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Thread: Alice
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2009-12-08, 01:33 PM (ISO 8601)
- Join Date
- Jan 2008
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- Within my own Insanity
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Alice
First of all… Jason, stay out of here. Important things will be discussed, and I don’t want you knowing what they are.
Now that that’s out of the way… I come to you, Playgrounders, for some help.
(Begin Backstory) It was a year or 2 ago, back before I had become a decent DM, I was looking for some inspiration in regards to the type of campaign I should run, or other such things. I was talking to my friend, and he suggested a campaign based upon Alice in Wonderland.
I was so excited, I immediately went home, watched the movie, wrote down the characters, and developed a dozen monsters based upon those characters. Then I realized these monsters were horribly balanced, and I had no way of fixing that (and still don’t). The campaign immediately fell to the back of my mind, and hasn’t yet been run. (End Backstory)
Recently, though, due to Alice related material, I have become reinterested in the campaign idea, and I want to run it. However, I have only about a week to prepare for it, and none of my old notes. All this being said, do you know monsters that could represent the various characters of the world, what could be changed to make the world more campaign friendly, or other clever ideas. I could probably do the entire thing on my own, but… like I said, only a week.
Any input would be welcomed.But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2009-12-08, 01:39 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Alice
There was actually an AD&D adventure module based on it and it was posted on Wizards website for free back in the early 3E days but I can't seem to find it.
Shouldn't be too hard, though.
Jabberwocky - some kind of flying wyvern like creature
Caterpillar - base him off a huge centipede
The Duchess - ogre
Mad Hatter - some kind of crazy enchanter
Card Guards - warriors
Queen of Hearts - Cleric
The entire living chess game - warriors (pawns), clerics (bishops), knights, rogues (rooks), king/queen (wizard)
White Rabbit - scout
March Hare - insane monk
Walruss and the Carpenter - some kind of martial class
Cheshire Cat - take the blink dog stats and rearrange it for a cat
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2009-12-08, 01:43 PM (ISO 8601)
- Join Date
- Apr 2008
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Re: Alice
Well, the whole schtick of Alice in Wonderland is that everything's bizarre and unexpected.
As such, I'd just throw together characters from the story and not-at-all related DND classes. Give that chain-smoking caterpillar Ranger levels and make him shoot arrows of smoke (also, poison). Let the Mad Hatter go all Kung Lao with Monk levels and a +3 Returning Splitting Whatever hat to throw. Make a Cheshire Cat with Rogue/Assassin levels to make full use of at-will Invisibility.
In my book, if the class is fitting, it's good. If it's not fitting, it's also good. It's very Alice to meet a giant walking talking egg and then have it shoot Eldritch Blasts. Or roll over people as a Dungeoncrasher Fighter, whatever.The genius who created me only took care of my dashing good looks, my razor sharp wit and my irresistible attraction to the wrong women.
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2009-12-08, 01:48 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Alice
For the cards I would use animated objects or even outright mimics.
I would make the chess game cruel. Pawns should be bait - easy to kill warriors, but if you kill one, some horrible trap goes off on your square. If you choose not to kill them (after seeing a few of these horrible traps) they are sitting around the board just waiting to take their AoOs as you by. Give 'em spiked chains for fun.
High-level clerics for bishops, golems for rooks and just go crazy on the queen.
"OMG giant chessboard puzzle" is so overdone that you want to make it stand out somehow. A truly unnerving, brutal, long combat against clever, well-prepared baddies is gonna be a game to remember. Especially since the PCs walk in thinking it's gonna be a puzzle and it turns out to be a meat grinder.
Also, what Djibriel said.I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
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2009-12-08, 01:49 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Alice
You might also want to watch Jan Svankmajer's Neco z Alenky (Alice) which is retelling of the first book and pretty much the inspiration for every "dark" retelling of Carroll's otherwise bizarre and lighthearted children's story. You can probably watch the entire thing on youtube and I always recommend the movie for people looking for something 'different.'
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2009-12-08, 02:02 PM (ISO 8601)
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- Feb 2005
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Re: Alice
American McGee's Alice, for example.
Also that might be more appropriate for Call of Cthulu than D&D...NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2009-12-08, 02:08 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Konya, Turkey
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Re: Alice
Why not, turn it into, horror?
Because, y'know... Alice is dead...
I would be shocked if DM told me "We'll play something based on Alice in Wonderlands.." and it turned out to be a creepy story.
Edit: Horribly Ninja'ed? So everyone has the same taste.. Alice in Wonderlands should have a dark atmosphere.Last edited by cenghiz; 2009-12-08 at 02:10 PM.
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2009-12-08, 02:11 PM (ISO 8601)
- Join Date
- Jul 2009
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- In the T.A.R.D.I.S.
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Re: Alice
Last edited by dsmiles; 2009-12-08 at 02:15 PM.
Originally Posted by The Doctor
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2009-12-08, 02:20 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Los Angeles
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Re: Alice
I would make sure that all NPC casters were Int or Cha based with little to no Wis and include lots of Illusions. Also you should have a lot of plant based monsters such as treants.
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2009-12-08, 02:31 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Alice
American McGee's Alice definately gives a good 'power level' for various Wonderland type monsters (though with more of a horror-y twist). It's funny you bring this up. I had something similar planned, and had written up every McGee's Alice enemy in 3.5 rules. Unfortunately, it was all on my Yahoo website and it got canned in October and I lost everything (I even playtested most of them with some of my D&D group and got a good CR balance). I may be able to dig up something of a backup content, assuming I had the hindsight (which I may or may not have)... If it's a 3.5 game, it shouldn't be too difficult balancing things.
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2009-12-08, 03:03 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Alice
See here. Interesting, kind of bizarre, very combat-heavy.
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Strolen's Citadel
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2009-12-08, 03:21 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Within my own Insanity
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Re: Alice
I find myself very fond of the concepts of nonsense abilities, illusions, and a very dark atmosphere. I even have fluff for them. Since Wonderland is, after all, just an illusory word based upon the imaginations of the PCs, and Alice is/was a lot more innocent than any most PCs will be. *Evil laugh (that needs to be worked on)* Excellent...
But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2009-12-08, 03:44 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
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Re: Alice
I remember a homebrew spell that was submitted as a joke on he WotC forums a long time ago. It would actually be a great spell for the PCs to find on a scroll somewhere in Wonderland. It went something like this:
Create Ploof
Conjuration (Creation)
Sor/Wiz1
Casting Time: 1 standard action
Duration: Permanent
Saving throw: None
SR: No
You summon into being 1 pound of Ploof. Ploof is an unusual substance valued more highly than gold. It is so rare that it can only be created by the spell Create Ploof.
Material Component: 1 handful of Ploof.
hee hee hee
(wish I remembered the original author to give proper credit, but my search fu fails me. The above is a paraphrase, not exact quote.)Last edited by Another_Poet; 2009-12-08 at 03:44 PM.
I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
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2009-12-08, 06:07 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Vancouver, BC
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Re: Alice
But what about tweedle dee and tweedle dum? I personally would have them act similar to the wierd squid things from OotS.
probably a bad idea.I have a band!
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2009-12-08, 06:15 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Alice
Cheshire Cat has "controlled invisibility" and sorceror spells.
Silenced Dimension Hop(PHBII) so that it can reappear on the other side of the party.
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2009-12-08, 06:32 PM (ISO 8601)
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- Nov 2006
- Location
- Mansfield, MA
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2009-12-08, 07:15 PM (ISO 8601)
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- Jan 2007
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2009-12-08, 07:29 PM (ISO 8601)
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- Dec 2005
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- Sector ZZ9 Pural Z alpha
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2009-12-08, 07:50 PM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: Alice
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2009-12-09, 06:20 AM (ISO 8601)
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- Mar 2006
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Re: Alice
Ignore Materials, the Epic-level big brother of Eschew Materials, could do it. And once you have 1 pound of ploof in the world the obvious question is: how many handfuls is that?
Since the spell requires "1 handful" and creates "1 pound", the question is not how much ploof if worth but how much it weighs (and how big your hands are, I guess). If a handful weighs less than a pound then one could still turn a profit on this spell.
The Epic wizard could quickly multilpy this one pound, pulled into being from nothing, into a vast fortune in ploof. Of course, he would have to be careful when spending it because if any 1st level wizard in the world were to accumulate a single handful of it, they could begin producing their own ploof production and his monoploy would be lost.If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
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2009-12-09, 06:43 AM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: Alice
Last edited by Prime32; 2009-12-09 at 06:43 AM.
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2009-12-09, 06:52 AM (ISO 8601)
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- Nov 2006
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Re: Alice
Since no value is given for the handful of ploof, it can be assumed to be of any quality, concentration, or purity. A handful of dirt cut/mixed with extremely low grade ploof would count, and the result would be a handful of ploof worth less than 1 gp. Therefore this spell is a valid target for Eschew Materials.
However, if it listed the minimum cost of the ploof and it was more than 1 gp, then it wouldn't be. Here's what the SRD says on the subject:
Originally Posted by SRDLast edited by Tokiko Mima; 2009-12-09 at 07:01 AM.
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2009-12-09, 08:04 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Glasspool city
Re: Alice
When playing wonderland, make it about wonder. Very little fighting (don't kill the cat please) and a lot of talking. Don't watch any films but read the book! Go for bizarre and arbitrary. Make your players think themselves through it and punish every logic idea. Only outrageous decisions should be rewarded. You don't need to kill them just be rude to them like everyone was to Alice. Then finish it of with a chess battle or some polo and have them lop of the queens head. Remember: wonderland is about being unable to control the world and wondering about the craziness of it all. Just like the real world I would say.
Zanticor