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Thread: Cost of lead (DnD3.5)
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2009-11-15, 10:25 AM (ISO 8601)
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Cost of lead (DnD3.5)
Hey, I was looking through my books and noticed that while they mention that a thin sheet of lead blocks most incoming detection and divination spells, they do not mention how much it costs to obtain such a sheet of lead.
Am I missing something, or is there really nothing to tell you how much lead costs?
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2009-11-15, 10:27 AM (ISO 8601)
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2009-11-15, 10:39 AM (ISO 8601)
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Re: Cost of lead (DnD3.5)
The simple fact is that lead is historically cheap, it being plentiful, easy to extract, and easy to work. Modern prices have lead as about 1/3rd of the price of copper, rather than it being equal in price to silver as jmbrown suggests above (what do they roof temples with IYG mate? ).
On that basis the price of a 5lb sheet of lead from a wholesaler in D&D land would probably be no more than ~6sp.
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2009-11-15, 01:16 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
5 lbs. of lead nicely formed into 10 ½ lb. balls costs 1 silver piece. 5 lbs. of lead pounded flat should cost the same. Lacking a lead sheet supplier, you could buy sling bullets and a hammer and make the sheets yourself.
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2009-11-15, 01:18 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Here's a D&D book with the price of lead in it:
Ye Olde Shoppe
And it's free!
Edit: er... the book is free, not the lead.Last edited by Yahzi; 2009-11-15 at 01:32 PM.
www.WorldOfPrime.com and Sword of the Bright Lady (Flintlock Fantasy!)
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2009-11-15, 01:22 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
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2009-11-15, 01:36 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Since I just woke up I stared at this sentence for like 4 minutes. I kept reading the bold part over and over. I then thought "wait, what?" I dunno why, but I kept reading it as 5lbs of lead formed in a 10.5 lbs ball.
Anyway, shouldn't it be cheaper? Or is ammunition so easy that working it doesn't cost anything?Last edited by BobVosh; 2009-11-15 at 01:37 PM.
Originally Posted by Alabenson
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2009-11-15, 01:44 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Lead is quite soft. Forming it into balls or into a flat sheet is about the same amount of effort. In our industrial society we've got heavy duty rollers that quickly flatten material into sheets, which results in a lower cost of fabrication. If you're doing it by hand, it's about the same amount of work to bash lead flat as it is to squish it into a round form.
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2009-11-15, 01:45 PM (ISO 8601)
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2009-11-15, 01:58 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Ick. That would be one big job and wouldn't last as long as lead sheeting. Lead would save on the temple's coffers. Copper would be better, but then it takes on that weathered coloring and looks bad.
EDIT: Also, wood/straw/mud would be too heavy. You'd want solid oak beams and pine shingles at the least for a wood roof. Ceder shingles work best I think. Not sure, as I haven't worked on a roof since I was a wee lad.Last edited by Vizzerdrix; 2009-11-15 at 02:05 PM.
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2009-11-15, 02:01 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Forming lead into balls was done by pouring molten lead from a high tower, through a heat-resistant sieve, into a water tank below the tower. The lead formed into spheres as it was falling down and kept its shape after being rapidly cooled in the water. Lead formed into sheets would probably be more expensive than ammunition, but as it is a soft and easy to work with, the difference in price shouldn't be significant.
LGBTitP
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2009-11-15, 02:23 PM (ISO 8601)
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2009-11-15, 02:27 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Right, that was a process to make them perfectly round to fit in a gun. For slings blacksmiths probably molded lead or pounded it. Or both. I bet you could "mold" it while cold (actually called forging) using a couple of iron forms.
But the simple answer to this question is that lead is so cheap that a player may obtain a single sheet without worrying about the cost. Even at level one.Last edited by ericgrau; 2009-11-15 at 02:28 PM.
So you never have to interrupt a game to look up a rule again:
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2009-11-15, 06:09 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
LGBTitP
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2009-11-15, 06:13 PM (ISO 8601)
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2009-11-15, 06:24 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Greeks upgraded to lead way back in the B.C.'s, and it was an advantage over their opponents using stone. FWIW Wiki says they were cast. Stones are just cheap and easy to fine. By RAW you can use any old rocks you find on the ground for unlimited ammo and the only drawback is slightly less damage. But many details about D&D weapons still don't match history. Oh well.
Last edited by ericgrau; 2009-11-15 at 06:31 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2009-11-15, 06:36 PM (ISO 8601)
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2009-11-15, 06:55 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
If you're looking to apply it to Rooms, the Arms and Equipment guide has the information you seek, I believe.
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2009-11-15, 07:24 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
@ericgrau Even if you are from a culture that developed lead ammo (and Greeks were hardly the only sling users out there), you are going to run out of it eventually. Most of the ancient manuals are notorious for describing solutions that worked well in perfect conditions, the good ones actually had suggestions on what to do when you're not fighting in optimal circumstances. Some of the siege equipment, for example, was just preposterous and would require inactivity, if not cooperation, from the besieged to work properly.
Plus, if we're talking D&D, what's more interesting, boring old metal casting, or pouring lead off a huge tower?
About electicity, even if you can replicate it easily with magic, it stops being fantasy and becomes steampunk (electropunk?). "Any sufficiently advanced magic becomes indistinguishable from technology", as Giant wrote, and arguably, having power plants, even if they're magical, isn't really fantasy anymore.LGBTitP
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2009-11-15, 07:38 PM (ISO 8601)
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2009-11-15, 08:11 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
I'd be inclined to go with Curmudgeon's suggestion regarding sling ammo above.
However, another option would be to base it on the raw materials prices in the SRD. One pound of copper = 5sp. According to current day base metal prices, lead is worth approximately 1/3 of what copper is, so you could guesstimate the price of lead in D&D to be around 2sp per pound (double the price of iron).
Of course, modern day metal prices aren't entirely relevant in a D&D economy...and also doesn't include the price of hammering it into a thin sheet.Last edited by Thurbane; 2009-11-15 at 08:14 PM.
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2009-11-15, 08:54 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
In stronghold builders guide lining 1600 square feet of walls with lead costs 1000gp but the prices there tend to be obscenely expensive.
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2009-11-15, 08:54 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
Nobody's mentioned yet that the cost would be affected by the qualities it lacks in today's world -- like, say, being known to block divination. That could bring the cost up considerably.
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2009-11-15, 09:02 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
It could, but it doesn't. Otherwise sling bullets would cost more than they do. And I think some people are overestimating the difficulty of working lead. It has an extremely low melting point, so anyone with a pile of wood can melt the stuff, and it's quite soft, so anyone with a hammer can pound it flat.
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2009-11-15, 09:11 PM (ISO 8601)
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Re: Cost of lead (DnD3.5)
SBG, you have to remember that these are the prices for the filthy rich PC classes. You can get stuff done for about 5% of the listed price, if you bother to hire people for their standard wages, rather than paying the whole amount up front. A bit like hiring a team of builders nowadays, really.
Another amusing bit is that a decent sized dungeon, with all the decoration, would cost a few million gp, while the treasure it houses rarely exceeds a hundred thousand gp. And then you get the really funny stuff when the DM doesn't stop to think a little longer, like having an entrance door made of adamantine that is worth more than everything else in the dungeon.
Having lead cost 1/3 of what the copper does would be about right.Last edited by MickJay; 2009-11-15 at 09:13 PM.
LGBTitP
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2009-11-15, 09:24 PM (ISO 8601)
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