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Thread: Durid/Ninja
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2009-12-09, 07:06 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Durid/Ninja
I play a melee-heavy Druid in a Pathfinder game with all 3.5 books allowed. We're also using the UA class-based Defense optino, which means giving up armor is very little drawback (I don't bother with the stuff anyway, because at level 11 I've already got a +7 class-based defense bonus which doesn't stack with armor).
While I know I should be hesitant to give up caster levels, given this set of houserules, would one level of Ninja (can't do Monk for alignment reasons) for Wisdom-to-AC be a good investment? I can probably make the fluff fit. A +7 or so (even higher as I go up levels) to my AC seems awfully tasty. Pathfinder nerfed Monk's Belt, so that's not an option.
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2009-12-09, 07:14 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Durid/Ninja
No, Ninja isn't a bad option, really. It even gets you Trapfinding; Able Learner Ninja 1/Druid 19 is an excellent solo-character for D&D 3.5; you have control and offensive casting, melee capability, companion, skill monkeyism and the ability to generate extra combat help quite easily. Oh, and the whole "defensive casting"-shtick.
So yeah, go for it if you intend to spend a lot of time in the frontline.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2009-12-09, 07:15 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2009-12-09, 07:38 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Durid/Ninja
Monk's Belt. Adds Wis to AC for cash instead of class levels.
[/sarcasm]
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2009-12-09, 07:43 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Durid/Ninja
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2009-12-09, 09:33 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston
- Gender
Re: Durid/Ninja
I say go for it. You can trade trapfinding for track (it's a ranger alternate class feature in dungeonscape) and have it fit perfectly.
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2009-12-09, 11:15 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Durid/Ninja
With a couple exceptions (damn you, Planar Shepherd!), anything that isn't MOAR DRUID makes you strictly weaker than if you went straight-class. Druids are plain just that good. However, since they ARE that good, you can afford to lose a single level and still probably be the strongest person around, assuming you're not partying with Clericzilla, an Artificer, and a properly PrC'd Wizard.
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