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  1. - Top - End - #1
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    HalfOrcPirate

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    Jan 2007

    Default Telekinesis early

    Is there a creature or some way other then the ring to get telekinesis early? Fifth level spell is kind of hefty!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    May 2005
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    Default Re: Telekinesis early

    Telekinetic Thrust (the psionic power equivalent to the abusable part of the telekinesis spell) is available as a third level power.

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  4. - Top - End - #4
    Barbarian in the Playground
     
    Longcat's Avatar

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    Jul 2009

    Default Re: Telekinesis early

    Necropolitan+Spellstitched

  5. - Top - End - #5
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    HalfOrcPirate

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    Jan 2007

    Default Re: Telekinesis early

    The ghost template might be hard to swing, my group is never easy to sell on anything from the savage species or related to it.

    I have no idea where the spellstitched is but I do think I know where necropolitan is.

  6. - Top - End - #6
    Banned
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    Jan 2009

    Default Re: Telekinesis early

    Quote Originally Posted by Darrin View Post
    Take two levels of the Ghost template class.
    Template & racial classes are all or nothing deals, I believe.

  7. - Top - End - #7
    Orc in the Playground
     
    Cyclocone's Avatar

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    Jun 2009
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    Bracada
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    Default Re: Telekinesis early

    1. Be a Malaugrym (MC).
    2. Shapechange into a Zodar (FF).
    3. Use Wish to replicate Telekinesis.
    4. Change into another Zodar.
    5. GOTO 3.

    I can't remember what the LA on a Malaugrym is, but they're only CR 4 at any rate.
    If a tree falls in a forest, the Druid will make sure you hear about it.

  8. - Top - End - #8
    Dwarf in the Playground
     
    GnomePirate

    Join Date
    Dec 2009

    Default Re: Telekinesis early

    I assume you're working on a Master of the Unseen Hand build or want to use telekinesis often with the character (more than twice a day).

    If so, Ghost (or the half ghost thing) is your bets bet sadly. Spellstitched on a 0 or 1 LA undead is your next but those are spells per day (2 most likely) based on wisdom.

    Telekinesis is a really high level spell to have at will. Don't know what the SS says about at-will spell like abilities but just telekinesis is prolly a 2 or 3 LA by it's self.
    All cheese can be grated with one two letter word from the DM.

  9. - Top - End - #9
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    HalfOrcPirate

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    Jan 2007

    Default Re: Telekinesis early

    Yeah, my plan was to make a jedi like character

  10. - Top - End - #10
    Ogre in the Playground
    Join Date
    Mar 2009

    Default Re: Telekinesis early

    Try Greater Mage Hand at will? Mage hand times ten. Adequate, but not quite Telekinesis.

  11. - Top - End - #11
    Ogre in the Playground
    Join Date
    Aug 2006
    Location
    London, UK

    Default Re: Telekinesis early

    A jedi-like character screams psionics. Which, as mentioned, have more accessible forms of tk. Have you looked into this?

  12. - Top - End - #12
    Dwarf in the Playground
     
    GnomePirate

    Join Date
    Dec 2009

    Default Re: Telekinesis early

    So what you meant was corporeal humaniod with telekinesis

    Psychic Warrior + Briliant energy Katana

    or just convert the jedi from the starwars d20 revised edition RPG, you can reverse most of the system differences useing UA, I'd increase the deamage you take due to healing magic being so available.
    All cheese can be grated with one two letter word from the DM.

  13. - Top - End - #13
    Barbarian in the Playground
     
    quiet1mi's Avatar

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    Default Re: Telekinesis early

    seriously, I would go with mage hand or greater mage hand... people do use Force slam until they are a jedi knight... unless it was a particularly talented jedi...

    I would say a Jedi Knight would be around 9th or 10th level...

    But I would agree with the above, a Jedi would be a psionic Warrior... Someone like Yoda would be an Erudite or a Psion...

    You could also say that Sith would be like Wilders, using their emotions to power their abilities...
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

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    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

  14. - Top - End - #14
    Dwarf in the Playground
     
    GnomePirate

    Join Date
    Dec 2009

    Default Re: Telekinesis early

    A Jedi Knight is 7th level

    There's already a d20 game covering this.
    All cheese can be grated with one two letter word from the DM.

  15. - Top - End - #15
    Titan in the Playground
     
    Darrin's Avatar

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    Default Re: Telekinesis early

    Quote Originally Posted by toddex View Post
    The ghost template might be hard to swing, my group is never easy to sell on anything from the savage species or related to it.
    The Savage Progression articles are not from Savage Species. They may be somewhat tangentially related, but are a different take on how to break up level adjustments into class levels. However, I can't really say if they are any better or balanced than the material in Savage Species.

    Quote Originally Posted by Myrmex View Post
    Template & racial classes are all or nothing deals, I believe.
    Oddly enough, that is not the case with Savage Progressions. As this article explains: "Characters are not required to complete all the levels of a given template class in uninterrupted succession." You can take template levels whenever you like, or even decide not to take any more.

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