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2009-12-22, 08:46 AM (ISO 8601)
- Join Date
- Jan 2007
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- It Varies
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Magic Specialization (3.5 version)
I'm trying to create a few characters that are all specialist wizards. The idea is that they're each one of the available non-human races (Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling). I'm just having trouble with some deciding which branch they should specialize in. So far, I've got the dwarf as an Abjurer, and gnome Illusionist (of course), and I've thought of the elf focusing on Enchantment, but I'm not sure about the others.
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2009-12-22, 08:54 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Magic Specialization (3.5 version)
Gnome would be Illusionist, obviously.
Dwarf fits fairly well as Abjurer.
Elf makes sense as Enchantment.
Half-Orc should probably be an Evoker (most direct and aggressive school).
Half-Elf could take Transmutation (mixing stuff together . . . eh, sort of works).
Halfling can get Divination (they're natural scouts, and it would fit with classes like Unseen Seer).
And that leaves humans for Conjuration.
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2009-12-22, 09:45 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- USA
- Gender
Re: Magic Specialization (3.5 version)
I think Saph's got it just about right, but we need a necromancy race.
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Bard
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2009-12-22, 09:45 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Magic Specialization (3.5 version)
Necropolitan. Duh.
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2009-12-22, 10:24 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Magic Specialization (3.5 version)
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-12-22, 10:25 AM (ISO 8601)
- Join Date
- Feb 2008
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2009-12-22, 10:35 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Magic Specialization (3.5 version)
While I like Saph's response, I'm going to throw out a different one for the sake of contrast.
Dwarf => evoker. This fits with the direct dwarf mentality, their sometimes volatile temper, and their usage of explosives.
Elf => diviner. They're long-lived sapient know-it-alls, and it fits with the second sight ability they often get in fiction.
Halfing => abjurer. They're very resilient to corruption, enchantment, and general evil, and enjoy a protected society. Well, Tolkien halflings, at least; this doesn't fit with Kender well.
Half-Orc => transmuter. They're the most physical-oriented race, and their totemic background fits well with the Bear's Endurance line of spells.
Gnome => illusionist. No argument there.
Half-elf => enchantment. As the quintessential in-between race, this fits well with their penchant for diplomacy.
Human => necromancer. They're the only race curious enough to dabble in the forbidden arts.
Conjuration => I'm short of races now, but it fits with any natural race (beastmen, etc) or anything extraplanar (aasimar).Guide to the Magus, the Pathfinder Gish class.
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2009-12-22, 11:13 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Magic Specialization (3.5 version)
I would probably dedicate the half orc to either transmutation or conjuration, somewhere that he isn't missing that 1 dc. Though neither option much fits flavor-wise. I believe orcs tend to go after evocation spells in the mm.
Also, I would have the elf be the abjurer, as elves tend to have an affinity for magic and it is the "magic over magic" school.
then the dwarf could be either an evoker for what galain said, or a transmuter(or conjurer) for the dwarven tendencies towards craft and architecture.Last edited by Bob; 2009-12-22 at 11:14 AM.
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2009-12-22, 11:29 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Magic Specialization (3.5 version)
What about a drow necromancer?
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2009-12-22, 11:52 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Magic Specialization (3.5 version)
Half-Orcs and/or Humans tend towards necromancy the most, because they have the shortest life spans of the "base" races, and are therefore the most interested in death.
Divination should really be for everyone - who doesn't have a soothsayer or crystal baller in their wizard school?
Transmutation should be Warforged.