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Thread: Army Building

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    Ogre in the Playground
     
    DrowGuy

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    Default Army Building

    You have 300 CR worth of creatures to build your army, no one creature more than a CR 15. What's your list?
    Last edited by Beelzebub1111; 2009-11-29 at 04:39 PM.

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    Sstoopidtallkid's Avatar

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    Default Re: Army Building

    Anything that can control othe creatures. Wightocalypse is great, but I'm also talking about Dominate, Planar Binding, and Animate Dead. That can break the CR limit fairly easily.

    It would end up being 30 CR 10 creatures, FYI.
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    Default Re: Army Building

    Quote Originally Posted by Sstoopidtallkid View Post
    Anything that can control othe creatures. Wightocalypse is great, but I'm also talking about Dominate, Planar Binding, and Animate Dead. That can break the CR limit fairly easily.

    It would end up being 30 CR 10 creatures, FYI.
    I think that kinda breacks the fun of the challenge. How about limiting ourselves to creatures that cannot get minions of their own?

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    Firbolg in the Playground
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    Some wights. Some Shadows. What more do you need? Self propogating Undead make this sorta a crap shoot.
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    Zombie

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    Default Re: Army Building

    I'm going to assume that planar bound, simulacrums or additional undead all count towards the CR 300 cap, and that going above that means the universe collapses on you, thus preventing that mallarky. Also assuming epic and diefic ranks are banned.

    That said, I'd go with vampire lord warblade 20, a pair of level 16 (IIRC) warchanters, a level 17 wizard and bunches of vampire warriors.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    GnomeWizardGuy

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    Quote Originally Posted by Yukitsu View Post
    That said, I'd go with vampire lord warblade 20, a pair of level 16 (IIRC) warchanters, a level 17 wizard and bunches of vampire warriors.
    I think those are a little outside the CR15 cap.

    I'd go with a Cabal of casters, mostly wizards but some divine to spice things up. 8th level's more than enough to rule the world. Then go mindganking on everyone else, why fight your own battles when you can just declare yourself the winner and write your own peace treaty with HUGE reperations in coke and hookers.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

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    Zombie

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    Missed a part. Oh well. Too tired to amend that when the lower level versions are doing the same things, but at lower levels.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

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    Imp

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    Default Re: Army Building

    If we go for fluff :
    Lantern Archons
    CR 2 x 10 = CR 20
    They'll act as messengers to coordinate everything, teleporting from one group to another.

    Hound Archons
    CR 4 x 20 = CR 80
    They'll act as a rapid elite task force, teleporting whenever we need them, killing opportunity targets then retreating quickly.

    Trumpet Archons
    CR 14 x 4 = CR 56
    They'll act as officers, overseeing the Hound Archons and providing powerful support.

    Astral Deva Angel
    CR 14 x 6 = CR 84
    They'll act as über elite to take care of the "Big" problems

    Since we are talking strict CR-limit and not LA or level-based prices, I'll take a crap load of Aasimars, of all classes, just for the fluff.
    CR 1 to CR 15
    How much fluff and how much "optimisation" you want will decide the exact composition. A fluffy army will be paladin-based while a optimized army will be wizard-based.
    CR 45

    Let's add 1 Half-Celestial Cloud Giant, because we don't get to see them that much and the "cloud" part fits. I would go for a 19 HD Half-Celestial something if there was anything below CR 11 that HAD 19HD.
    CR 15
    Last edited by Johel; 2009-11-30 at 04:42 AM.

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    DrowGuy

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    Not trying to cause a wightpocolypse or trying to break the system, Just a fun little exercise. and lets say that you're putting your Army against someone else's.

    Here's my list, with Ranks:
    Code:
    15 Adult Red Dragon
     -20 Fire Giants x2
      -30 Fire Mephits x10
      -30 Magma Mephits x10
    15 Old White Dragon
     -26 Ice Devil (Gelugon) x2
      -60 Ice Mepghits x20
    14 Mature Adult Black Dragon
     -20 Rakshasa x2
      -60 Ooze Mephits x20
    300 = Total CR
    Last edited by Beelzebub1111; 2009-11-29 at 05:34 PM.

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    Ettin in the Playground
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    The largest harem of succubi, harpies and lamias outside of Graz'zt's grandest pleasure palace.

    You never said what I had to use the army for.
    Last edited by FoE; 2009-11-29 at 05:38 PM.

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    One hundred forty three Ice devils. Who will promptly summon more devils. And you must fight them in the eighth hell.
    Last edited by Volkov; 2009-11-29 at 05:41 PM.
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    GnomeWizardGuy

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    Default Re: Army Building

    1200 kobolds all with bows. replacing alertness with pointblank shot, and taking a flaw to get rapidshot.

    Our arrows will blot out the sun.

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    Multiple creatures with DR 10. They will fight in the shade.
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    Quote Originally Posted by Jaeger View Post
    1200 kobolds all with bows. replacing alertness with pointblank shot, and taking a flaw to get rapidshot.

    Our arrows will blot out the sun.
    All of these would bounce off my ice devils, who would teleport inside your ranks, and cut them down.
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    SamuraiGuy

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    I think I'll go with 30 noble salamanders, who proceed to summon their fire elementals.

    There are much more creative options, but I'm not feeling imaginative right now, and combined with dying computer and dinner about to happen...

    Still...bring it, ice devils.
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    Eldritch Horror in the Playground Moderator
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    Default Re: Army Building

    Silly OP, spoiling all my fun, I was about to propose a Black Ethergaunt Incantatrix 283.

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    2400 Rats.
    I just hope some have diseases and plague.

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    Default Re: Army Building

    Lots of 12 HD Chokers with 15 levels of Cleric-casting. That's CR 14 I think (CR +2 for 8 extra Aberration HD, +1 for size increase, +6 for 12 unassociated class levels and +3 for 3 associated class levels). So 21 of them.
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    Default Re: Army Building

    I think the solution will ultimately involve abuse of the CR system. To move us in that direction, a Kobold Wizard 17 is CR 15(I think). 9th level spells. Who can do better?
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    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    Default Re: Army Building

    1 lvl 15 wizard to keep other wizards from killing them outright.

    1140 kobolds, with dragonwrought in place of alertness.

    Traps.

    Win.

    edit: Okay, to elaborate. My kobolds will make a craft check with a +1368 modifier, enabling them to make epic traps in single rounds with sufficient quick creation (+130 quick creation increments). We make it a proximity, automatic reset, hidden lock, search DC 0, massively high disable DC, never miss (onset delay 1 round), ranged attack trap (ballistas. Lots of 'em). This is all put on wheels. We now take a round to spin up our ballista things on our doom fortress (yes, that's what we're calling it) with the crew inside making repairs as necessary, adding traps to keep enemies out, and keeping an eye on the switch while the wizard puts everything in a permanent antimagic field. Then we trundle off to battle, dealing massive, massive damage to any foolish enough to challenge our supremacy who is non-epic (a few hundred d8 out to 1200 feet, until we work out a longer range weapon in round 2).
    Last edited by golentan; 2009-11-30 at 01:24 AM.
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    Ogre in the Playground
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    Default Re: Army Building

    20 15th level Druids.

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    Imp

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    Quote Originally Posted by Sstoopidtallkid View Post
    I think the solution will ultimately involve abuse of the CR system. To move us in that direction, a Kobold Wizard 17 is CR 15(I think). 9th level spells. Who can do better?
    Unless I'm missing some source material, kobold aren't LA -2.
    1 Level in a character class = CR+1.

    Now, I can beat that, sure

    1 Trap of PaO (CR 9)
    2.910 bats (CR 1/10 x 2.910 = 291)

    It will take 5 hours to transform the 2.910 bats into 2.910 dire bats.
    Same Kingdom +5
    Same Class +2
    Same Intelligence +2
    Permanent
    It will take 5 more hours to transform the 2.910 dire bats into 2.910 manticores.
    Same Kingdom +5
    Same Class +2
    Same Size +2
    Permanent

    Now, if people agree that Dragons are reptiles and if I have a few days to prepare, I can do a lot worse.
    Bats => Rats (Kingdom, Class, Intelligence)
    Rats => Lizards (Kingdom, Intelligence, Size)
    Lizards => Monitor lizards (Kingdom, Class, Intelligence)
    Monitor lizards => Silver Dragon Young (Kingdom, Class, Size)
    Silver Dragon Young => White Dragon Wyrm (Kingdom, Class, Intelligence)
    White Dragon Wyrm => Silver Dragon Ancient (Kingdom, Class, Size)
    Silver Dragon Ancient => Red Dragon Great wyrm (Kingdom, Class, Intelligence)
    Red Dragon Great wyrm => Gold Dragon Great wyrm (Kingdom, Class, Size)

    2.910 Great Gold Wyrms beat 300 wizards, don't they ?
    Last edited by Johel; 2009-11-30 at 05:14 AM.

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    Default Re: Army Building

    36 Efreeti, and, oh, 24 kobolds.

    108 Wish spells.

    Start whatever abuse you need with simulacrum.

    For added effect, use wishes to dominate the kobolds. On day 2-25, use kobolds to get another 3 wishes off of each efreet.

    Total: 2592 additional wishes.

    If you can't win with 100 wishes a day for most of a month? You don't deserve to win.
    Last edited by PhoenixRivers; 2009-11-30 at 06:26 AM.

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    Quote Originally Posted by Schylerwalker View Post
    I think I'll go with 30 noble salamanders, who proceed to summon their fire elementals.

    There are much more creative options, but I'm not feeling imaginative right now, and combined with dying computer and dinner about to happen...

    Still...bring it, ice devils.
    They're immune to fire. :P
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    Quote Originally Posted by Volkov View Post
    They're immune to fire. :P
    My Efreet have a way around that. Heh.

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    Bugbear in the Playground
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    20 Clerics or Druids of Talos 5 / Stormlord 9 / Dragonslayer 1, with Pandemonic Silver spears. Open hostilities with Control Winds or Sandstorm, then either continue your magical bombardment or wade in with your best buffs.

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    For starters, I'd a include a Monster of legend Half-dragon Incarnate construct Effigy Tarrasque. Not as good as a real tarrasque but it still has 48HD, which are now 48 Dragon HD.

    And since True Dragons are under-CRed, a few Multiheaded Ravenous dragons with the Strafing Breath feat should be able to wipe out enemy armies pretty quickly.

    Oh, and a ghost wyrmling Wyrm of War force dragon. Good luck hurting that.

    For grunts, use dragonborn warforged barbarians with the Troll-Blooded feat.


    Some druids would also come in handy for controlling the battlefield with weather effects, or summoning earth elementals to collapse the ground beneath them.
    Last edited by Prime32; 2009-11-30 at 08:58 AM.

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    Quote Originally Posted by Schylerwalker View Post
    I think I'll go with 30 noble salamanders, who proceed to summon their fire elementals.

    There are much more creative options, but I'm not feeling imaginative right now, and combined with dying computer and dinner about to happen...

    Still...bring it, ice devils.
    Aren't Ice Devils immune to fire? Ironically they're actually not immune to cold.

    Anyway, here's mine. Forget the cheese. This will probably still overrun many mundane armies. The Legion Devils will be very tough for regular humanoids to kill due to their DR, shared HP, and bonuses in large groups. The Bluespawn Godslayers are extremely powerful tanks, and along with the Malebranches, can crush large swathes of enemy infantry. The Ice Devils coordinate from behind and can use their at-wills to obliterate threats from any range. If ice doesn't work, the Mezzoloths can supply fire and chemical warfare (Produce Flame and Cloudkill).

    The Erinyes and Abishai are a fast strike unit. Abishai are extremely difficult to kill and can mob the enemy, while the Erinyes can rain fiery arrows.

    Almost all of the units have Summon Baatezu and can thus multiply, and all of them have DR.

    High Command:
    -1 Adult Blue Dragon (CR 14)
    -2 Ice Devils (CR 13)
    -2 Malebranches (CR 14)
    Total CR: 68

    3 Shock Trooper Squads:
    -2 Bluespawn Godslayer (CR 10)
    -2 Mezzoloths (CR 6)
    Total CR: 32 each squad

    Air Support:
    -4 Blue Abishai (CR 7)
    -6 Erinyes (CR 8)
    Total CR: 76

    Grunts:
    -20 Legion Devils (CR 3 each)
    Total CR: 60


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    Kobold

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    Default Re: Army Building

    Any wealth guidelines?
    Because I'd take 1200 kobolds, each with epic Pun-pun level gear

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    DrowGuy

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    Quote Originally Posted by Radiun View Post
    Any wealth guidelines?
    Because I'd take 1200 kobolds, each with epic Pun-pun level gear
    How about wealth by level guidlines?

    I really wasn't looking for ways to break the system, I was actually thinking of using this as a concept for a Warhammer-like wargaming. It was supposed to be an exercise in flavor and fun.

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