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    RedWizardGuy

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    Default Favored Soul Optimization

    So I've always wanted to play this class, but I've never really tried divine spellcasting, let alone preparing spells so this seemed rather perfect. I've always been a blaster with other classes, though I'm not sure if you can do that with divine magic.

    Assume 32-point build @ Level 20. All book sources. Try to avoid cheese
    Thanks for the help

    Edit: After a little research, from what I've read, it seems everyone agrees this class is gamebreaking, but I do not want to discuss that.
    Last edited by ChakraChanter; 2009-12-24 at 02:14 PM.
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    Default Re: Favored Soul Optimization

    There's defintiely not as much blasting in Divine magic. They only get a handful of direct damage spells, but they are some decent ones.

    The biggest weaknesses of the Favored Soul are the inability to spontaneously cure, and a lack of turning ability. This means you can't use DMM cheese at all, and that you actually have to waste your precious slots on healing spells, assuming youdon't have someone else in the party who can fill that role.

    If you don't have to be the healer, one or two such spells is still proably a good idea. However,t he Favored Soul is a bit better at combat, even though the free weapon focus is kinda meh, you do get access to lovely things like Divine Power and Bull'S Strength and the like. If you focus on collecting buff spells and use them on yourself and allies, you'll likely bring a larger overall increase in effectiveness than with just blasting.

    FYI, I have never played a favored soul, I'm only regurgitating what I've read here and elsewhere.
    "And if you don't, the consequences will be dire!"
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    Default Re: Favored Soul Optimization

    Quote Originally Posted by ChakraChanter View Post
    So I've always wanted to play this class, but I've never really tried divine spellcasting, let alone preparing spells so this seemed rather perfect. I've always been a blaster with other classes, though I'm not sure if you can do that with divine magic.

    Assume 32-point build @ Level 20. All book sources. Try to avoid cheese
    Thanks for the help

    Edit: After a little research, from what I've read, it seems everyone agrees this class is gamebreaking, but I do not want to discuss that.
    It is as much a game breaker as the Cleric, but on a smaller scale (like Sor to Wiz, but Divine).

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    Default Re: Favored Soul Optimization

    problem with a favored soul, is that like the sorcerer their casting is 1 level behind... And they have very few spells known.

    CL = caster level
    SL = spell level

    for clerics, the max SL they can cast is CL+1/2, rounded down.
    for favored souls it is CL/2, rounded up at level 1, rounded down at all others.

    The very short list of spells known hurts a lot too. And no DMM, etc... I don't know why anyone would say they are better than regular clerics.

    As for game breaking... all full casters, even the weaker full casters, can break the game.
    Last edited by taltamir; 2009-12-24 at 02:28 PM.
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    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    RedWizardGuy

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by Hunter Noventa View Post
    There's defintiely not as much blasting in Divine magic. They only get a handful of direct damage spells, but they are some decent ones.

    The biggest weaknesses of the Favored Soul are the inability to spontaneously cure, and a lack of turning ability. This means you can't use DMM cheese at all, and that you actually have to waste your precious slots on healing spells, assuming youdon't have someone else in the party who can fill that role.

    If you don't have to be the healer, one or two such spells is still proably a good idea. However,t he Favored Soul is a bit better at combat, even though the free weapon focus is kinda meh, you do get access to lovely things like Divine Power and Bull'S Strength and the like. If you focus on collecting buff spells and use them on yourself and allies, you'll likely bring a larger overall increase in effectiveness than with just blasting.

    FYI, I have never played a favored soul, I'm only regurgitating what I've read here and elsewhere.
    If favored souls cast of Cha, then what if you give them one level in Cleric?, or 4 levels in Prestige Paladin?
    Last edited by ChakraChanter; 2009-12-24 at 02:39 PM.
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    Default Re: Favored Soul Optimization

    Because the Favored Soul doesn't have all the goodies that Clerics get (domains, full access to divine spells, undead turning), optimization needs to focus on what the FS gets instead. The free weapon feats are one area in which you can optimize. Choosing to worship Kossuth (a Forgotten Realms deity) can get you
    • Exotic Weapon Proficiency (spiked chain)
    • Weapon Focus (spiked chain)
    • Weapon Specialization (spiked chain)

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by taltamir View Post
    problem with a favored soul, is that like the sorcerer their casting is 1 level behind... And they have very few spells known. The very short list of spells known hurts a lot too. And no DMM, etc... I don't know why anyone would say they are better than regular clerics.
    DM won't allow Tier 1 classes
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    Default Re: Favored Soul Optimization

    Oh, I forgot to mention another optimization: race. The best choice for most Favored Souls is Lesser Aasimar (Player's Guide to Faerûn, page 191): LA +0, with +2 to both WIS and CHA -- just the stats you need.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by ChakraChanter View Post
    If favored souls cast of Cha, then what if you give them one level in Cleric?, or 4 levels in Prestige Paladin?
    favored souls are different than other cha casters, in that some of their casting ability is keyed off of their wisdom, and some off of cha.

    To cast a spell, a favored soul must have a Charisma score of 10 + the spell’s level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a favored soul’s spell is 10 + the spell’s level + the favored soul’s Wisdom modifier.
    Last edited by taltamir; 2009-12-24 at 02:42 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    RedWizardGuy

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by taltamir View Post
    favored souls are different than other cha casters, in that some of their casting ability is keyed off of their wisdom, and some off of cha.
    Well Charisma determines the level of spells they can cast, and the amount of bonus spells. So add a level 1 cleric and you can turn 3+Cha/day. Can you do that and would that help in contributing to DMM?

    Quote Originally Posted by Curmudgeon View Post
    Oh, I forgot to mention another optimization: race. The best choice for most Favored Souls is Lesser Aasimar (Player's Guide to Faerûn, page 191): LA +0, with +2 to both WIS and CHA -- just the stats you need.
    What are the minuses to that race? (-2 Dex, etc)
    Last edited by ChakraChanter; 2009-12-24 at 02:44 PM.
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    Default Re: Favored Soul Optimization

    Quote Originally Posted by ChakraChanter View Post
    Well Charisma determines the level of spells they can cast, and the amount of bonus spells. So add a level 1 cleric and you can turn 3+Cha/day. Can you do that and would that help in contributing to DMM?
    it will not help in the least...
    Aside from there being feats that give you tons of turns (also a waste), you simple (ab)use nightsticks to get as many as you want.

    although, to be fair most DMs ban it... still, the CHA contribution to a cleric is minimal and contributes entirely to things that are not available to the favored soul (like, turning)...

    While the cleric can benefit from starting with a decent cha, say 14...
    The favored soul on the other hand, has to pump up his wisdom throughout his career to keep up with the increasing saves of opponents... Which is impossible to do to multiple stats... so he will only pump cha and have sub par wisdom (and as a result, crap saves).
    Frankly I wouldn't bother, just do not use any spell that requires a save with a favored soul, period.
    Last edited by taltamir; 2009-12-24 at 02:46 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    Default Re: Favored Soul Optimization

    Favored Soul is best as support/healbot. Trying to use offensive magic with them is very difficult due to the MAD. They need CHA to learn spells and bonus spells, but save DCs are based on WIS.

    Shugenja are more of the "sorcerer cleric" - however, with a much smaller spell list they are considered weaker.
    Last edited by Optimystik; 2009-12-24 at 02:49 PM.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by Optimystik View Post
    Favored Soul is best as support/healbot. Trying to use offensive magic with them is very difficult due to the MAD. They need WIS to learn spells and bonus spells, but save DCs are based on CHA.

    Shugenja are more of the "sorcerer cleric" - however, with a much smaller spell list they are considered weaker.
    other way around, they need cha to learn and cast spells, the saves are based on wisdom.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    RedWizardGuy

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    Default Re: Favored Soul Optimization

    If I could convince the DM to allow the Favored Soul to be only Cha dependent, would that make it better, or would that create chaos?
    Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by taltamir View Post
    other way around, they need cha to learn and cast spells, the saves are based on wisdom.
    Whoops, thanks. Fixing...

    Quote Originally Posted by ChakraChanter View Post
    If I could convince the DM to allow the Favored Soul to be only Cha dependent, would that make it better, or would that create chaos?
    I'd say it's not game-breaking - although they would then be SAD and spontaneous, they would still have two heavy limitations on them - namely, that they don't have access to the entire cleric list once their spells known are chosen (unlike clerics,) and they are a level behind clerics progression-wise like sorcerers are (for whatever reason WotC thought made sense at the time.)
    Last edited by Optimystik; 2009-12-24 at 02:53 PM.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by ChakraChanter View Post
    What are the minuses to that race? (-2 Dex, etc)
    None. It's exactly like the standard Aasimar except the type is Humanoid (planetouched) instead of Outsider.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by ChakraChanter View Post
    If I could convince the DM to allow the Favored Soul to be only Cha dependent, would that make it better, or would that create chaos?
    it would be nice, it would make spells with saves viable (although still a risky choice because power enemies will resist)... they will still be a lot weaker then clerics.
    But then again, since no tier 1 is allowed, they will still be among the most powerful classes in the game (with or without that modification). And will make the poor fighters and other bad tier classes very very sad pandas.

    Quote Originally Posted by Curmudgeon View Post
    None. It's exactly like the standard Aasimar except the type is Humanoid (planetouched) instead of Outsider.
    the "downside" is that unlike humans, they do not get 1 extra feat at level 1 and 1 extra skill point per level (4 on first level)
    Last edited by taltamir; 2009-12-24 at 03:00 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    RedWizardGuy

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    Default Re: Favored Soul Optimization

    Okay. What spells would you guys suggest? (I called the DM and he said he would allow me to be SAD on Cha as long as I don't get out of hand)
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    Default Re: Favored Soul Optimization

    I always saw them as self buff and melee. I ignored the debuff spells and didn't pump my wisdom, only taking buffs and going melee.. I also only played them in NWN2..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by Sliver View Post
    I always saw them as self buff and melee. I ignored the debuff spells and didn't pump my wisdom, only taking buffs and going melee.. I also only played them in NWN2..
    good ideas.. but if his saves are keyed off of cha, he can actually debuff...
    question is, would the spell known be worth it?

    I would start by looking up some cleric optimization threads since you share its spell list.
    Last edited by taltamir; 2009-12-24 at 05:54 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    Default Re: Favored Soul Optimization

    I've played them and find the class pretty enjoyable...I don't think they need the Cha to Saves (although if the DM allows it, all the better!); with the free Weapon Focus/Spec X, I just play mine as dedicated buffers/warriors, with as many useful, and preferably MASS, spells as I can find. Like Mass Energy Resistance, Delay Death, Panacea, and combat buffs as well, of which clerics excel at. You get a ton of spells known, so it doesn't sting that much to take a few healing spells, say a level-appropriate Cure until you get access to Greater Vigor and Heal (since you can swap out spells known like a Sorcerer does).

    Extend (and maybe Chain) Spell are the only Metamagics you need. Heavy Armor Proficiency (plus freedom of movement, of course!) and Weapon Mastery: X for your favored weapon, although the buffs you'll have access to might render this redundant. An additional untyped +2 to hit/dmg is still not too shabby though. And since I'm taking Extend Spell anyways...The one Favored Soul I used in a 16th level game actually used Persistent Spell WITHOUT DIVINE METAMAGIC?!?! Divine Favor 24/7 is just that good...
    Last edited by Drekk; 2009-12-24 at 10:12 PM.

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    Default Re: Favored Soul Optimization

    Best debuff spells? Probably Bestow Curse, Blade Barrier, Prayer, and Holy Word. Note that the last two don't allow a saving throw, and the middle two are handy even as utility/buff spells.

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    RedWizardGuy

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    Default Re: Favored Soul Optimization

    Any other spells that you guys suggest? Is there a list already written that suggests what divine spells to take?
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    Default Re: Favored Soul Optimization

    1 level of Contemplative will get you turning. (Available at level 6)

    Good spells are the same as cleric. If you want to go a more healbot route, go for the cure spells and the Status removers. Remove Curse, Restoration, Neutralize Poison, etc.

    If you want to go a more martial route, take any of the good spells from the CoDzilla threads.

    Saves are keyed off of wisdom, and Bonus spells/Max spell level is off charisma, making it a bit problematic to go after save or X spells.

    I tend to like buff with a side of healing, myself.

    Stat Recommendations (for buff/heal):
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    Str 12
    Dex 14
    Con 14
    Int 8
    Wis 8
    Cha 18
    Last edited by PhoenixRivers; 2009-12-25 at 12:03 AM.

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    Default Re: Favored Soul Optimization

    why do one or the other? take a few healing spells, some buffs, etc... take the good / essential spells each level.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by taltamir View Post
    why do one or the other? take a few healing spells, some buffs, etc... take the good / essential spells each level.
    Quote Originally Posted by PhoenixRivers View Post
    I tend to like buff with a side of healing, myself.
    Indeed. Why not.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by PhoenixRivers View Post
    1 level of Contemplative will get you turning. (Available at level 6)
    Contemplative requires 13 ranks in Knowledge: Religion, and does not grant turning.

    PrC qualification as a FS is... problematic. No turning, no domains, and "wrong" skills when compared to the Cleric, which most of the divine PrCs are designed for.
    At least this article can get you Knowledge: Religion as a class skill. Still a PitA. Good luck.

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    Default Re: Favored Soul Optimization

    I'd say most of the solid Cleric Buffs and Utility Spells are great for a FS as well.

    Greater Dispelling, Heal, Holy Word (offensive, but cmon..) Recitation, Divine Power/Favor, Greater Vigor, Mass Resist Energy, Panacea, Updraft, Sign, Delay Death, Greater Magic Weapon, Magic Vestments, Freedom of Movement, Superior Resistance, Life's Grace, Zone of Revelation, Mass Spell Resistance (the FS has a much easier time casting these spells on the entire party thanks to sorcerous casting)...Just grab the PHB/Spell Compendium, and choose! Harm isn't too shabby either, even though it offers a save.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by Ernir View Post
    Contemplative requires 13 ranks in Knowledge: Religion, and does not grant turning.

    PrC qualification as a FS is... problematic. No turning, no domains, and "wrong" skills when compared to the Cleric, which most of the divine PrCs are designed for.
    At least this article can get you Knowledge: Religion as a class skill. Still a PitA. Good luck.
    Maybe he meant Sacred Exorcist? That grants turning.

    Contemplative is a good choice once you qualify though - take it and get the Healing domain, then pick up Domain Spontaneity (Healing), so you don't need to prep healing spells anymore. I think it requires turning to use though, so go into Sacred Exorcist too, which you can accomplish by level 8 (Need Dismissal, 4th level spell).

    Favored Soul 8/Sacred Exorcist 2/Contemplative 10 for casting, or Favored Soul 8/Sacred Exorcist 1/Favored Soul +1/Contemplative 1/Favored Soul +9 for combat focus.
    Last edited by The Glyphstone; 2009-12-25 at 11:35 AM.

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    Default Re: Favored Soul Optimization

    Quote Originally Posted by The_Glyphstone View Post
    Maybe he meant Sacred Exorcist? That grants turning.
    Still won't work at the claimed level (6). Even with a feat like Education to make the Knowledge rank requirements you'd still need 7 prior levels before qualifying for Sacred Exorcist at level 8.

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