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Thread: Questions about Ninja Stars!
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2009-10-14, 08:28 AM (ISO 8601)
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Questions about Ninja Stars!
Hey folks,
So I am trying to figure something out. I would like to make a character based on hurling shurikens around with abandon (either monk/ninja into master thrower or fighter/ninja into master thrower…monk for flurry of blows/fighter for extra feats and stuff and stronger sudden strike (less levels taken in fighter for benefit than in monk) and both would be fun for me to flavor storywise which is important to me).
My question is: Shurikens are considered ammo. Though cheap to enchant, that means if they hit, they are probably destroyed. How does this work with the “returning” enhancement? Would my returning Shurikens usually be destroyed, rendering the whole thing pointless? Or does this enhancement make my shurikens capable of coming back without a problem?
Thanks ahead of time for the help! I know this character isn’t optimized, but it might be fun to mess around with and I enjoy concepts more than anything else.
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2009-10-14, 08:31 AM (ISO 8601)
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Re: Questions about Ninja Stars!
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2009-10-14, 08:32 AM (ISO 8601)
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Re: Questions about Ninja Stars!
Destroyed magic items lose their properties ... so returning won't do much good.
Shuriken throwers don't work very well without some help from the DM for some custom magic items (gloves which add enhancement bonuses to shurikens for instance).
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2009-10-14, 08:34 AM (ISO 8601)
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2009-10-14, 09:04 AM (ISO 8601)
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Re: Questions about Ninja Stars!
TWF, rapid shot, flurry, far shot, boots of speed (haste), master thrower. Use the cheap ammo for most enemies, save the good stuff for hard ones. If you can get a friendly caster with spells like flame arrow, even better.
Last edited by ericgrau; 2009-10-14 at 09:06 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
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Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
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2009-10-14, 09:28 AM (ISO 8601)
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Re: Questions about Ninja Stars!
Half of your shurikens that miss would come back to you. The other half and all that hit would be destroyed. Yes, this makes magic shurikens of any type almost worthless.
Without custom items, pretty much the only way to make magical shurikens viable is to have a renewable source of Greater Magic Weapon and possibly some other temporary weapon buffing spells. If the party wizard casts GMW for you once in the morning, that gives you 50 magic shurikens for the day. That might not be enough depending on your level and the encounters you typically face, but very few campaigns would require more than 2 or 3 castings of GMW per day to keep you supplied. That leaves just the cost of replacing mundane shurikens to worry about, and those are cheap enough you could buy them by the truckload with no trouble.
If you don't want to depend on someone casting GMW for you, just about your only option is to ask your DM to let you have something that works for shurikens like a bow does for arrows with respect to magical enhancements.Last edited by Douglas; 2009-10-14 at 09:30 AM.
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2009-10-14, 09:31 AM (ISO 8601)
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2009-10-14, 09:33 AM (ISO 8601)
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Re: Questions about Ninja Stars!
You can get the same effect by reflavoring arrows to be shurikens, then buying the Raptor Arrows from the MiC. Ask your DM if you can apply your Shuirken proficiency to improvised arrows instead. It isn't that much of a stretch really.
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2009-10-14, 11:03 AM (ISO 8601)
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Re: Questions about Ninja Stars!
I get the feeling that whoever wrote the crunch for weapons in 3E hated shurikens with a passion. They are the most useless weapons in the game, dealing damage so pathetic that it takes several of them to drop the average Commoner. Even the whip is more useful, because at least it can be used to trip. The poor throwing star is a wasted turn, guaranteed.
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2009-10-14, 11:09 AM (ISO 8601)
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Re: Questions about Ninja Stars!
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Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2009-10-14, 11:12 AM (ISO 8601)
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2009-10-14, 11:39 AM (ISO 8601)
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Re: Questions about Ninja Stars!
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2009-10-14, 11:42 AM (ISO 8601)
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Re: Questions about Ninja Stars!
What Yuki said. There's not a lot of crunch reason to use shuriken. Although it's nice that you can use them with Flurry, Monk is usually a very weak choice, especially for mid-high level builds. If you're intent on using them, ask your DM for a custom set of magical gloves that create magical shuriken that last for 1 round as a Free Action. Just tac a few thousand gp onto the cost of a magic melee weapon, and call it a day.
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2009-10-14, 11:45 AM (ISO 8601)
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Re: Questions about Ninja Stars!
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2009-10-14, 12:03 PM (ISO 8601)
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Re: Questions about Ninja Stars!
Cuz +1 damage solves everything? Stick with enchanting ammo. It'll take 50 combats for the daggers to catch up for the same price. By then you'll be 4 levels higher and the whatever you lost in the shurikens will be irrelevant. Meanwhile your costs are cheaper. And when you do finally run out and start over, your initial costs will be cheaper again. Plus you can save expensive shurikens for harder fights, cheap ones for easy fights, and save even more money. If you get an ally with flame arrow and GMW, it becomes as cheap as free for a while, and even when you buy magic ones the buffs still help.
bow > shuriken > throwing daggerLast edited by ericgrau; 2009-10-14 at 12:06 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-10-14, 12:04 PM (ISO 8601)
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Re: Questions about Ninja Stars!
They are. They're also not actually weapons. The point of shuriken is to distract guards with "OH MY **** SHARDS OF METAL FLYING FOR MY FACE!".
So the designers made them weak, and then... gave them no special abilities related to how they were actually used. Great job!
Yeah. Sure. Whatever you say.
Do you honestly think I'm just worried about the insignificantly larger damage die on daggers? Really?
Are you really planning on only throwing one shuriken per combat?
The fact of the matter is, when you use a magic shuriken, it's gone. A magic dagger can be reused. There's no need to save your best magic daggers for the hardest fights because you use them all the time.
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2009-10-14, 12:14 PM (ISO 8601)
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Re: Questions about Ninja Stars!
Which is exactly why the dagger catches up in price later... after 50 combats. FIFTY COMBATS. Meanwhile the shurikens are cheaper up front. And by the time you level up 4+ times after all those combats (or more like 10 times in most groups), the money lost is insignificant and once again your new shurikens are cheaper than your new daggers. You can afford returning on several weapons at very high levels? Ok, switch to daggers at level 15+.
Last edited by ericgrau; 2009-10-14 at 12:16 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-10-14, 12:21 PM (ISO 8601)
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Re: Questions about Ninja Stars!
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2009-10-14, 12:22 PM (ISO 8601)
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Re: Questions about Ninja Stars!
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2009-10-14, 12:22 PM (ISO 8601)
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Re: Questions about Ninja Stars!
I use black for sarcasm.
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2009-10-14, 12:25 PM (ISO 8601)
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Re: Questions about Ninja Stars!
Originally Posted by SRD
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2009-10-14, 12:26 PM (ISO 8601)
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Re: Questions about Ninja Stars!
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2009-10-14, 12:26 PM (ISO 8601)
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Re: Questions about Ninja Stars!
I've been told that you're able to throw multiple shurikens in a round, and that was supposed to make up for their low damage.
Also, on slings? They don't suck, people just underestimate them.
Take an 18 strength fighter. A longbow does 1d8 damage. That's an "average" of 4 damage that isn't really going to happen that often. Sure, he could buy a composite longbow, but to get full benefits, it'd cost 500 gp without masterwork.
A sling is pretty much free, and the fighter is doing 1d4+4 damage. That's a guaranteed 5, at least, and can do up to the maximum damage of a longbow.
(I had an orc barbarian NPC that was a very nasty encounter. It was just a level 1 with a sling, a flaw, and Point Blank/Rapid Shot.)
Edit: And the sling still has a pretty nice range!Last edited by Jergmo; 2009-10-14 at 12:28 PM.
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2009-10-14, 12:27 PM (ISO 8601)
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Re: Questions about Ninja Stars!
No, of course not. You throw exactly as many shurikens as daggers each combat. It takes 50 combats no matter how you slice it. 10 daggers thrown each combat cost the same as 500 shurikens thrown 10 times for each of 50 combats. Etc. You can only retrieve your daggers once per combat, after it is over.
Slings are awesome at low levels, better than bows or throwing weapons or anything. Until you get 2 attacks. Then it's "oh, move action to reload? How about rapid rel- oh, crossbows only. Um. Crud."Last edited by ericgrau; 2009-10-14 at 12:32 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-10-14, 12:32 PM (ISO 8601)
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Re: Questions about Ninja Stars!
But you can draw arrows as a free action, and they deal much more damage and cost less. And have a greater range.
Also, Quick Draw.
Rapid Shot doesn't work with slings. Move action to reload. And Rapid Reload doesn't apply to them.
So yes, you can very easily make hard encounters by breaking the rules. What's your point?
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2009-10-14, 12:33 PM (ISO 8601)
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Re: Questions about Ninja Stars!
Last edited by ericgrau; 2009-10-14 at 12:35 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-10-14, 12:33 PM (ISO 8601)
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Re: Questions about Ninja Stars!
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2009-10-14, 12:33 PM (ISO 8601)
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Re: Questions about Ninja Stars!
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2009-10-14, 12:34 PM (ISO 8601)
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2009-10-14, 12:35 PM (ISO 8601)
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Re: Questions about Ninja Stars!