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Thread: Stupid DM mistakes
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2009-11-02, 10:38 AM (ISO 8601)
- Join Date
- Aug 2008
Stupid DM mistakes
So what mistakes have you made behind the screen that just make you facepalm afterwards? I have two
I looked up the sorcerer spells from the wrong spot on the table and didn't realize it until earlier. The player had been playing with a level higher casting
The party fought a ghoul rogue who fell a bit too quick. Reason? I FORGOT THAT THE UNDEAD HAVE CRIT AND SNEAK ATTACK IMMUNITY. Seriously. And the ghoul one was recently and I'm supposed to be able to handle this system pretty well
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2009-11-02, 10:40 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Birmingham, Alabama
- Gender
Re: Stupid DM mistakes
Meh, missing something in the rules, allowing an extra crit, whatever. Those happen all the time.
The only really stupid ones are the ones you refuse to admit, or do anything about.Santa4me.com: personalized, one of a kind letters from Santa Claus!
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2009-11-02, 10:48 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Chicago
- Gender
Re: Stupid DM mistakes
I keep track of initiative via index cards. I also use index cards to tally monster hit points. It is depressing how often I will look at a card, intending to read off a character's name, and then announce how many hit points the monster has left instead. :: sigh ::
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2009-11-02, 10:49 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Stupid DM mistakes
I feel you about forgetting undead are immune to crits... My campaign is rather light on the undead, so the players got through their first and only undead dungeon dealing crits to the various undead, and only at the boss did one of em go "hey wait a minute..." Yeah, I was wondering why they were getting through that dungeon so easily!
Any time I have to use a Deus Ex Machina or fudge enemy dice rolls to give the players a chance I view that as a failure, even in the situations where one or more of the players roll 1's over 50% of the time in the session (it has happened twice so far).
Allowing a Chaotic Stupid character to exist for more than 3 acts of utter stupidity, hoping they would get better.
Creating a sandbox game for players who actually WANT to play through a storyline, video game style.Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2009-11-02, 10:50 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Pacific Northwest
- Gender
Re: Stupid DM mistakes
I once described a round stone tower as "ninety feet tall" and "thirty feet wide" before realizing this made it a three-story tall dome and not the tower I was imagining. V_V
More recently I let my players crit a plant-creature, thinking it would make the encounter easier but still take them a few rounds. They took out a 136 HP gargantuan centipede topiary guardian (they only go up to huge in the book) in one round.Last edited by Piedmon_Sama; 2009-11-02 at 10:52 AM.
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2009-11-02, 11:21 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Stupid DM mistakes
Not me, but a previous DM...
Allowed Order of the Bow Initiate's ranged precision to apply to all attacks gained by Manyshot.
... and didn't fix it through 20 levels of adventuring.Last edited by Telonius; 2009-11-02 at 11:21 AM.
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2009-11-02, 11:25 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Stupid DM mistakes
I let a newish player I didn't know very well be the bad guy spying on the party. It didn't ruin the campaign, but it did make me hide under the table for a few sessions.
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2009-11-02, 11:30 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Stupid DM mistakes
In moderate-high powered campeigns that wouldn't be a problem. Maybe the DM saw it recomended and didn't realize the assumed power level of his game was below average.
On a similar thread one poster claimed to have had a DM who thought the amount of attacks you get on a full attack is based off your dex modifier.Last edited by Boci; 2009-11-02 at 11:31 AM.
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2009-11-02, 12:09 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Stupid DM mistakes
Started my first campaign at level 1.
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2009-11-02, 12:12 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Stupid DM mistakes
I assumed that a party of 6 12th level PCs could handle 2 greater wraiths (equal CR). Ended in a TPK.
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2009-11-02, 12:56 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Icy North
- Gender
Re: Stupid DM mistakes
Let's see...
* Didn't give any treasure after a two-session dungeon crawl (granted, in a low-treasure campaign, but still...)
* Ragged on a player OoC for IC jerkiness (oops...)
* Dropped a waaay too heavy hint of something that was supposed to be subtle. Now they know too much.
* Forgot that Explosive Runes deal damage to more than one person.
* Gave plot crucial items to the "is never there and doesn't even try when he is" guy.
* [Deleted for the sake of my self-esteem]
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2009-11-02, 01:25 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Stupid DM mistakes
I let them use diplomancy.
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2009-11-02, 01:28 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- NY, USA
- Gender
Re: Stupid DM mistakes
I didn't let them use diplomacy.
Last edited by Akisa; 2009-11-02 at 01:28 PM.
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2009-11-02, 03:02 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Stupid DM mistakes
I forgot about a golem's immunity to magic. Sort of worked out though, because the players told me they would be playing rouges and fighters and rangers and stuff, so my dungeon was built for non-magical classes. They instead played a sorrcoror, wizard, druid, barbarian and ranger. Of course, the golems' DR worked on arrows and they mad short work of the animal companions with a lucky crit.
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2009-11-02, 04:12 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Stupid DM mistakes
My party's sailed through rather a lot of encounters; one factor for why is that the Warlock in the party laughs at most creatures' pitiful touch AC and proceeds to go, "pew pew pew." As a result, I made a note to myself specifically to use some Demodands in a fight, since they have Spell Resistance (and it also made sense in the plot).
Then, during the fight, I forgot about the Farastu's Spell Resistance, and the fight ended pretty quickly.
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2009-11-02, 04:41 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Scotland!
- Gender
Re: Stupid DM mistakes
Totally misgauged the power of some guns I let the party pick as starting weapons and simultaeneously forgot to give the badguys bullet resistant armour.. You should not be forced to look up a table to determine the size of the pile of shredded meat left of the guard on the gate, 20 minutes into the first session.
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2009-11-02, 04:57 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
Re: Stupid DM mistakes
See, if I had forgotten that undead were immune to crits and realized it later in the same dungeon - and if those undead were sentient - I'd have it be that they were feigning true death after taking hits that would have killed living people. I'd start rolling bluff rolls for future 'defeated' undead.
Me? I fall into the "Okay, so what's his name?"
"....."
Waaaay too often.
I make other mistakes too, of course, but that's what came to mind first.You may think of me as:
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2009-11-02, 05:16 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Stupid DM mistakes
What do you mean by the "OK what's his name?"?
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2009-11-02, 05:23 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Stupid DM mistakes
4e, the party is fighting a ghost Solo who's pretty badass, and the barbarian walks up and hits for like 60. I'm like "crap, I was going to have fun with this fight, too". That's when one of the PCs (poor, foolish PCs) saved the mistake my drawing attention to the word "insubstantial". They still lived, but they had to work for it.
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2009-11-02, 05:27 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
Re: Stupid DM mistakes
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2009-11-02, 05:29 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Stupid DM mistakes
I forgot about LA:
A girl played a Pxie.
The guy played a greatsword wielding Sorceror.
Yes, he used true strike to offset -4 non-proficiency.
The pixie was way stronger due to the invisibility, flying , etc.
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2009-11-02, 05:32 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Stupid DM mistakes
Allowing a first time player play a druid.
Seriously, it takes more then an hour and a half to set up and explain his character and he STILL wont fully understand what he is capable of. For example, instead of turning into animal and charging with his animal companion, he shoots with a bow(non metallic, 1d8-2 damage) and forgets all about his animal companion
Letting a first time players play tier 1 classes(not because, they wanted power, but they all CHOSE them.. we didnt even have time to play)
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2009-11-02, 05:37 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
Re: Stupid DM mistakes
^ This is why I don't let new players play Jedi, despite the arguments. You don't need another layer of learning on top of learning to play.
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2009-11-02, 07:25 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Stupid DM mistakes
I allowed a player to stack the improved critical range from the improved critical feat (PHB), a keen weapon, and a certian class feature. Not to mention I let him play with his 'lucky' dice. I test rolled them afterwards, his d20 never rolled lower then 15. It also had a huge bubble in the middle.
Microwaved dice are fun.
So I started making sunder monkey monsters who would destroy every rapier he attempted to wield untill he got one made of adamantite.
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2009-11-02, 08:17 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Pacific Northwest
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Re: Stupid DM mistakes
Oh yeah, I've done this too. Two times, I've let two different first-time players start with a Druid and both times they were frustrated because they didn't know what they could do and neither did we. :/
If I ever have another player who's new to 3.x I'm just going to say "I recommend not doing a Druid, it's an advanced class and frankly none of us are very familiar with it."
OTOH, I've found clerics are an extremely forgiving class and good for first-timers. Probably because it's so tough to kill the bastards.
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2009-11-02, 08:58 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- the abyss (aka NJ)
- Gender
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2009-11-02, 09:03 PM (ISO 8601)
- Join Date
- Jan 2007
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2009-11-02, 10:28 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- The Pits of Hell
- Gender
Re: Stupid DM mistakes
I would think high mortality rate might also be an issue, and i dont find first level boring it can be interesting depending on the campaign style.
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2009-11-02, 11:34 PM (ISO 8601)
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- Aug 2009
- Location
- Sydney
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2009-11-02, 11:36 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Stupid DM mistakes
I'd say the problem with starting at 1st level is that PCs are ridiculously fragile. It may be very difficult for a newbie DM to avoid an accidental TPK. Starting at 3rd or even 2nd alleviates that a lot.