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2009-12-10, 05:20 PM (ISO 8601)
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4E Resolving "Simultaneous" Attacks
I had had a question on the 4E method of resolving the attacks done by elite monsters that have an attack that allows them to make two of their basic melee attacks on a PC. So I called WotC to ask about it. Actually I had to call them twice. The first time I got an incorrect answer it seems. I thought I'd share what I found out from them (the second time) to help clear things up for others.
The basic issue is an elite creature has a power that allows it to make two basic melee attacks as a standard action. The character has a power that allows them to shift away if they are missed by an attack. How do you resolve this?
The way to properly resolve this (according to WotC) is to do each attack in turn. There are no simultaneous attacks. So a monster attacking with both hands using an attack during an attempted Double Attack and a monster attacking twice with the same single weapon are resolved in exactly the same way, one attack roll at a time.
To illustrate this: The monster makes the first attack. If the attack hits, it hits and damage is applied. Then the second attack is taken. If the first attack misses, the PCs free action power could be used to shift away from the attacker thus taking them out of harm's way for the second attack. The attacking creature may not split the attacks with another action. Like take the first attack, miss, the PC shifts away, the monster uses its move action to close the distance and then takes its second attack, for example.
Luckily this is how my group had interpreted this interaction already but I could not find any info on this in the published material. It's possible I overlooked it, though. Anyway there you have it.
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2009-12-10, 05:24 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
I'm guessing that the power is an immediate reaction since it triggers only when the character is missed by an attack, whereas interrupts trigger when the character is hit.
The short answer is that if the elite can no longer reach the character, he doesn't get to make his second attack. For example, Wizard's Escape, an immediate interrupt that lets the wizard teleport away when he gets hit by an attack, would be useless if it still allowed the attacker to continue his other attacks.
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2009-12-10, 05:32 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
That's pretty much how I read it.
If it is an immediate reaction upon a miss, then the character moves after the first attack misses. If the monster can target another character with the second attack, they are free to do so. If, however, they cannot - because both attacks only target one creature, or because no other characters are end range - then the monster's standard action is over and they do not get another attack.
If it is an immediate interrupt, though, the character's action goes first. The character would move/teleport out of the way before the attack, and the (first) attack would be wasted.
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2009-12-10, 05:55 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
No. This particular power is listed as a free action, actually. Not an immediate interrupt nor an immediate reaction. Hence the initial confusion.
I cannot tell you what power it is offhand as it is not my character but that of one of my players and I do not have their character sheet.
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2009-12-10, 06:21 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Free actions are even better than immediate actions. If it's a free action, he gets out of the way without expending his immediate action for the turn.
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2009-12-10, 06:38 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
My understanding:
A power that is an immediate reaction happens after the triggering power resolves, but a power that is an immediate interrupt happens before the triggering power finishes. I'm basing this on PHB pg 268.
Originally Posted by PHB1 pg 268Last edited by TheEmerged; 2009-12-10 at 08:39 PM.
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2009-12-10, 06:39 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
I think we're going to need the wording of the Free action, then. It is my understanding that Free actions can only be taken on your turn, which would make it useless. The only actions you should be taking on an opponent's turn are Immediate actions and No actions.
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2009-12-10, 06:44 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Free actions can be taken at any time they make sense unless the power says otherwise(and many do).
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2009-12-10, 07:48 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
If this is the goblin racial power (or based on it), it's an immediate reaction.
Free Actions. Per PHB 267, they can happen "during your or another's combatant's turn."
Ultimately, we're going to need to see the specific powers in question.Last edited by TheEmerged; 2009-12-10 at 07:53 PM.
- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2009-12-10, 07:53 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
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2009-12-10, 08:01 PM (ISO 8601)
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2009-12-10, 08:08 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Doesn't really matter because you can't use an immediate action during your turn.
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2009-12-10, 08:15 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
The trigger condition is met but you can't actually spend the action (immediate action) you need to spend to use the power. So, by RAW, no it doesn't work.
However, a lot of monsters have an immediate action power that triggers on being bloodied or killed. Our DM got so sick of them being triggered by OAs (ie. during the monster's turn) and thus not being able to use them that he did away with that rule.
I personally think that it's a good houserule for monsters. Not sure it would be such a good idea to apply it to PCs as there's much more room for cheese.
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2009-12-10, 08:21 PM (ISO 8601)
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2009-12-10, 08:23 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Last edited by TheEmerged; 2009-12-10 at 08:38 PM.
- Sometimes, the knights are the monsters
- The main problem with the world? So many grownups, not enough adults.
- Talk less; say more.
- George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
- Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)
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2009-12-10, 08:26 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Good to know.
Originally Posted by The Doctor
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2009-12-11, 07:53 AM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Free actions are much like immediate reactions, only without the restrictions. Immediate reactions can be done (1) once per round, and (2) not during your own turn. Free actions can be done whenever.
Free actions are not interrupts, however. Interrupts can explicitly change the event that triggers them (e.g. causing an already-rolled attack to miss), but reactions and free actions cannot.
It would depend on the exact wording of the monster and the player power whether the movement occurs after the first attack roll, or after the entire attack.Guide to the Magus, the Pathfinder Gish class.
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2009-12-11, 12:20 PM (ISO 8601)
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2009-12-11, 12:27 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
By RAW, that would most likely not work, because it requires "immediate action" to have a different meaning than "action immediately", which would require serious grammatical nitpicking. Also, the part that lets them recharge said power is still clearly an immediate reaction.
It's not exactly good tactics for the DM to provoke OAs in such a fashion. On the other hand, for some adventuring parties (e.g. with wizards and paladins) it may well be possible to keep the monster dazed most of the time, which also prevents it from taking immediate actions.
Come to think of it, I'm not sure why the game needs a distinction between "immediate" and "free" actions. It has one, by RAW, but it may have been easier without that.Last edited by Kurald Galain; 2009-12-11 at 12:28 PM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2009-12-11, 12:38 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Hm. So both of these rulings are irritating me.
First: The double attack thing. IMO, the attack should be resolved as one attack, not two. Mostly because, the way 4e is set up, you're NOT making two attacks. You're using ONE attack, that has an attack roll and targets AC, which has a secondary target that requires a second attack roll.
Just like when you cast Fireball and each target burned doesn't count as a separate attack, neither should this.
Second: The immediate action thing. It just seems silly to me that if a monster has an ability that says "When I reach 50% health, I erupt in a fireball... unless it's my turn."
I suppose it's not a HUGE deal if it happens immediately after his turn ends and he can use an immediate action then (although it'd depend on the power), but it still seems "unrealistic."
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2009-12-11, 04:05 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Except, let's look at Twin Strike (page 105 of the PHB).
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Just like when you cast Fireball and each target burned doesn't count as a separate attack, neither should this.
When you make an area attack, you make a seperate attack roll against each target in the area of effect...
Second: The immediate action thing. It just seems silly to me that if a monster has an ability that says "When I reach 50% health, I erupt in a fireball... unless it's my turn."
I suppose it's not a HUGE deal if it happens immediately after his turn ends and he can use an immediate action then (although it'd depend on the power), but it still seems "unrealistic."
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2009-12-11, 11:19 PM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
Last edited by Colmarr; 2009-12-11 at 11:19 PM.
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2009-12-12, 03:55 AM (ISO 8601)
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Re: 4E Resolving "Simultaneous" Attacks
I would hope it's firmly established by now that the design goal of 4E is not to be realistic, but rather, to be balanced and easy to play.
If you want a list of "things in 4E that are not realistic", well, that's something for a new thread perhaps, but it would be a long one. Then again, there's also quite a bit to be said about "things in 3E that are not realistic", even though realism was a design goal for 3E.
(using "realism" in the sense of "verisimilitude", not in the sense of "resembling real life")Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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