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  1. - Top - End - #1
    Bugbear in the Playground
     
    Zexion's Avatar

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    Default Epic Spells Submission Thread

    Post your extremely overpowered epic spells here for evaluation and to get ideas. No Spellcraft DC can go over 2,000. Out-of-the-box thinking is welcome and encouraged.
    I'll start with just an idea of mine:

    SHADOW METEOR SWARM
    Evocation
    Spellcraft DC: not exactly sure (Seeds: Energy)
    Components: none
    Casting Time: Standard Action
    Range: 16 targets within 300 ft.
    Effect: Dark meteors made of shadow fire from the caster’s hands, dealing 50d20 fire damage across a 40 ft. area spread.
    Duration: Instantaneous
    Saving Throw: Ref (half)
    Spell
    Resistance: Yes (I think)
    Important information is in bold.

    The spell is overpowered, yes, and capable of wiping out hundreds of high-level soldiers in one round, yes. Plus, no EXP cost, material component, or anything else! (Note: I would like to keep it that way, just so you know...) Just cast and leave the smoking remains of your enemies to simmer.
    What do you think?
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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Zexion View Post
    Post your extremely overpowered epic spells here for evaluation and to get ideas. No Spellcraft DC can go over 2,000. Out-of-the-box thinking is welcome and encouraged.
    I'll start with just an idea of mine:

    SHADOW METEOR SWARM
    Evocation
    Spellcraft DC: not exactly sure (Seeds: Energy)
    Components: none
    Casting Time: Standard Action
    Range: 16 targets within 300 ft.
    Effect: Dark meteors made of shadow fire from the caster’s hands, dealing 50d20 fire damage across a 40 ft. area spread.
    Duration: Instantaneous
    Saving Throw: Ref (half)
    Spell
    Resistance: Yes (I think)
    Important information is in bold.

    The spell is overpowered, yes, and capable of wiping out hundreds of high-level soldiers in one round, yes. Plus, no EXP cost, material component, or anything else! (Note: I would like to keep it that way, just so you know...) Just cast and leave the smoking remains of your enemies to simmer.
    What do you think?
    It costs a massive amount of EXP to develop because of the fact that EXP and gold are required to research this unimpressive spell.

    Here's one:

    Destroy the Universe.
    Evocation
    Spellcraft DC: 0
    Components: none
    Casting Time: Swift Action
    Range: The Universe
    Effect: Infinite D20 dice to everything in the universe.
    Duration: Instantaneous
    Saving Throw: Ref (Half)
    Spell
    Resistance: Yes
    Mitigations: A crapload of your created creatures epic spell slots.

    Epic spellcasting is broken, and there are no good ideas that can come of it. You can either get an overpriced spell with a minimal effect and a high DC (yours, which is... pretty bad, if you figure out the actual DC), or mitigate it to zero and do whatever the hell you want (mine).

  3. - Top - End - #3
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Milskidasith View Post
    Destroy the Universe.
    Evocation
    Spellcraft DC: 0
    Components: none
    Casting Time: Swift Action
    Range: The Universe
    Effect: Infinite D20 dice to everything in the universe.
    Duration: Instantaneous
    Saving Throw: Ref (Half)
    Spell
    Resistance: Yes
    Mitigations: A crapload of your created creatures epic spell slots.
    I don't know... sounds kind of overpowered. I think I like the Shadow Meteors one better. It sounds really cool.
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    Troll in the Playground
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    Default Re: Epic Spells Submission Thread

    What about the feanmerc system?
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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Krimm_Blackleaf View Post
    What about the feanmerc system?
    The what now?
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

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    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Tavar View Post
    The what now?
    Indeed. I am skeptical but intrigued, Dark Master.
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    Troll in the Playground
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    Default Re: Epic Spells Submission Thread

    My Deviantart, Please enjoy it.
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    Barbarian in the Playground
     
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    Default Re: Epic Spells Submission Thread

    Yeah, that version of Epic Spellcasting is the best I've seen, and I'm glad to see I'm not the only one who knows about it.

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    Default Re: Epic Spells Submission Thread

    Okay... but EXP and gold is always required to develop a spell, right? So it doesn't really matter.
    Oh, and for the Spellcraft DC, it was just a concept. That's what this thread is for.
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    Default Re: Epic Spells Submission Thread

    So what would the Dark Meteor Swarm transfer to in Feanmerc?
    =o

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    Default Re: Epic Spells Submission Thread

    It makes mitigation more difficult, true...
    But doesn't the spell level system just encourage DC 0 spells even more?

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    Default Re: Epic Spells Submission Thread

    What about a magical plague? How would that work? I would imagine it would require many Ad Hoc modifiers...
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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Foryn Gilnith View Post
    It makes mitigation more difficult, true...
    But doesn't the spell level system just encourage DC 0 spells even more?
    Yes. With the costs the same, but a hefty feat tax required on top of normal epic casting, having DC 0 spells is still necessary.

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    WolfInSheepsClothing

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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Zexion View Post
    What about a magical plague? How would that work? I would imagine it would require many Ad Hoc modifiers...
    Define 'magical plague'. Do you mean a regular plague strengthened through magic, or like, some kind of arcane mutation epidemic or spots of chaos magic around the world or something like that?
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    Default Re: Epic Spells Submission Thread

    Something like a micro antienergy field that jumps from person to person through the air, shorting out their nervous systems and minds, therefore killing them stone dead. So, a magical effect that acts like a plague, but is actually quite simple.
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    WolfInSheepsClothing

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    Default Re: Epic Spells Submission Thread

    Sounds pretty potent. Fort. saves allowed, I'm assuming?
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    HalfOrcPirate

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    Default Re: Epic Spells Submission Thread

    Ok, I'm not going to bother figuring out how to actually make this. But you wanted a ridiculous epic spell:

    Abracadabra
    Universal
    Components: None
    Casting Time: One standard action
    Range: Personal
    Effect: Cast all your spells at once
    Duration: One round
    Saving Throw: No
    Spell Resistance: No

    Casting Abracadabra forces you and allows to use all remaining non-epic spells slots you have for the day in a single round. You may direct each spell individually against any applicable target. Prepared spells that take longer than one standard action to cast, or that you cannot provide the components for simply have their slot wasted. You can choose to discard a spell slot rather than cast a spell with it. Spells with a duration of concentration expire at the end of the round. The spells Abracadabra allows you to cast count as their own non-epic level and as separate spells.
    Last edited by Lysander; 2009-12-19 at 12:01 AM.

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    Default Re: Epic Spells Submission Thread

    Fort saves, yes, would be allowed. UNLESS you are immune to Electric energy, then you just die, no save.
    Or it could be a Will save, to keep the energy from leaving your body... it would probably have the Dispel seed. I am currently working on it.
    EDIT: Here is the spell: Yes, it uses a Fort save.

    Shutdown Virus
    Abjuration
    Spellcraft DC: 45 (19+25-10+20)
    Components: V, S
    Casting Time: 1 round
    Range: 300 ft. (per target)
    Target: One creature, object, or spell
    Duration: 1 round/Generation
    Saving Throw: Fort
    Spell Resistance: No
    To Develop: 20 ft. Spread/Caster Level (Ad Hoc +25), Easy Target: Nervous System (-10), One Action Casting Time (+20)

    A ripple of warped space jumps from your outstretched finger to an enemy, shuting down their nervous system (killing them). When it hits them, a larger ripple of space spreads out for 20 ft, . This spreading repeats once per round for 1 round/caster level, spreading out from all targets of the spell last round (doesn't matter if they died). The save DC against the effect decreases by 1 every successive round the virus is in action. The spell can be modified to warp nonmagical weapons with a 10+ to the DC. Weapons do not get saves against the effect. This spell does not work against Undead.
    Last edited by Zexion; 2009-12-19 at 01:56 PM. Reason: Adding in a spell
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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Lysander View Post
    Abracadabra
    Evocation & SOD/S spells just got a whole lot scarier.

    Of course, once you've gone nova, your glass cannon is depleted, & anything left standing is essentially facing an epic-level Commoner.

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    Default Re: Epic Spells Submission Thread

    Indeed. My DM once had a very powerful lower cosmic level sorcerer that participated in a battle against an infinite swarm of evil deities. The sorcerer was SUPPOSED to be our first line of battle, as I was still 150th level at the time. Our side was having a very easy time of it, and to make it tougher, my DM decided to get the sorcerer to expend ALL of his spells at once. Not fun for the opposing side. Unluckily for my DM, it actually destroyed the opposing plane of existence that the demon gods were coming from, and he had to give me a story EXP award for... watching Armageddon.
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    HalfOrcPirate

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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Zeta Kai View Post
    Evocation & SOD/S spells just got a whole lot scarier.

    Of course, once you've gone nova, your glass cannon is depleted, & anything left standing is essentially facing an epic-level Commoner.
    You'd definitely want a wand and some scrolls on hand for afterwards if you plan to cast it. Or set up a Contigency to teleport you home after.

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    Default Re: Epic Spells Submission Thread

    I agree. If several castings of Shutdown Virus were successive, well, things could get really scary. Does anyone see a problem with Shutdown Virus?
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    Default Re: Epic Spells Submission Thread

    I can't remember where it says it, but the feanmerc system only allows an Epic Spellcasting DC to be reduced by up to half or some fraction. (i.e. so when you create a spell with like a 500, you still can only mitigate it in N hunddreds.)

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    Default Re: Epic Spells Submission Thread

    These aren't nearly as broken as some of the spells posted above, but they're still fun as hell.

    Mega Fowl
    School: Transmutation; Level: 11
    Spellcraft DC: 40
    Casting Time: 1 standard action
    Components: V, S
    Range: Long (400 ft. + 40 ft./level)
    Target: hostile creatures within 20ft/level
    Effect: turns monsters into chickens
    Duration: Permanent
    Saving Throw: Fort negates; Spell Resistance: Yes
    This spell transforms hostile creatures of Huge or Large-size into Dire chickens and creatures of Medium or Small size into normal chickens. Targets are allowed Fortitude saves (DC+5) to negate the effect of the spell. The transformation is permanent. Sufficiently powerful creatures (those with 10 more HD/levels than the caster) are unaffected by this spells.

    Summon Endless Ninjas
    School: Conjuration (Summoning); Level: 12
    Spellcraft DC: 51
    Casting Time: 1 action
    Components: V, S
    Range: short (25 ft. + 5 ft./level)
    Effect: A whole stack of Ninjas
    Duration: 40 minutes
    Saving Throw: None; Spell Resistance: no
    This spell summons a number of Ninja Minions equal to the character’s caster level. They appear immediately, as close to the designated area as possible. They understand any language the caster can speak and act as directed. When killed, Ninja Minions and their equipment disappear in a puff smoke, leaving behind no trace of their presence. Ninja minions will not take initiative and follow all orders to the letter. They will not attack or do anything except defend themselves unless directed to do so.

    Ninja Minion (CR 1/2)
    LE Medium Natural Humanoid (Minion, Shadow)
    Initiative: +2; Senses: Perception +5, Darkvision
    ----------------------------------------
    HP: 1 (Minion); Fort +1 Ref +4 Will +2
    AC: 14 (+2 Dex, +2 Wis)
    ----------------------------------------
    Speed: 30 ft. Attack Bonus: +0/+1
    Attack: Ninjato +3 melee (1d6/19-20/x2) or shurikan +2 ranged (1d2+poison)
    Special Attack: +1d6 sudden strike
    ----------------------------------------
    Skills: Acrobatics +6 (+16 Jump), Athletics +4, Disable Device +5, Perception +5, Stealth +7
    Feats: Stealthy, Weapon Finesse
    Special Abilities: Trapfinding
    Str 10 (+0), Con 12 (+1), Dex 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 8 (-1)
    Gear: Masterwork Ninjato, 20 shurikans, 5 doses of black adder venom (Fort DC 11/1d6 Con/1d6 Con),
    3 flash pellets, ninja garb (+1 on stealth checks)
    ----------------------------------------
    Ninja Leap: Ninjas have a +10 anime bonus on Jump checks and are always treating as if making a running jump. Ninja Minions are not restricted by their height when making Jump checks.

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    Default Re: Epic Spells Submission Thread

    Epic Disintegrate
    Components: V, S, M
    Casting Time: 1 standard action
    Range: 120 ft.
    Area: 120-ft. line
    Duration: Instantaneous
    Saving Throw: Fortitude Half
    Spell Resistance: Yes

    You release an immense green beam of energy that treats each creature and object in its path as having been hit by a Disintegrate spell. Each target is subject to its own individual saving throw.

    Epic Fireball
    Evocation [Fire]
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Long (400 ft. + 40 ft./level)
    Area: 1000-ft.-radius spread
    Duration: Instantaneous
    Saving Throw: No
    Spell Resistance: Yes

    As Fireball, except the fireball spreads to cover an immense area.

    Epic Energy Drain
    Saving Throw: Fortitude partial; see text for Energy Drain

    This spell functions like Energy Drain, except that it also creates a simulacrum of the target that has a number of class levels or HD equal to the number of levels drained.

    The simulacrum is like that created by the simulacrum spell except it the same type of creature as the target rather than an ice duplicate, and it can be healed by all normal means. It is created with a shadow copy of all the target's equipment, except this equipment does not retain any magical properties of the original. If the victim regains its drained levels the simulacrum loses an equal number of levels; if it loses all its levels it and its equipment stops existing.

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    Default Re: Epic Spells Submission Thread

    5 Bucks
    Level - Infinite

    Everyone at the table has to give the player 5 dollars of legal currency.
    The focus for this is a gullable player :)
    Logo by Serpentine

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    Default Re: Epic Spells Submission Thread

    Sigurd, that is funny...
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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by Lysander View Post
    Epic Disintegrate
    Components: V, S, M
    Casting Time: 1 standard action
    Range: 120 ft.
    Area: 120-ft. line
    Duration: Instantaneous
    Saving Throw: Fortitude Half
    Spell Resistance: Yes

    You release an immense green beam of energy that treats each creature and object in its path as having been hit by a Disintegrate spell. Each target is subject to its own individual saving throw.

    ...

    Epic Energy Drain
    Saving Throw: Fortitude partial; see text for Energy Drain

    This spell functions like Energy Drain, except that it also creates a simulacrum of the target that has a number of class levels or HD equal to the number of levels drained.

    The simulacrum is like that created by the simulacrum spell except it the same type of creature as the target rather than an ice duplicate, and it can be healed by all normal means. It is created with a shadow copy of all the target's equipment, except this equipment does not retain any magical properties of the original. If the victim regains its drained levels the simulacrum loses an equal number of levels; if it loses all its levels it and its equipment stops existing.
    Me likey. That Energy Drain one is becoming a plot hook.
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    Default Re: Epic Spells Submission Thread



    Immortality
    Components: V, S
    Casting Time: 1 minute
    Range: Personal
    Duration: Permanent

    This spell gives you magic immunity, continuous youth, immunity to hitpoint damage, counteracts anti-magic fields in the area and moves you out of the way of any epic dispels.

    Epic spells are broken.
    Last edited by GoC; 2010-01-06 at 07:21 PM.

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    WolfInSheepsClothing

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    Default Re: Epic Spells Submission Thread

    Quote Originally Posted by GoC View Post
    Epic spells are broken.

    *gasp!* Does this also mean that water is wet?
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    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

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