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    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default [4e] Jumping and Difficult Terrain

    Would you allow someone to jump to avoid the terrain cost of difficult terrain?
    The Cranky Gamer
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    PaladinGuy

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    Default Re: [4e] Jumping and Difficult Terrain

    If the difficult terrain is caused by something on the ground, yes.

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Mark Hall View Post
    Would you allow someone to jump to avoid the terrain cost of difficult terrain?
    If they can make the jump check... sure.

    Remember the rules about running starts and the like, though... it's not as easy as it might seem (for longer distances)

    I'd also rule the jump and running start need to be in a straight line.
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    Default Re: [4e] Jumping and Difficult Terrain

    Is the difficult terrain a bunch of brambles extended a good 5' up?

    Then no.

    Is the difficult terrain a slippery surface, from which the PC does NOT jump, but rather jumps over?

    Then yes.

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    Default Re: [4e] Jumping and Difficult Terrain

    So... it WOULD be possible for my warforged to do a flying drop kick across that damnable Icy Terrain...
    Last edited by LibraryOgre; 2009-12-14 at 10:32 AM.
    The Cranky Gamer
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    Ettin in the Playground
     
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    Default Re: [4e] Jumping and Difficult Terrain

    Possibly! It depends if the icy terrain is like a floating blizzard, or an ice slick.

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    BlackDragon

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Mark Hall View Post
    So... it WOULD be possible for my warforged to do a flying drop kick across that damnable Icy Terrain...
    Yes, and that would've been cool.

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    Default Re: [4e] Jumping and Difficult Terrain

    It's a proven fact that Warforged do 1000% better at navigating icy terrain by jumping around rather than running through it.

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    Default Re: [4e] Jumping and Difficult Terrain

    Not only would I allow it, but I would encourage it. I heartily approve of actions that aren't necessarily on the character sheet, and I think that in-combat acrobatics/atheltics checks don't get used often enough.

    Of course, after you do it the first time, my monsters are gonna hold actions to pelt you with arrows mid-leap. Sorry, them's the breaks
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    Librarian in the Playground Moderator
     
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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Hal View Post
    Not only would I allow it, but I would encourage it. I heartily approve of actions that aren't necessarily on the character sheet, and I think that in-combat acrobatics/atheltics checks don't get used often enough.

    Of course, after you do it the first time, my monsters are gonna hold actions to pelt you with arrows mid-leap. Sorry, them's the breaks
    As I would expect.
    The Cranky Gamer
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    Default Re: [4e] Jumping and Difficult Terrain

    Wow...so just when I think our campaign is getting a bit too creepy Japanese Manga-y with the tentacle monsters and all; now we're going to add flying robots to it.

    *sigh*

    I miss just having you guys kill Goblins...

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Mark Hall View Post
    Would you allow someone to jump to avoid the terrain cost of difficult terrain?
    Yes.

    Note that the result of this ruling is that difficult terrain becomes mostly irrelevant by the end of heroic tier. Then again, that doesn't strike me as problematic - is a Big Darn Hero really going to be fazed by some junk on the ground?
    Guide to the Magus, the Pathfinder Gish class.

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    Default Re: [4e] Jumping and Difficult Terrain

    Absolutely. On Saturday, in a game I was running, the villain dropped the king over water... Sure, water isn't technically difficult terrain, but you swim at 1/2 your speed. The barbarian rolled to see how much of the water he could leap over to minimize speed halving from swimming. He had 2 squares of a head start and was double-moving. Natural 20. He lept over just enough water to land right next to the king, with enough movement left to swim down 2 squares to where the king was, at the bottom, struggling to get his armor off that he wasn't proficient in to begin with. That was awesome.

    I love when players say "Can I do X, which is an awesome thing not on any of my cards?"
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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Hzurr View Post
    Wow...so just when I think our campaign is getting a bit too creepy Japanese Manga-y with the tentacle monsters and all; now we're going to add flying robots to it.

    *sigh*

    I miss just having you guys kill Goblins...
    Is fighting tentacled robo-goblins an option?
    Last edited by Artanis; 2009-12-14 at 04:00 PM.
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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Artanis View Post
    Is fighting tentacled robo-goblins an option?
    Sure. Have you made your Ninja Zombie Robot character yet? I'm still waiting for the proper paragon path to make him a Pirate as well.
    Guide to the Magus, the Pathfinder Gish class.

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    PaladinGuy

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Kurald Galain View Post
    Sure. Have you made your Ninja Zombie Robot character yet? I'm still waiting for the proper paragon path to make him a Pirate as well.
    Sword Coast Corsair wasn't enough for you, then?

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    Planetar

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Artanis View Post
    Is fighting tentacled robo-goblins an option?
    *weeps openly*


    ...

    ???

    ...


    Ok, that actually sounds kindof cool...

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    Default Re: [4e] Jumping and Difficult Terrain

    I may be wrong, but isn't jumping a standard action?
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    PaladinGuy

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    Default Re: [4e] Jumping and Difficult Terrain

    Jumping is part of a move action (PHB 182).

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Artanis View Post
    Is fighting tentacled robo-goblins an option?
    Please note: Optimus Prime has a goal to recreate the warforged race. He has openly speculated about the advantages of using a dwarven body plan, instead of linebacker (lower speed, yes, but better center of gravity; may be able to design in features of dwarven physiology, such as simple to repair systems and good balance... plus, he'd be taller than everyone).

    It is possible, in our encounter with the mindflayer, that he will come to conclusions about the usefulness of face tentacles.

    Thus, we may see tentacled robo-dwarves in the nearish future.

    (And one of our party members is a monk... aka NINJA! So, we're covered).
    The Cranky Gamer
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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Hzurr View Post
    Wow...so just when I think our campaign is getting a bit too creepy Japanese Manga-y with the tentacle monsters and all; now we're going to add flying robots to it.

    *sigh*

    I miss just having you guys kill Goblins...
    Why are you sad?

    Flying Robots are AWESOME.

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Hzurr View Post
    Wow...so just when I think our campaign is getting a bit too creepy Japanese Manga-y with the tentacle monsters and all; now we're going to add flying robots to it.

    *sigh*

    I miss just having you guys kill Goblins...
    What kind of power bonuses do they get if they spend a round (or more) charging up and screaming loudly?
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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Mando Knight View Post
    Sword Coast Corsair wasn't enough for you, then?
    I was wondering the exact same thing....

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Mando Knight View Post
    Sword Coast Corsair wasn't enough for you, then?
    Ah, I guess I missed that one. Let me guess, FRPG?
    Guide to the Magus, the Pathfinder Gish class.

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    Librarian in the Playground Moderator
     
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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Hal View Post
    What kind of power bonuses do they get if they spend a round (or more) charging up and screaming loudly?
    Hzurr hates you, now. ;-)
    The Cranky Gamer
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    Default Re: [4e] Jumping and Difficult Terrain

    Speaking of crazy jumping:

    Barbarian Utility 2 (Tiger's Leap) gives you a +5 to Athletics and lets you jump as far as you roll.

    Can you move Speed-1 and then jump on the last square for Xtreme movement?
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    Kobold

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    Default Re: [4e] Jumping and Difficult Terrain

    If appropriate I'd allow it. The 5' of brambles suggestion would not be passable with a jump.

    I'd also punish bad failures. ie, fail by 10 or more and you slip on the ice or your leg gets caught and you lose the rest of your movement getting back up or freeing yourself. I'd do this because if you don't players will bunny hop over all weird terrains, and that just isn't accurate.
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    Kurald Galain's Avatar

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by valadil View Post
    I'd also punish bad failures. ie, fail by 10 or more and you slip on the ice or your leg gets caught
    Given the DCs involved, it's not physically possible for most characters to fail by 10 or more. Just sayin'.
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    Default Re: [4e] Jumping and Difficult Terrain

    Yes, they may jump as appropriate to the terrain in question... Also, I think people are getting a little conservative with 5ft high thickets of brambles, most of the ones locally are somewhere between that and 10ft.

    Also, might be worth having them roll a percentile die to see whether they shake loose any mundane kit whilst jumping (unless they have already stated that everything is firmly secured).
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    PaladinGuy

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    Default Re: [4e] Jumping and Difficult Terrain

    Quote Originally Posted by Oracle_Hunter View Post
    Speaking of crazy jumping:

    Barbarian Utility 2 (Tiger's Leap) gives you a +5 to Athletics and lets you jump as far as you roll.

    Can you move Speed-1 and then jump on the last square for Xtreme movement?
    No, Tiger's Leap takes up your entire move action, and jumping normally can't exceed your speed.

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