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2009-12-11, 10:53 AM (ISO 8601)
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[4e] Helping Someone Else Stand up
Just a random question: Would you allow someone to spend an action to help someone else to their feat? What action would you require?
The Cranky Gamer
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2009-12-11, 10:56 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Standard, by default.
Helping some else do X (without them having to do anything) is harder than them doing it themselves. Standing up is a move action. So harder is a standard action.
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2009-12-11, 11:05 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
While I can see that argument, isn't picking something up a minor?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2009-12-11, 11:18 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
I'd let you spend a move action to allow them to take a move action to stand, as per normal, with the free shift 1 square and all.
Picking something up is indeed a minor.
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2009-12-11, 11:24 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Well if picking something up is a minor, then you'd have to at least use another minor to set them down properly (as opposed to a free action to drop them back on their face). I'd probably say two minors or one standard.
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2009-12-11, 11:33 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Guide to the Magus, the Pathfinder Gish class.
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2009-12-11, 11:34 AM (ISO 8601)
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It Won't Be Long 'Til I'm Gonna Need ...
It's a standard action, I say. The physical act of helping someone to their feet is only a minor action, but you have to hum a few bars from 'Lean On Me' while doing so.
Last edited by FoE; 2009-12-11 at 11:40 AM.
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2009-12-11, 11:47 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Yes, you can pick someone/thing up as a minor action. Check your encumbrance. You have them carried.
They can then dismount from you as a standard action. :-) (see mount rules)
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2009-12-11, 12:33 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/
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2009-12-11, 12:34 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2009-12-11, 01:05 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Well, if a standard is too much, and a move is too little, what if it costs a move and a minor? (or, like someone else suggested, two minors)
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2009-12-11, 01:15 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
I would allow it as a standard action. It's a lot harder to pick someone up (especially when holding a weapon(s) or implement(s)) than it is to pick up an object from the ground. Since giving up your move action for someone else to give a move action is already the purview of the leaders (and the, uh, race that gives Telekinetic Leap), it seems unfair to them to allow it as a move action.
Besides, if you are going to argue that reaching a hand down to help someone up should not be a standard action, I would agree. In that case, they are helping you help them up (so they would probably use an action of their own to help themselves up).
Which means that the only other option is the player is trying to help them up without the fallen player helping out. I know I've picked up kids who were being stubborn, and they are hard enough. Definitely a standard, and they are kids!
Yeah, it might seem harsh, but giving up your action for someone else always comes with a penalty. Want to use someone's Second Wind for them? Use a standard action... and they don't get the defense bonus.
*edit* A side note: since there are no rules for this, my response is nothing but a house-rule (of course, it'll be that way for everyone).Last edited by tcrudisi; 2009-12-11 at 01:16 PM.
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2009-12-11, 01:23 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
I'm with Kurald on this one. In 4e, helping someone up as a standard action is a waste of a standard action. It doesn't matter what the logic behind it is like – a move action is a less tactically restricting in a tactical combat situation and that's what you should be looking at in terms of designing house rules like this. If it impedes a turn's worth of contribution in a tactical combat (using your standard action basically means you're not advancing the battle that turn much at all) for something as minor as getting someone to stand up, when they can stand up far more easily on their own turn, the dude is staying floored.
Last edited by Meek; 2009-12-11 at 01:24 PM.
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2009-12-11, 02:03 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
You are correct in that helping someone stand up is a waste of a standard action. Let's go back to high school for a few minutes. You and your best friend Bob have just gotten into a fight against Kobold and Orc. Kobold knocks Bob down to the ground. Are you going to take a couple of seconds to pick Bob up while Orc is beating on you? I'm gonna go ahead and guess "no". You might move over to him to try to protect him, but you've got someone beating on you... taking the time to pick him up would be foolish.
Now, if you were a Warlord, sure you could give up your Move action to allow Bob to stand up. But then we are talking about powers. Otherwise, forcing someone to stand up does take longer than them standing up on their own. (And yes, we are talking about forcing someone to stand up. If you just put out your hand to help them up, then they are still doing the standing mostly on their own. Err... I should not say "we", but at least it's what I'm assuming. Now, putting out your hand to help someone up would be different and I didn't cover that above.)
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2009-12-11, 02:22 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
You're saying the same thing you said before – which is your position and I respect it. The TC's question has characters who DO want to help each other stand up from prone in the midst of, I would assume, a battle. In such a situation, I have answered I would let them do so as a move action in order to prevent it from being an even larger waste of their time than it already is. Logic doesn't enter into it for me – the D&D 4e DMing golden rule is to "say yes" and making it a standard action is basically saying "No" and stifling a player action that isn't really unbalancing at all. Your approach is different. Quite fine. I don't like it though.
As for the Warlord, Kurald has already made the point that Knight's Move is a) far more useful than just helping someone adjacent stand up and b) not that powerful anyway. So I don't see this specific use of a move action to be unbalanced at all.Last edited by Meek; 2009-12-11 at 02:25 PM.
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2009-12-11, 02:27 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Standard action. It would have cost the prone character a move action; and, when it's used, that's the point. If the archer ranger (who doesn't need to move to attack) can spend a move action to lift the barbarian (who would), you've taken a condition which originally meant "target can't attack this turn" and appended "unless he wants to".
Allowing an ally to substitute their own move action would mess with the balance of a great deal of extant monsters and class powers, and would obsolete an element of the game's tactical complexity.Diamond Mind avatar provided by Abardam.
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2009-12-11, 02:30 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
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2009-12-11, 03:06 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
So, what's you opinion on spending a Standard action to give someone else a Saving Throw. Or +2 on a Check?
Helping someone out is supposed to be costly; if it were easy, then you could trade around Actions like they were Action Points.
I mean, how useful is knocking someone over if their adjacent ally can just blow a Move Action they weren't using anyways and then attack? Remember - if it is a Move Action to pick a PC up, it'll be a Move Action to pick a Monster up, too.Last edited by Oracle_Hunter; 2009-12-11 at 03:07 PM.
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Elflad
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2009-12-11, 03:32 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Make sure they can only do it twice; third time they fall if they havn't spent a surge, they're down for the count.
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2009-12-11, 03:41 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Closest thing to RAW on this is that it's merely a subset of the Aid Another action in the PHB ("You use your action to aid another character."), so yeah, it'd cost a standard.
TBH, though, either 1) Prone's not exactly a life threatening condition, so just don't worry about it and let them stand up on their own, or 2) Prone IS life threatening (such as against, say, those damned needlefang drake swarms), in which case spending the standard action to help the ally get up does more for the damage balance of the fight than attacking the enemy. Sounds good to me.
Frankly, I've -never- encountered a situation in 4e where I needed to help someone else stand up, and I've been playing constantly so the whole 'standard action is wasted' bit doesn't seem like a big deal IMO."Come play in the darkness with me."
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2009-12-11, 04:00 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
My party usually justs picks up the person and carries them around until the person's turn. I seem to recall the DM treating it as being uneder the grappling rules.
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2009-12-11, 04:22 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
FYI - they fixed Needlefangs
EDIT:
Dragging someone as per Grapple requires a Standard Action, and you can only move 1/2 speed.Last edited by Oracle_Hunter; 2009-12-11 at 04:23 PM.
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Elflad
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2009-12-11, 04:33 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
That the former is generally a waste of time, and the latter is always a waste of time.
I mean, how useful is knocking someone over if their adjacent ally can just blow a Move Action they weren't using anyways and then attack?
Prone is not a very strong debuff, nor is it intended to be a strong debuff.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2009-12-11, 04:46 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2009-12-11, 05:10 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
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Elflad
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2009-12-11, 05:39 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
Unless he was more than six squares away from his desired target.
Unless he was less than three squares away from his desired target.
Unless terrain / other enemies would block a direct charge.
Unless he was dazed.
Unless he was slowed.
These circumstances are not uncommon.Diamond Mind avatar provided by Abardam.
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2009-12-11, 06:12 PM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
I'm not disagreeing with your statement as a whole -- prone is a nasty condition. However, the two I have quoted above are incorrect. Concerning charge, PHB page 287 says: You must move at least 2 squares from your starting position... Since moving 2 squares satisfies "moving at least 2 squares", this means that you can move two squares to charge someone. However, a common tactic in my party is to knock someone prone and then move back a single step. Since the monster has to stand up (a move action) and we are out of range for its attacks, it can choose to either move closer to us (using its standard) or ready an action. It can no longer charge, as there is no one 2 squares away to charge it (or it will be punished via opportunity attacks if it charges back-line people).
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2009-12-11, 06:25 PM (ISO 8601)
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2009-12-13, 10:33 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
You're saying the same thing you said before – which is your position and I respect it. The TC's question has characters who DO want to help each other stand up from prone in the midst of, I would assume, a battle. In such a situation, I have answered I would let them do so as a move action in order to prevent it from being an even larger waste of their time than it already is.
If you can do that, then knocking prone goes from action denial and short-term debuff on a target, to short-term debuff on the target and fungable action denial, which is a far weaker ability.
Originally Posted by rayne
Originally Posted by Kurald
+2 on a check (aid another) can be useful when you are out of dailies/encounters and someone else wants to land a "this will end it" daily. It is far rarer that it is useful, I'll admit.
Prone is not a very strong debuff, nor is it intended to be a strong debuff.
It's not a big deal on its own, but it's a good example of how a DM can discourage players from trying some special action, by needlessly giving that action a significant cost and/or a small chance of success.
If you want to be able to trade actions around free of charge without powers or stunts, no, you shouldn't be able to in general.
When you knock a melee character prone, then shift back one, that should be reasonably effective action denial.
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2009-12-13, 10:52 AM (ISO 8601)
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Re: [4e] Helping Someone Else Stand up
I'd allow you to use a move action so that an adjacent player/NPC can stand up from prone with an immediate reaction. However, I would require that the prone individual cannot also be immobilised or grappled at the same time- because under those circumstances there is every chance either they could not support their own weight (legs damaged by enemy martial ability) or you could not physically pick them up (grappled by tentacles extruding through holes in the floor).
I personally think that getting back yup from prone has to require some effort on the part of the affected player/NPC, and in this scenario an immediate reaction to the move action you're expending suits best.Part of YugiohITPAvatar by Smuchmuch
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