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Thread: Epic Spells Submission Thread
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2009-12-18, 01:01 AM (ISO 8601)
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Epic Spells Submission Thread
Post your extremely overpowered epic spells here for evaluation and to get ideas. No Spellcraft DC can go over 2,000. Out-of-the-box thinking is welcome and encouraged.
I'll start with just an idea of mine:
SHADOW METEOR SWARM
Evocation
Spellcraft DC: not exactly sure (Seeds: Energy)
Components: none
Casting Time: Standard Action
Range: 16 targets within 300 ft.
Effect: Dark meteors made of shadow fire from the caster’s hands, dealing 50d20 fire damage across a 40 ft. area spread.
Duration: Instantaneous
Saving Throw: Ref (half)
Spell
Resistance: Yes (I think)
Important information is in bold.
The spell is overpowered, yes, and capable of wiping out hundreds of high-level soldiers in one round, yes. Plus, no EXP cost, material component, or anything else! (Note: I would like to keep it that way, just so you know...) Just cast and leave the smoking remains of your enemies to simmer.
What do you think?
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2009-12-18, 01:10 AM (ISO 8601)
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Re: Epic Spells Submission Thread
It costs a massive amount of EXP to develop because of the fact that EXP and gold are required to research this unimpressive spell.
Here's one:
Destroy the Universe.
Evocation
Spellcraft DC: 0
Components: none
Casting Time: Swift Action
Range: The Universe
Effect: Infinite D20 dice to everything in the universe.
Duration: Instantaneous
Saving Throw: Ref (Half)
Spell
Resistance: Yes
Mitigations: A crapload of your created creatures epic spell slots.
Epic spellcasting is broken, and there are no good ideas that can come of it. You can either get an overpriced spell with a minimal effect and a high DC (yours, which is... pretty bad, if you figure out the actual DC), or mitigate it to zero and do whatever the hell you want (mine).
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2009-12-18, 01:42 AM (ISO 8601)
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Re: Epic Spells Submission Thread
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-12-18, 01:44 AM (ISO 8601)
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Re: Epic Spells Submission Thread
What about the feanmerc system?
My Deviantart, Please enjoy it.
Invincible Maiden Avatar by GryffonDurime.
Homebrew by Krimm Blackleaf
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2009-12-18, 01:47 AM (ISO 8601)
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2009-12-18, 01:55 AM (ISO 8601)
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Re: Epic Spells Submission Thread
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-12-18, 02:06 AM (ISO 8601)
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Re: Epic Spells Submission Thread
My Deviantart, Please enjoy it.
Invincible Maiden Avatar by GryffonDurime.
Homebrew by Krimm Blackleaf
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2009-12-18, 03:56 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Yeah, that version of Epic Spellcasting is the best I've seen, and I'm glad to see I'm not the only one who knows about it.
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2009-12-18, 07:22 PM (ISO 8601)
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2009-12-18, 07:32 PM (ISO 8601)
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Re: Epic Spells Submission Thread
So what would the Dark Meteor Swarm transfer to in Feanmerc?
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If you would like art as pretty as my avatar, you can request it here.
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2009-12-18, 07:47 PM (ISO 8601)
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Re: Epic Spells Submission Thread
It makes mitigation more difficult, true...
But doesn't the spell level system just encourage DC 0 spells even more?
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2009-12-18, 09:13 PM (ISO 8601)
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2009-12-18, 10:00 PM (ISO 8601)
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2009-12-18, 10:11 PM (ISO 8601)
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Re: Epic Spells Submission Thread
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-12-18, 11:24 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Something like a micro antienergy field that jumps from person to person through the air, shorting out their nervous systems and minds, therefore killing them stone dead. So, a magical effect that acts like a plague, but is actually quite simple.
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2009-12-18, 11:39 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Sounds pretty potent. Fort. saves allowed, I'm assuming?
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2009-12-18, 11:56 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Ok, I'm not going to bother figuring out how to actually make this. But you wanted a ridiculous epic spell:
Abracadabra
Universal
Components: None
Casting Time: One standard action
Range: Personal
Effect: Cast all your spells at once
Duration: One round
Saving Throw: No
Spell Resistance: No
Casting Abracadabra forces you and allows to use all remaining non-epic spells slots you have for the day in a single round. You may direct each spell individually against any applicable target. Prepared spells that take longer than one standard action to cast, or that you cannot provide the components for simply have their slot wasted. You can choose to discard a spell slot rather than cast a spell with it. Spells with a duration of concentration expire at the end of the round. The spells Abracadabra allows you to cast count as their own non-epic level and as separate spells.Last edited by Lysander; 2009-12-19 at 12:01 AM.
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2009-12-19, 01:19 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Fort saves, yes, would be allowed. UNLESS you are immune to Electric energy, then you just die, no save.
Or it could be a Will save, to keep the energy from leaving your body... it would probably have the Dispel seed. I am currently working on it.
EDIT: Here is the spell: Yes, it uses a Fort save.
Shutdown Virus
Abjuration
Spellcraft DC: 45 (19+25-10+20)
Components: V, S
Casting Time: 1 round
Range: 300 ft. (per target)
Target: One creature, object, or spell
Duration: 1 round/Generation
Saving Throw: Fort
Spell Resistance: No
To Develop: 20 ft. Spread/Caster Level (Ad Hoc +25), Easy Target: Nervous System (-10), One Action Casting Time (+20)
A ripple of warped space jumps from your outstretched finger to an enemy, shuting down their nervous system (killing them). When it hits them, a larger ripple of space spreads out for 20 ft, . This spreading repeats once per round for 1 round/caster level, spreading out from all targets of the spell last round (doesn't matter if they died). The save DC against the effect decreases by 1 every successive round the virus is in action. The spell can be modified to warp nonmagical weapons with a 10+ to the DC. Weapons do not get saves against the effect. This spell does not work against Undead.
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2009-12-19, 02:37 PM (ISO 8601)
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Re: Epic Spells Submission Thread
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2009-12-19, 02:57 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Indeed. My DM once had a very powerful lower cosmic level sorcerer that participated in a battle against an infinite swarm of evil deities. The sorcerer was SUPPOSED to be our first line of battle, as I was still 150th level at the time. Our side was having a very easy time of it, and to make it tougher, my DM decided to get the sorcerer to expend ALL of his spells at once. Not fun for the opposing side. Unluckily for my DM, it actually destroyed the opposing plane of existence that the demon gods were coming from, and he had to give me a story EXP award for... watching Armageddon.
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2009-12-20, 01:56 AM (ISO 8601)
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2009-12-20, 02:30 AM (ISO 8601)
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2009-12-20, 02:46 AM (ISO 8601)
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Re: Epic Spells Submission Thread
I can't remember where it says it, but the feanmerc system only allows an Epic Spellcasting DC to be reduced by up to half or some fraction. (i.e. so when you create a spell with like a 500, you still can only mitigate it in N hunddreds.)
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2009-12-20, 04:43 AM (ISO 8601)
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Re: Epic Spells Submission Thread
These aren't nearly as broken as some of the spells posted above, but they're still fun as hell.
Mega Fowl
School: Transmutation; Level: 11
Spellcraft DC: 40
Casting Time: 1 standard action
Components: V, S
Range: Long (400 ft. + 40 ft./level)
Target: hostile creatures within 20ft/level
Effect: turns monsters into chickens
Duration: Permanent
Saving Throw: Fort negates; Spell Resistance: Yes
This spell transforms hostile creatures of Huge or Large-size into Dire chickens and creatures of Medium or Small size into normal chickens. Targets are allowed Fortitude saves (DC+5) to negate the effect of the spell. The transformation is permanent. Sufficiently powerful creatures (those with 10 more HD/levels than the caster) are unaffected by this spells.
Summon Endless Ninjas
School: Conjuration (Summoning); Level: 12
Spellcraft DC: 51
Casting Time: 1 action
Components: V, S
Range: short (25 ft. + 5 ft./level)
Effect: A whole stack of Ninjas
Duration: 40 minutes
Saving Throw: None; Spell Resistance: no
This spell summons a number of Ninja Minions equal to the character’s caster level. They appear immediately, as close to the designated area as possible. They understand any language the caster can speak and act as directed. When killed, Ninja Minions and their equipment disappear in a puff smoke, leaving behind no trace of their presence. Ninja minions will not take initiative and follow all orders to the letter. They will not attack or do anything except defend themselves unless directed to do so.
Ninja Minion (CR 1/2)
LE Medium Natural Humanoid (Minion, Shadow)
Initiative: +2; Senses: Perception +5, Darkvision
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HP: 1 (Minion); Fort +1 Ref +4 Will +2
AC: 14 (+2 Dex, +2 Wis)
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Speed: 30 ft. Attack Bonus: +0/+1
Attack: Ninjato +3 melee (1d6/19-20/x2) or shurikan +2 ranged (1d2+poison)
Special Attack: +1d6 sudden strike
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Skills: Acrobatics +6 (+16 Jump), Athletics +4, Disable Device +5, Perception +5, Stealth +7
Feats: Stealthy, Weapon Finesse
Special Abilities: Trapfinding
Str 10 (+0), Con 12 (+1), Dex 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 8 (-1)
Gear: Masterwork Ninjato, 20 shurikans, 5 doses of black adder venom (Fort DC 11/1d6 Con/1d6 Con),
3 flash pellets, ninja garb (+1 on stealth checks)
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Ninja Leap: Ninjas have a +10 anime bonus on Jump checks and are always treating as if making a running jump. Ninja Minions are not restricted by their height when making Jump checks.
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2009-12-20, 12:19 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Epic Disintegrate
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Fortitude Half
Spell Resistance: Yes
You release an immense green beam of energy that treats each creature and object in its path as having been hit by a Disintegrate spell. Each target is subject to its own individual saving throw.
Epic Fireball
Evocation [Fire]
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 1000-ft.-radius spread
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes
As Fireball, except the fireball spreads to cover an immense area.
Epic Energy Drain
Saving Throw: Fortitude partial; see text for Energy Drain
This spell functions like Energy Drain, except that it also creates a simulacrum of the target that has a number of class levels or HD equal to the number of levels drained.
The simulacrum is like that created by the simulacrum spell except it the same type of creature as the target rather than an ice duplicate, and it can be healed by all normal means. It is created with a shadow copy of all the target's equipment, except this equipment does not retain any magical properties of the original. If the victim regains its drained levels the simulacrum loses an equal number of levels; if it loses all its levels it and its equipment stops existing.
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2009-12-20, 05:00 PM (ISO 8601)
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Re: Epic Spells Submission Thread
5 Bucks
Level - Infinite
Everyone at the table has to give the player 5 dollars of legal currency.
The focus for this is a gullable player :)Logo by Serpentine
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2009-12-21, 03:42 PM (ISO 8601)
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2010-01-06, 06:32 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-06, 07:20 PM (ISO 8601)
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Re: Epic Spells Submission Thread
Immortality
Components: V, S
Casting Time: 1 minute
Range: Personal
Duration: Permanent
This spell gives you magic immunity, continuous youth, immunity to hitpoint damage, counteracts anti-magic fields in the area and moves you out of the way of any epic dispels.
Epic spells are broken.Last edited by GoC; 2010-01-06 at 07:21 PM.
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2010-01-06, 08:14 PM (ISO 8601)
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Re: Epic Spells Submission Thread
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft