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Thread: Spiked Chain and Combat reflexes
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2009-11-20, 12:44 AM (ISO 8601)
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Spiked Chain and Combat reflexes
If you have the combat reflexes, 16 dex and the Spiked chain weapon you get 4 attacks of opportunity when your opponents provokes.
Here's the question - can that be 4 attacks agaisnt a single target or must it be 1 attack against 1 target up to 4 times ?Last edited by Grifthin; 2009-11-20 at 12:44 AM.
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2009-11-20, 12:45 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Combat Reflexes doesn't work that way.
It increase the number of AOO's you can take in a single round. You only get one per provoker, but you can attack multiple provokers.
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2009-11-20, 12:46 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
The descriptive text for Combat Reflexes and Attacks of Opportunity state that you will only get one attack of opportunity per target.
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2009-11-20, 12:46 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
4 separate targets. 1 AoO per target per turn.
I know I got ninjaed :(Originally Posted by Alabenson
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2009-11-20, 01:15 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Well, technically if the same character does multiple actions that provoke then you can take multiple attacks against that same target.
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2009-11-20, 02:34 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Like Tavar said, enemies only prevoke once for each type of action, so if a wizard tries to move and then casts after you tripped them, that's two free hits
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2009-11-20, 02:39 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
But someone who runs straight past you, only one AOO for him.
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2009-11-20, 03:42 AM (ISO 8601)
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2009-11-20, 03:51 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
And remember that you can make AoO against chargin opponents.
You've got reach, and regardless of the action, if the target moves out of a threatened square, it provokes an AoO.Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
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2009-11-20, 03:58 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Throw in 'knockdown' and that skill trick that lets you stand as a free or swift action. :) You get charged, you hit with an AOO, knock the charger down on his butt. If you fail, he can try to trip you in return, but so what? You got the ability to freely stand up without wasting your move or taking an AOO.
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2009-11-20, 08:34 AM (ISO 8601)
Re: Spiked Chain and Combat reflexes
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2009-11-20, 10:27 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
So with 4 AoOs available, if someone goes running past you then you will get 3 AoOs against them. I just finished making an AoO build with the spiked chain, and it's fantastic this way. If you're really looking for some other nice AoO feats, then take a look at Robilar's Gambit (PH2) giving you an AoO each time anyone attacks you (though they do get a +4 to hit you). Deft Opportunist (CAdv) gives you a +4 on all of your AoOs.
There are some really nasty ones in the dragon magazines if those are allowed like getting an AoO if someone you threaten attacks someone that isn't you, and improved combat reflexes allowing you to use two of your AoOs on one provocation at a -5 to the second attack.
There's a feat in expanded psionics handbook called stand still that makes it so when you hit someone with an AoO for movement then you can forgo doing actual damage, they make a reflex save of DC 10+damage you would have dealt. If they fail then not only do they not move, but all of their movement is used up.Nosce te ipsum
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2009-11-20, 11:12 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
NO.
Originally Posted by the SRD
Well, unless you've got Improved Combat Reflexes or something, but I've never seen asking a DM if Dragon Magazine material was allowed garner any reaction other than derisive laughter.Play your character, not your alignment.
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2009-11-20, 11:30 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
I always were dubious on why this half ogre makes 2 AoO...
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2009-11-20, 11:30 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
His grasp on rules and on tactics was a little off, it seems.
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2009-11-20, 11:32 AM (ISO 8601)
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2009-11-20, 11:37 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Huh. That spiked chain seems reasonably designed.
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2009-11-20, 01:39 PM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
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2009-11-20, 01:55 PM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Last edited by Eldariel; 2009-11-20 at 01:55 PM.
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2009-11-20, 02:29 PM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Combat Reflexes is very useful, but in practice I find that if you have a combo geared towards using it, it generally adds about 1 extra attack per round. Sometimes you might get 2 or 3, and some rounds you get none (especially towards the end of combat, when the mooks are all dead and you're fighting a big/strong boss, or trying to kill a caster with layers of magical protection). I've found that just adding extra attacks via other means tends to be more efficient.
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2009-11-20, 06:57 PM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
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2009-11-21, 06:33 AM (ISO 8601)
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2009-11-21, 06:49 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
I think it was to get 15ft reach. That is why he claimed to get 2 AOOs. Due to having to move twice in his threatened area. He couldn't claim he gets 2 AOOs otherwise, but he still managed to roll high on his bluff.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2009-11-21, 09:39 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
I hoped to challenge my party by pitting them against a spiked chain paladin of tyranny/hexblade with 15ft reach. That should have worked except the unarmed VoP swordsage won initiative, succeeded on his defense check against the AoP and scored a critical hit reducing him to -1 hit points in the first turn of battle.
Although admittedly that PC was overdue for some awesomeness.Last edited by Ormur; 2009-11-21 at 09:42 AM.
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2009-11-21, 10:09 AM (ISO 8601)
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2009-11-21, 11:21 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Armor enhancement? I had no idea, but even if that is true, the half-ogre in question doesn't appear to be wearing armor. Anyway, my main assumption is actually that the half-ogre wanted to be proficient with his weapon, which despite being a really good idea isn't strictly necessary.
I suppose we won't really know unless the Giant feels like telling us, but it seems like a pretty common assumption on the OOTS board that the half-ogre wasn't getting the AoO rules quite right.
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2009-11-21, 11:40 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
He may also be not-proficient and either eat up the -4 or use something that grants proficiency (Skilled?).
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2009-11-21, 11:43 AM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Nobody has considered that he has more than 5 feats? I mean, he said it took 5 feats to make the build, but that does not mean that he doesn't have more.
Oh, AND MOAR TARRASQUE VS. FIGHTER!!!!!
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2009-11-21, 12:15 PM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Last edited by Boci; 2009-11-21 at 12:15 PM.
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2009-11-21, 12:25 PM (ISO 8601)
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Re: Spiked Chain and Combat reflexes
Well I just quoted the half-ogre on that.. But he might have gotten that wrong as well... He is a lying scum that tricked Roy due to his bad grades at school! You should all study hard so people won't trick you to believe they can shoot you twice on your turn just because you try to move.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.