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Thread: [3.5] Complete Cheese
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2009-12-03, 01:03 PM (ISO 8601)
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[3.5] Complete Cheese
So a player who always makes the most cheesy and broken combinations possible is going to be DMing a game. I have a real character ready, but I wanted to show up with something to rival some of his creations.
So the Thoon Thrall (MM V, page 112) gains an infinite amount of temporary hit points but with the nasty side effect of blowing up on a failed Fort save, and that you are automatically Dominated by nearby Thoon Infiltrators. Now, unless I'm mistaken, you can then add an undead template like Vampire (since it can be applied to a monstrous humanoid), and as an undead you are immune to effects that require a Fort save AND immune to mind-controlling effects, so you won't explode or be subject to domination. Again, unless I'm mistaken, this creates a creature that can gain an infinite number of temporary hit points, at a rate of 5 more every round.
I'm thinking of going with the Necropolitan template from Libris Mortis, since that makes the least impact on the character overall while making it Undead. I'm thinking he'll have been undead for four years, so he should have 105,120,000 temporary hit points and gaining at a rate of 72,000 per day.Last edited by Zom B; 2009-12-03 at 01:06 PM.
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2009-12-03, 01:07 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Creatures that become undead lose benefits from their bodies that require a Con score. Something like your Temp HP boost sounds like it falls under that--and in any case undead are only immune to Fort save effects that do not also effect objects. Since the creature is undead--and therefore technically an object, as corpses are objects--the Fort save effect would still apply.
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2009-12-03, 01:08 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Literally...ROFL.
Originally Posted by The Doctor
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2009-12-03, 01:11 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Temporary hit points have nothing to do with a Con score.
and in any case undead are only immune to Fort save effects that do not also effect objects. Since the creature is undead--and therefore technically an object, as corpses are objects--the Fort save effect would still apply.
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2009-12-03, 01:21 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Not having a Con score means that Undead are immune to Finger of Death but not Disintegrate, as Disintegrate affects objects.
I have no idea whether the downside of your special cheese is more like Finger of Death or Disintegrate.I owe Peelee 5 Quatloos. But I am going double or nothing that Durkon will be casting 8th level spells at the big finale.
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2009-12-03, 01:23 PM (ISO 8601)
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Re: [3.5] Complete Cheese
It has a fort save. That's literally all the rules give a durn about. I believe you are immune, but I'd need to sit down and chew on the class, which I'ven't time to do. Do remember that normally, temp hp doesn't stack, or stacks weirdly.
Last edited by Doc Roc; 2009-12-03 at 01:23 PM.
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2009-12-03, 01:36 PM (ISO 8601)
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Re: [3.5] Complete Cheese
It would be harder but finding a way to not fail a save on a natural one and have a +10 fort save would perhaps be better.
The only way that I can think of is being a 17th level Knight or the diamond mind maneuvre Mind over body. But they're probably other way.
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2009-12-03, 01:47 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Oh, if that's all you need...
Get the fort save bonus however you like and take the feat Steadfast Determination from PHBII. The natural 1 clause from the feat is specific to fort saves, but that's all you need for this.
If the fort save scales with additional temp hp, then you do need complete immunity, but if the writers were stupid enough to make it a fixed constant DC then this will work.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2009-12-03, 01:55 PM (ISO 8601)
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Re: [3.5] Complete Cheese
There's still the problem of being vulnerable to Thoon Infiltrators, so wouldn't the Necropolitan/other Undead template be a better solution anyways?
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2009-12-03, 02:00 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Doc Roc is wrong here.
If something requires a fortitude save, that's usually because it target's something's metabolism or depends on the target being in some way alive.
Undead and constructs aren't alive, so they don't take fortitude saves (and also lack a Con score).
There are effects that specifically require undead to take fortitude saves, and get around the immunity that way. Additionally, any effect that requires a fortitude save and is able to affect both objects and creatures is able to affect unliving creatures, despite their immunity. That's specifically called out in the rules for undead and construct immunity to effects that require a fortitude save.
It's essentially a very roundabout and counter-intuitive way of shaving one word off of a few spell descriptions. Nice move, WotC.
Re-reading your post and realising that you have to make a fort save to get the temporary hitpoints, you might be OK. However, it is still a specific effect, and the DM would be very well within his rights to rule that it bypasses your immunity.Last edited by lesser_minion; 2009-12-03 at 02:11 PM.
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2009-12-03, 02:03 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Taking the steadfast determination feat makes you not fail fort saves on a natural 1, so with enough save boosting you should be fine, without an LA +6 template.
edit: ninja'dLast edited by nyarlathotep; 2009-12-03 at 02:04 PM.
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2009-12-03, 02:08 PM (ISO 8601)
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2009-12-03, 02:12 PM (ISO 8601)
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Re: [3.5] Complete Cheese
If it still works on you despite you being undead, then you have to take the save. If it doesn't work on you, you can't benefit from it.
Last edited by lesser_minion; 2009-12-03 at 02:15 PM.
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2009-12-03, 02:14 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Just checked the template for myself; here's the relevant info:
Thrall to Thoon Infiltrator: A Thoon thrall responds to the commands of the nearest Thoon infiltrator as if dominated, with no save allowed.Overdrive Healing (Su): This ability works like fast healing 5, but the thrall can gain hit points beyond its full normal hit points as temporary hit points. The Thoon thrall’s skin begins to blister and swell when this happens, and the thrall grows visibly larger. Once its temporary hit points equal or exceed its full normal hit points, the Thoon thrall must make a save every round or explode (see below).Immolate (Su): When a Thoon thrall is fully healed and has temporary hit points equal to or greater than its full normal hit points, it might explode, its body unable to contain the energy within. At the end of its turn, if a Thoon thrall’s temporary hit points equal or exceed its full normal hit points, it must succeed on a Fortitude save (DC 10 + 1/2 the Thoon thrall’s HD + its Con modifier).
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2009-12-03, 02:15 PM (ISO 8601)
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Re: [3.5] Complete Cheese
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2009-12-03, 02:17 PM (ISO 8601)
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2009-12-03, 02:19 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Auto-Dominated?
From the MIC, Third Eye of Mind Blank, or something to that effect. Be under the effect of Mind Blank for as long as you wear it.
That, plus the "No Nat 1" on fort save clause should cover your two issues.
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2009-12-03, 02:19 PM (ISO 8601)
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Re: [3.5] Complete Cheese
This seems to work, RAW, but requires some houseruling. The house rule? "LA: --. The nature of Overdrive Healing, combined with their utter vulnerability to domination by Thoon Infiltrators, makes Thoon Thralls unsuitable as player characters."
In a normal campaign, I would say that an undead Thoon Thrall that fails its fort save still explodes. Being undead doesn't really make you immune to that. However...this is a cheese campaign. RAW, anything goes!
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2009-12-03, 02:20 PM (ISO 8601)
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2009-12-03, 02:20 PM (ISO 8601)
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2009-12-03, 02:21 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Based on A and C, I'd say becoming undead isn't really worth it, as a positive Con modifier helps with the save.[/QUOTE]
But....becoming undead would mean that flat-out ignore the Fort saves.
I really don't see any downside in coupling this with Necropolitan. You lose your CON score, but you're got literally infinite temporary HP, and are immune to the drawback. You can even soak a full-power Disintegrate to the face without so much as a scratch.
You're vulnerable to Infiltrators, but so is a non-Undead Thrall, and you have the bonus of being immune to anyone else's mind-affecting attacks.NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2009-12-03, 02:22 PM (ISO 8601)
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Re: [3.5] Complete Cheese
If it isn't called out as available to undead, it isn't, and I (and presumably the designers) would expect the DM to require that it be removed if your character later becomes undead.
If Thoon Thrall is called out as an inherited template, you could take an acquired template that makes you undead and have nothing in RAW blocking the conflict. I'm guessing that these are both acquired templates though, so it wouldn't fly because the templates are applied in whichever order the DM deems most appropriate (basically, whichever order stops you sneaking out of the conflict between the templates).
Also, "as if dominated" would work on undead, in general. This is very clearly an utter vulnerability - and a key part of the template. There is no way out of it.Last edited by lesser_minion; 2009-12-03 at 02:36 PM.
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2009-12-03, 02:22 PM (ISO 8601)
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2009-12-03, 02:23 PM (ISO 8601)
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2009-12-03, 02:49 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Try to Pun-Pun on him. Make a completely innocent looking kobold wizard, with a snake companion and but one magic item: A Candle of Invocation.
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2009-12-03, 02:58 PM (ISO 8601)
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Re: [3.5] Complete Cheese
You could, in theory, go something like Kobold Sor 1/Egoist 13 with Assume Supernatural Ability, Practiced Manifester and a snake familiar. Just to show that you know what you can do with that stuff (this is about the least optimised Pun-Pun on the planet).
However, with Pun-Pun, please bear in mind that the first rule of D&D is that you do not play with Pun-Pun. The second rule of D&D is that you DO NOT play with Pun-Pun.
If you want to go down that route, just make sure that your DM knows that you know what you can do with that stuff. Don't actually do it (unlike Fight Club, you really do not want to break the rules here).Last edited by lesser_minion; 2009-12-03 at 03:02 PM.
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2009-12-03, 03:16 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Well, I thought the point was to mess with him. Actually, you could just make your normal character, and then freak him out by having the first words your character says be, "Pazuzu, Pazuzu, Pazuzu."
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2009-12-03, 03:55 PM (ISO 8601)
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Re: [3.5] Complete Cheese
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2009-12-03, 04:13 PM (ISO 8601)
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Re: [3.5] Complete Cheese
I'm still laughing.
Originally Posted by The Doctor
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2009-12-03, 04:22 PM (ISO 8601)
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Re: [3.5] Complete Cheese
Am I missing something, or would the Savage Species spell Trait Removal be immensely useful here?
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