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  1. - Top - End - #1
    Bugbear in the Playground
     
    Mauril Everleaf's Avatar

    Join Date
    Nov 2006

    Default Design Challenge [3.5/PF]

    Recently my gaming group has decided that we get to build ourselves some items similar to the Legacy Weapons from the similarly titled book. The basic idea is that you get an additional +1 (equivalent) ability every other level from level 2 to level 20.

    There are a couple of rules that we are following:
    1) Equivalent enhancement cannot exceed +10
    2) There is no price penalty for stacking different abilities or placing them on a non-associated body slot
    3) Spells that are cast only on a critical hit are 20% the price of spells that are cast on hit
    4) You do not get a discount for having crafting feats or crafting related things. Price items as if you were purchasing them.
    5) There are no XP costs for crafting

    Due to the mixture of +X enhancements and cash priced abilities, it's slightly easier to convert enhancements to cash. Armor enhancements are totaled, squared and multiplied by 1000. Weapon enhancements are totaled, squared and multiplied by 2000. So a +4 equivalent armor would be 16k and a +4 equivalent weapon would be 32k. Adding another +1 equivalent to each would cost 9k and 18k, respectively.

    Example: Armor
    Spoiler
    Show
    L2: +1 Mithral Chain Shirt
    L4: +1 Blinding Mithral Chain Shirt
    L6: +1 Blinding Light Fortification Mithral Chain Shirt
    L8: +1 Blinding Retaliating Light Fortification Mithral Chain Shirt
    L10: +1 Blinding Retaliating Medium Fortification Mithral Chain Shirt
    L12: +1 Invisible Blinding Retaliating Medium Fortification Mithral Chain Shirt
    L14: +1 Invisible Blinding Retaliating Heavy Fortification Mithral Chain Shirt of Stealth +5
    L16: +1 Invisible Blinding Retaliating Heavy Fortification Mithral Chain Shirt of Stealth +10, Dimension Door 1/day
    L18: +1 Invisible Blinding Retaliating Heavy Fortification Mithral Chain Shirt of Stealth +10, Dimension Door at will
    L20: +1 Invisible Blinding Retaliating Heavy Fortification Mithral Chain Shirt of Stealth +20, Dimension Door at will


    Example: Weapon
    Spoiler
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    L2 +1 Cold Iron Longspear
    L4 +1 Cold Iron Longspear of Acid
    L6 +1 Cold Iron Longspear of Acid
    L8 +1 Holy Cold Iron Longspear of Acid
    L10 +1 Sacred Holy Cold Iron Longspear of Acid, Holy
    L12 +1 Sacred Blessed Holy Cold Iron Longspear of Acid
    L14 +1 Sacred Blessed Holy Cold Iron Longspear of Acid Burst
    L16 +1 Sacred Blessed Holy Cold Iron Longspear of Acid Burst and Holy Surge
    L18 +1 Harming Sacred Blessed Holy Cold Iron Longspear of Acid Burst and Holy Surge
    L20 +1 Harming Blessed Holy Cold Iron Longspear of Acid Burst, Holy Surge and Sacred Burst

    Harming: casts Harm on crit


    So, now I'm curious, how would you spend your 200k on a leveling armor/weapon?

    For simplicity, values at each level are spoiler'd below.
    Spoiler
    Show

    {table]Level|Gold Value|Enh Value
    L2|2,000|+1
    L4|8,000|+2
    L6|18,000|+3
    L8|32,000|+4
    L10|50,000|+5
    L12|72,000|+6
    L14|98,000|+7
    L16|128,000|+8
    L18|162,000|+9
    L20|200,000|+10[/table]

  2. - Top - End - #2
    Orc in the Playground
     
    GnomeWizardGuy

    Join Date
    Oct 2009

    Default Re: Design Challenge [3.5/PF]

    Okay, I'll bite.

    Bow for an archer:

    L2 (+1/2,000gp): -

    L4 (+2/8,000gp): +1 Pitspawned Composite Serren Greatbow
    2,000 = +1
    4,000 = Serren wood (BoED p38) gives its arrows Ghost Touch as an Ex ability
    1,000 = Pitspawned template: +2 to confirm critical hits
    7,000 TOTAL

    L6 (+3/18,000gp): No upgrade.

    L8 (+4/32,000gp): +1 Force Slow Burst Hideaway Pitspawned Composite Serren Greatbow
    Force (+2): Makes fired arrows into force attacks. Ignore DR, Wind Wall, and so on. Does not affect creatures immune to force effects.
    18,000 = +3
    4,000 = Serren wood
    1,000 = Pitspawned
    5,000 = Slow burst: On crit, target slowed for 3 round.
    2,000 = Hideaway: shrinks to two sizes smaller; easy to conceal.
    30,000 TOTAL

    L10 (+5/50,000): +1 Force Sizing Slow Burst Hideaway Pitspawned Composite Greatbow + Strongarm Bracers
    30,000 = Total so far
    5,000 = Sizing: Weapon changes size to fit you
    6,000 = Strongarm Bracers: Wield a weapon one size larger than normal at no penalty.
    41,000 TOTAL

    L12 (+6/72,000): +1 Force Sizing Slow Burst Hideaway Pitspawned Composite Greatbow + Strongarm Bracers + Ring of the Darkhidden
    41,000 = total so far
    2,000 = Ring of the Darkhidden: Invisible to darkvision.
    43,000 TOTAL

    L14 (+7/98,000) +1 Splitting Force Sizing Slow Burst Hideaway Pitspawned Composite Greatbow + Strongarm Bracers + Ring of the Darkhidden
    43,000 = Total so far
    54,000 = +3 to +6: Splitting (+3): Each arrow fired splits into two as it leaves the bow. The attacks are rolled separately. Bonus damage applies in full to both arrows.
    97,000 TOTAL

    L16 (+8/128,000) +1 Distance Splitting Force Sizing Slow Burst Hideaway Pitspawned Composite Greatbow + Strongarm Bracers + Ring of the Darkhidden + Ring of Sustenance
    97,000 = Total so far
    26,000 = +6 to +7: Distance: Double range increment.
    3,000 = Ring of Sustenance: Bearer is nourished without food or drink. 2 hours of sleep is as restful as 8.
    126,000 TOTAL

    L18 (+9/162,000) No upgrade

    L20 (+10/200,000) +1 Collision Distance Splitting Force Sizing Slow Burst Hideaway Pitspawned Composite Greatbow + Strongarm Bracers + Ring of the Darkhidden + Ring of Sustenance + Bracers of Wind
    126,000 Total so far
    64,000 +7 to +9: Collision: +5 damage on any successful attack.
    10,000 Bracers of Wind: -2 to any ranged attacks against you; +1 to your ranged attacks (competence bonus).
    200,000 TOTAL

    Final result (assuming a Medium character):
    +2 attack
    2d8+6+Str damage [Force]
    20/x3 crit; +2 to confirm crits; slow for 3 rounds on crit.
    240' range increment
    Splitting: Effectively double attacks.

    Ghost Touch as an Ex (non-magical) property.
    Adjusts to your size automatically, should it change.
    Shrinks on command to an easily-concealable size.
    Invisible to darkvision.
    -2 to any non-seige-engine ranged attacks against you.
    Sustained w/o food or water; 2 hrs sleep/night.

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