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2009-10-31, 01:17 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Where the Wild Things Are
- Gender
(ToB) Ideas for an Arcane Discipline?
In the Tome of Battle, the book slightly hints to the possible existence of a Discipline that combines Arcane magic with skill with the sword.
I'm currently working on a variant Warmage, and a discipline such as that would be perfect. Does anyone know if such a discipline exists, and if not, does anyone have any ideas for such a discipline, or a site that gives a good process for homebrewing and balancing a Martial Discipline?
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2009-10-31, 02:20 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: (ToB) Ideas for an Arcane Discipline?
Contact Krimm, Demented, and Fax for aid here. They've all created more than a few Disciplines, and could probably aid you somewhat.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-10-31, 04:28 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: (ToB) Ideas for an Arcane Discipline?
Long ago I made the Abjurant Champion and Phantasmal Opus disciplines. The first was littered in Force effects and the second with Illusion effects. They had new rules for Spell-like maneuvers (such as being able to be counterspelled and negated by Anti-Magic fields).
Would you be interested in a discipline that literally seeks to combine spells and maneuvers though? Such as a discipline that somehow truly incorporated spell slots?
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2009-10-31, 04:40 AM (ISO 8601)
- Join Date
- Aug 2008
Re: (ToB) Ideas for an Arcane Discipline?
I think Desert Wind is supposed to be the "Arcane" discipline. Shadow Hand too maybe.
(Not that you can't or shouldn't go further with it, mind.)Last edited by Haven; 2009-10-31 at 04:41 AM.
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2009-10-31, 05:00 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: (ToB) Ideas for an Arcane Discipline?
I'm playing a warblade right now and intend to take the rest of my class levels in duskblade.
Perhaps the duskblade would be a good stand-in for an arcane discipline?
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2009-10-31, 07:17 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: (ToB) Ideas for an Arcane Discipline?
Perhaps make it more of an antimagic discipline, with dispelling strikes, ways to counter concealment/miss chances, some kind of freedom of movement stance, ways to reflect spells back at the caster and so on? On higher levels, he'd need ways to counter scrying, celerity, time stop and a few others, at least.
You know, just something to kill of annoying casters who think they are batman.
Edit: You know what? I think I might try and do that.Last edited by Eldan; 2009-10-31 at 07:23 AM.
Resident Vancian Apologist
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2009-10-31, 01:06 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: (ToB) Ideas for an Arcane Discipline?
I am pretty sure I have seen at least one discipline that required spellcasting on these boards, but it doesn't seem to be listed in the compendium.
I did find this one that mimics some clerical abilities, including Turn Undead, and Remove Poison(but without the long-term protection effect): Holy Word.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-10-31, 05:40 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Where the Wild Things Are
- Gender
Re: (ToB) Ideas for an Arcane Discipline?