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Thread: 4E: Your ideal party
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2009-10-15, 12:07 AM (ISO 8601)
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4E: Your ideal party
So, pretend you're playing a video game version of 4th ed where you control an entire party of 5. Or even a solo tabletop game where for some reason it's just you and the DM, but you get 5 characters to control.
What race/class/build combos would you like the best, and why? Can be from an optimization standpoint, or just a thematic one.My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/
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2009-10-15, 12:33 AM (ISO 8601)
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Re: 4E: Your ideal party
Fighter, bard, and ranger. The other two don't really matter to me. Why? Because I like those classes. That's really about it.
Characters:
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2009-10-15, 12:40 AM (ISO 8601)
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Re: 4E: Your ideal party
Wild Sorcerer / Rageblood Barbarian / Orb Wizard / 1h talent (Sword & Board) Fighter / Shielding Cleric
With this combination, I would feel very safe. The Wild Sorc would make sure lots of enemies died quickly, the Barbarian takes them down one at a time and serves as a very good secondary defender (with one of the highest AC's in the game), the Orb Wizard locks down Elites and Soloes, and the Fighter and Cleric keeps everyone alive.
I actually considered using a Bard instead of the Cleric, but I didn't want too much arcane power. I also love the Warlord, but I just felt like the Cleric would be a slight improvement. Really, I just think this is about as optimal a party as can be made.
*edit* The Starship Enterprise won. Go figure.Last edited by tcrudisi; 2009-10-15 at 12:57 AM.
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2009-10-15, 12:43 AM (ISO 8601)
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Re: 4E: Your ideal party
Let's see... a Taclord, two rogues, a warden and a wild sorcerer. My favorite classes, and I love rogues, so I have to bring two.
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2009-10-15, 12:45 AM (ISO 8601)
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Re: 4E: Your ideal party
Fighter, infernal warlock, rogue, cleric, druid.
Last edited by FoE; 2009-10-15 at 12:45 AM.
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2009-10-15, 12:45 AM (ISO 8601)
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Re: 4E: Your ideal party
Guardian Fighter, Protecting Paladin, Earth Warden, Control Wizard
Win through the power of outlasting the DM's patience to run the encounters!
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2009-10-15, 12:45 AM (ISO 8601)
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Re: 4E: Your ideal party
Bard, Swordmage, Sorcerer, Wizard, and Warlock.
An Arcane Avalanche!
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2009-10-15, 12:49 AM (ISO 8601)
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- May 2007
Re: 4E: Your ideal party
5 Paladins Demonhunters :D
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2009-10-15, 01:06 AM (ISO 8601)
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Re: 4E: Your ideal party
Party of Dragonborn: Inspiring Warlord, Chaladin, Brutal Rogue, Dragon Sorc, TWF Ranger.
Alternately, party of Eladrin: THW Fighter/Wizard, going for Spiral Tower PP, Shielding Swordsage, Artful Dodger Rogue, Taclord, Control Wizard.
Or, for a ideal party from a more mechanical view:
Dragonborn Protection Paladin
Dwarf Dual-Hammer Ranger
Halfling Artful-Dodger Rogue
Eladrin Tactical Warlord
Human Control Wizard5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
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2009-10-15, 01:12 AM (ISO 8601)
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Re: 4E: Your ideal party
Elven Laser Cleric
Elven Bow Ranger
Crossbow Rogue
Dwarf Fighter (wielding hammer, distance hammer spare weapon)
Eladrin Artificer (wielding spear)
Everything dies at range!
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2009-10-15, 01:37 AM (ISO 8601)
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Re: 4E: Your ideal party
At the moment? (I'm making this up as I go.)
Human Psion
Genasi Warlord (tactical)
Elf Ranger (archery)
Goliath Fighter (2h)
Deva AvengerYou can call me Draz.
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2009-10-15, 02:17 AM (ISO 8601)
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Re: 4E: Your ideal party
Party of five?
Five Dragonborn Bravura Warlords.
There are no turns, only more attacks.
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2009-10-15, 02:27 AM (ISO 8601)
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Re: 4E: Your ideal party
Zep-hera: Genasi Swordlord of Assault (Swordmage|Warlord) - Deva Heritage feat, then Hybrid Talent for the +3 AC from Swordmage, then all racial feats. She was the captain of a merchant ship, but when she started manifesting Firesoul more often due to the stress of low profit margins, the crew kicked her off, thinking her presence would set the ship aflame.
"Nyx" Woodstar: Elven Predator Druid - She's been in her wild shape for most of her life. She's more comfortable as a panther than an elf. This could lead to some mildly awkward social situations.
?????: Changeling Dark (+Fey in Paragon) Pact Warlock - Replaced another member of the party when he died. The party has no idea they're a changeling and not their original party member.
?????: Gnome Bard - Takes all multiclass feats for more healing power.
?????: Bugbear Rogue multiclass Garrote.Last edited by Thajocoth; 2009-10-15 at 02:31 AM.
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2009-10-15, 04:18 AM (ISO 8601)
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Re: 4E: Your ideal party
These are characters from a number of campaigns I am/have been in/run. I'd like to see them all in one party, cause they are awesome, not all are my characters, but theya re all rather cool.
Benar, Human Resourceful Warlord, Privateer captain, fights with a parrying dagger and rapier, wears light armour and has decent Strength, Int and Cha. Not the most optimised cahracter, but more than capable of holding his own and has powers designed to synergise very well with other party members.
Quinn (Or Quinntalion), Human Two Handed Fighter, specialises in pole arms and burst attacks, is at least 25% controller at heart and synergise brilliantly with Benar, being as he was built in concert and as Benar's Bosun. Very useful for marking multiple foes and for moving foes into situations that are particularly useful for granting combat advantage for
Karantalsis, Drow Artful Dodger Rogue, High Dex, High Charisma, tends to spam Sly Flourish. Karantalsis is from a campaign in which he and Enna, a ranger, duoed through keep on the shadowfell, whcih was made extra hard by rules such as "No milestone if you take any sort of rest between encounters", "If you are doing well extra monsters will appear" and "I don't like to give out magic items". Which means that halfway through thunderspire mountain Karantalsis was still armed with non magical weapons... and they were stillw inning (barely). He also has a tendancey to do interesting things, such as find someone a nice home, by killing the previous incumbent for some infrction (such as attemtpting to steal from him). What Karantalsis would really like is a solid defender to back him up.
Brent, Spellscared Human Dhampyr Fighter|Paladin Hybrid, Worshipper of Bane. With High defenses 3 flavours of mark, 3 flavours of self healing and decent damage, Brent is what you want standing between you and the enemy, shield in hand. He wears full plate and wields a longswod, standard issue for military captains in the ever expanding army to which Brent belongs. He has a great respect for his superior and teacher Emperor Abberent, Lord commander of the Armies of Proskur, Regent of Pros, etc. etc. Of course what he neds is someone to take care of the minions.
Pieter, Human Staff Wizard, based on my Solo Wizard build on these very froums Pieter is a wizard who can handle his own whilst still effeicently backing up a team situation. If a monster slips past the defenders Pieter can hold it off for a turn or two until help arrives, or deal with it himself sometimes. With his high defenses and self healing he is little drain on party resources and a great boon with his explosive spells.
Meepo, Kobold Artificer, is the last of the august band. An extrodinariyl cowardly creature, but also capable of great selfishness. Which leads directly to him keeping his "meat shields" alive.
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2009-10-15, 04:30 AM (ISO 8601)
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Re: 4E: Your ideal party
Party of five...
Defender: Fighter
Striker: Rogue
Leader: Bard
Controller: Orbizard
...and as fifth man either Barbarian (Striker/Defender) or Paladin (Defender/Leader).
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2009-10-15, 04:39 AM (ISO 8601)
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Re: 4E: Your ideal party
Controller: zone-focused wizard, orb optional
Defender: trip fighter
Leader: taclord
Striker: archer-ranger (boring but effective)Guide to the Magus, the Pathfinder Gish class.
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2009-10-15, 04:42 AM (ISO 8601)
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Re: 4E: Your ideal party
5 Elf Orbizards. Just 'cause I can. Some multiclass into some leaderish roles, I guess, and all take Stealth and Perception but beyond that the normal fare.
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2009-10-15, 04:57 AM (ISO 8601)
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Re: 4E: Your ideal party
Hmm... I think their is actually a lot of charm to the "Classic" build of a Fighter, Rogue, Cleric and Wizard. Its fun. But I personally think a bit of variance would be good:
Controller: Wizard. Wizards are awesome
Leader: Halfing Cha-focused Warlord. Honestly, its just because I can.
Striker: A Tiefling Infernal Warlock who is evil as hell, pun intended.
Defender: Human Fighter, probably a more generic fighter-type
Striker #2: Mischevious Rogue type, possibly a young elf or human, maybe another halfing.
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2009-10-15, 05:04 AM (ISO 8601)
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2009-10-15, 05:23 AM (ISO 8601)
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Re: 4E: Your ideal party
Longtooth Fighter
Half-elf Star Warlock/paladin
Halfing Artful Dodger Rogue
Eladrin Taclord
Human OrbizardGitp's No. 1 Cake hater
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2009-10-15, 05:26 AM (ISO 8601)
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Re: 4E: Your ideal party
Dark Elf cleric
Warforged Bard
Dwarf fighter
(non-dark) elf rogue
Human wizard
Because I like it.
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2009-10-15, 11:17 AM (ISO 8601)
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- May 2007
Re: 4E: Your ideal party
At this precise second I want to see an all minotaur party.
Something like Rageblood Barbarian, Warlord, Fighter, possibly an invoker of some sort, and maybe a Cosmic Sorcerer? Not sure. I just really like the idea, in general. Could always just rock it out and have two barbarians, a fighter, a paladin and a Warlord. Who needs a controller at that point, really? ;)
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2009-10-15, 11:36 AM (ISO 8601)
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Re: 4E: Your ideal party
Chaladin, Inspiring Warlord, Storm Sorceror, Cloaked Sniper Crossbow Rogue, Orbizard.
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2009-10-15, 11:39 AM (ISO 8601)
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2009-10-15, 12:10 PM (ISO 8601)
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Re: 4E: Your ideal party
I might go with an All-Dragonborn group: Paladin, Sorcerer, Warlord, Ranger, and one of Illusion/elementalist Wizard, Str-Seeker, or Telepathy Psion.
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2009-10-15, 02:25 PM (ISO 8601)
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Re: 4E: Your ideal party
Given how 4e is built, it's easy to go all one race, or all one power source, or both.
For example, an all-dwarf divine party:
Dwarf paladin--Strength focus, balance Charisma and Wisdom
Dwarf cleric--Strength focus, battle cleric, back-up defender
Dwarf cleric--Wisdom focus, laser cleric
Dwarf avenger--Unity censure, which works best with ganging up on foes
Dwarf invoker--Wrath, of course
And, an all-elf primal party:
Elf ranger--bow, and while technically not primal, awfully close, and a more effective elf striker than a barbarian
Elf druid--Predator, for your melee controller/striker needs
Elf warden--wildblood, of course, as your defender
Elf seeker--Bloodbond, ranged control
Elf shaman--Protector shaman
Interestingly, dwarves probably make a better all primal party than elves:
Dwarf barbarian - Bloodrage, of course
Dwarf druid - Guardian
Dwarf warden - either would work, but I prefer Earthstrength, since it grants easier access to weapon feats
Dwarf seeker - Bloodbond--and since he's a dwarf, he'll use a crossbow
Dwarf shaman - Protector
It think any of these would be fun to try out.Last edited by DSCrankshaw; 2009-10-15 at 02:25 PM.
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2009-10-15, 02:42 PM (ISO 8601)
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Re: 4E: Your ideal party
All-melee party:
Predator Druid
Barbarian, TWF Ranger, or Rogue
Any Defender
Warlord, Str-Cleric, melee Bard
Party of FIRE:
Firesoul Genasi, Deva, Eladrin, etc. Wizard
Firesoul Genasi Swordmage
Elf, Kalashtar, etc. LAZOR Cleric
Dragonborn Dragon Magic (fire) Sorcerer
5th wheel with radiant or fire powers such as a radiant-focused Divine character or Warlock
Perhaps the "Best" party:
Dragonborn, Longtooth Shifter, Half-Elf, Kalashtar, or Goliath Paladin or Dragonborn, Longtooth Shifter, Goliath, Bugbear, or Half-Orc Fighter
Half-Orc, Longtooth Shifter, or Bugbear TWF Ranger
Deva, Eladrin, Elf, or Gnome Wizard
Kalashtar (or Deva, Half-Elf, Elf, Dwarf, etc.) pacifist or LAZOR Cleric
Eladrin Tactical Warlord
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2009-10-15, 02:46 PM (ISO 8601)
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Re: 4E: Your ideal party
5 (4E Adapted) Truenamers .
*ducks from incoming bullets*"Maybe I'm Gigachad?"
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2009-10-15, 02:49 PM (ISO 8601)
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2009-10-15, 02:51 PM (ISO 8601)
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