certainly be helpful for spending all of 1% of my WBL.
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2009-10-07, 11:29 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Fl
Re: Items/misc decisions for an epic Malconvoker?
LE Candle of Evocation.
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2009-10-08, 12:05 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Items/misc decisions for an epic Malconvoker?
I think C Arcane or C Mage has the Ring of Mighty Summoning that gives summoned creatures double HPs in return for 1/2 the duration
Cloak of Resistance +5
Circlet of Persuasion
And anything else that strikes your fancy, you're stinkin rich!Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2009-10-08, 12:14 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: Items/misc decisions for an epic Malconvoker?
You're epic, you can do better than that.
Also, Rod of Excellent Magic? You said mitigation is "pretty much" banned, if exp burn is still allowed, this is key.
Or you can use it to carelessly cast Gate.
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2009-10-08, 12:26 AM (ISO 8601)
- Join Date
- Oct 2008
Re: Items/misc decisions for an epic Malconvoker?
If you're looking for a good way to fill your pre-epic, Archmage will suit you really well, in the spell-like department.
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2009-10-08, 12:56 AM (ISO 8601)
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- Jun 2009
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Re: Items/misc decisions for an epic Malconvoker?
Actually, I really can't do better than +6... +8 would be 640K (as opposed to 36K), and a lot of the epic stuff uses up almost all of my WBL, while getting other things is pitifully cheap.
I probably should have mentioned this is a one shot, hence my abundance of scrolls, but I've got the crunch done, mostly. I'll link it so you can comment. (Yes, I know I probably have some bad choices in there, the skills aren't even done at all, the custom item of +bluff might be banned, and the fatespinner was mostly for the rerolls, but bleh.)
http://www.myth-weavers.com/sheetvie...sheetid=158731
As a side note, epic scrolls are suprisingly cheap (no x10 cost on them), so... yeah. Epicly metamagic'd summons you can further enhance is just borked.
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2009-10-08, 01:30 AM (ISO 8601)
- Join Date
- May 2005
- Location
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2009-10-08, 01:32 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Items/misc decisions for an epic Malconvoker?
I'm not talking about the spellcraft DCs... that's not hard. I'm talking about the "any epic spell worth casting is more over your WBL than an item of Int +12."
I can cast it if I set my mind to it, but it would drain all my (limited) level 21 funds. :/
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2009-10-08, 01:47 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
Re: Items/misc decisions for an epic Malconvoker?
Are you dead set on Multispell?
It's a good feat and all, but Improved Spell Capacity could be handy to have when you have Arcane Thesis for SM IX.
As a Focused Specialist you should be getting 4 10th level slots right off the bat, 5 if you can wing 38 INT somehow.
Originally Posted by MilskidasithIf a tree falls in a forest, the Druid will make sure you hear about it.
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2009-10-08, 01:51 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Items/misc decisions for an epic Malconvoker?
Ok then, but still neither of them are actually *worth* anything. As for Improved Spell Capacity... it's a possibility, but somehow I think I'd rather break the action economy instead of getting a bunch more higher level slots I can buy with scrolls. >_>
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2009-10-08, 01:58 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
Re: Items/misc decisions for an epic Malconvoker?
Fair enough.
As for gear, there is that Robe of Arcane Power (or what ever it's called), I think it's in Explorers Handbook or MoE; it's like an Archmage Robe, except it also gives you +2 CL for your chosen school. It's fairly cheap IIRC.
Oh, and why is there no Cloudy Conjuration in you build?If a tree falls in a forest, the Druid will make sure you hear about it.
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2009-10-08, 02:05 AM (ISO 8601)
- Join Date
- May 2005
- Location
Re: Items/misc decisions for an epic Malconvoker?
Also you don't have the XP yet obviously ... something like a pseudonatural greater elemental would put anything on your summon monster list to shame though. Summoning is not very realistic in epic unless your DM works with you ... maybe some epic metamagic feat to add templates to critters you summon so they aren't just puppy chow? Otherwise your summons are quickly going to run out of steam faced with epic DR, SR and AC.
Just throwing grapplers at everything small enough to make it work is going to get old soon I think.
Using gate is always an option ... but gate is a hopelessly broken spell, and you wouldn't really get anything out of being a malconvoker.Last edited by PinkysBrain; 2009-10-08 at 02:06 AM.
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2009-10-08, 02:20 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Items/misc decisions for an epic Malconvoker?
Yes, my summons probably won't be able to do too much, all things considered. I just wanted to try out a summon build. They're not terrible, and they can swarm things, but they probably aren't that great against what we are facing (A Demon Lord who is a Rank 0 Deity.)
Then again, we do have a Paladin in the group, so I'm certainly better than him. >_>
EDIT: As for cloudy conjuration... a five foot square that gives -2 to all rolls... it could work, but I dunno. I'll think about getting rid of some metamagic for it.Last edited by Milskidasith; 2009-10-08 at 02:21 AM.